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K2 Quirks - No Ppc?

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#101 MATRAKA14

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Posted 13 December 2014 - 02:23 PM

View PostEvilCow, on 13 December 2014 - 01:49 PM, said:

The Catapult would require a rescaling, it is just too big.


Look at this and cry like me.

Posted Image

#102 Grey Ghost

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Posted 13 December 2014 - 02:23 PM

Honestly, I find the entire Catapult line to be the least interesting Mech line quirk wise. They used to be my most played chassis (no cheese), but now I just can't find a satisfying use for them. Perhaps that is my own failing.

Edited by Grey Ghost, 13 December 2014 - 02:46 PM.


#103 MATRAKA14

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Posted 13 December 2014 - 02:29 PM

I like the new quirks. they feel good, not competitive at all but definitely in the right direction.


This changes will be better:

Additional Structure (RA&LA) +10
Additional Structure (CT) +10
ERPPC/PPC Velocity 25%
Medium Laser Duration -7.5%
Laser Duration -7.5%
Energy Weapon Heat Gen -15%
ERPPC/PPC cooldown +10%

Edited by MATRAKA14, 13 December 2014 - 02:29 PM.


#104 MeiSooHaityu

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Posted 15 December 2014 - 05:38 AM

I have been using the K2 with PPCs and it plays well. I like it much better than the Dual A/C10s. The velocity is much needed and the cooling works well.

MATRAKA made some interesting suggestions. Quirks for both PPCs and ERPPCs would be nice. I however would keep the energy duration bonus.

I was running 2 PPCs and 2A/C5s...felt it was a bit too heavy (and I had A/C10 modules), so I went to 2 PPCs and 1 A/C 10. Those work great at range on slower targets, but if you get face-hugged the 1 or 2 A/Cs can't do much.

Soo... I have been running 2PPCs and 2LPLasers. It has good punch at medium range and it is easier to protect yourself at shorter ranges. I can also still move at 80 kph and I believe my heat eficency is about 1.20.

The energy duration quirk on the LPLasers helps make a really quick LPLaser beam duration that I feel really helps it.

You could also run 2LLasers instead and run a tad cooler and put in a bigger engine. I just like the quick punch of the LPLasers due to the duration quirk.

Now, I may go back to a ballistic instead of the pulse if hit reg gets better, or if the mech also received ERPPC quirks.

If the ERPPC quirks were too much, what about half way and give the K2 a quirk to remove PPC minimum range?

#105 MATRAKA14

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Posted 15 December 2014 - 06:00 AM

MeiSooHaityu try with 2 ppc + gauss + xl300, its the best I can get out of the k2 by now. and can be better with erppc quirks its a quite cold build.

#106 MeiSooHaityu

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Posted 15 December 2014 - 06:08 AM

View PostMATRAKA14, on 15 December 2014 - 06:00 AM, said:

MeiSooHaityu try with 2 ppc + gauss + xl300, its the best I can get out of the k2 by now. and can be better with erppc quirks its a quite cold build.


I may try that. I use the gauss in my KC and a Shad, so I'm used to the charge mechanic. Only thing that would stop me is syncing up the shots. I could run a macro, but I don't think I'm doing that.

Still, I may try the gauss and see how it goes.


#107 Liquid Leopard

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Posted 20 December 2014 - 01:37 PM

Yeah, even with the upgraded PPC velocity, light mechs see that big blue thing coming and have time to dodge it.

We'll know the K2 with PPCs has been buffed enough when it gets onto one of those lists of competitive builds. At Tier 2.
Until then, I just play it when I'm bored with my other mechs.

View PostMeiSooHaityu, on 15 December 2014 - 05:38 AM, said:

Quirks for both PPCs and ERPPCs would be nice.

How do we know the quirks aren't for both?
The velocity perk doesn't specify ER-PPC, but does it really specify standard PPCs?
I did an experiment, but I'm interested to see if everyone else gets the same result or if I'm seeing based on wishful thinking.

Take your K2 to the Testing Grounds with a PPC on one side and ER-PPC on the other.
Fire them simultaneously and see if one "projectile" gets ahead.
If the bonus is only for the std PPC, then "projectile" velocity should be 950 m/s x 1.2 = 1140 m/s
That would make it faster than the velocity for ER-PPCs, 1050 m/s.

Edited by Liquid Leopard, 20 December 2014 - 04:04 PM.


#108 Malleus011

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Posted 20 December 2014 - 01:45 PM

The PPC quirks are nice, but the K2 is still markedly inferior to other 65 tonners. It's really oversized and doesn't have enough hardpoints, which gives it quite a hill to climb.

I'm using twin PPC, UAC5, and twin ML. I don't have enough firepower up close to drive off Jenners and Firestarters, and don't have enough long range punch to exchange fire with other heavies. It can ridge-snipe with the PPCs, but without ERPPCs it lacks the range to really work at longer ranges.

It now feels inferior to the various Thunderbolts, but it's a step in the right direction.

Now if only we could get the big barrels back ...

#109 Y E O N N E

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Posted 20 December 2014 - 02:11 PM

Big barrels look cool, but do you really need to make those arms any easier to hit?

I can't tell you how many times I've had lights disengage from me as soon as they notice that my PPCs aren't in the arms. And that those PPCs don't have a minimum range...

#110 The Boz

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Posted 20 December 2014 - 03:16 PM

It annoys me greatly that the PPC/ERPPC velocity quirks on different mechs aren't the same value. They go from 10 to 40%, and it REALLY throws off aim.

#111 Liquid Leopard

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Posted 20 December 2014 - 05:29 PM

View PostYeonne Greene, on 20 December 2014 - 02:11 PM, said:

Big barrels look cool, but do you really need to make those arms any easier to hit?

I can't tell you how many times I've had lights disengage from me as soon as they notice that my PPCs aren't in the arms. And that those PPCs don't have a minimum range...

Oh, nobody is saying PGI got the size of the arms right. They're about as large as the missile boxes on a CPLT-C1.
And, the rest of the Catapult is pretty much a CT on legs.

But, if I take the PPCs out of the arms, what's left looks pretty stupid to me. It makes me not want to use the mech.

Since PGI re-did some things on the Centurion, I have some small hope they'll actually scale down the arms of the K2. There's no reason they should be so wide.

Edited by Liquid Leopard, 20 December 2014 - 05:34 PM.


#112 occusoj

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Posted 20 December 2014 - 05:52 PM

Quote

I have some small hope they'll actually scale down the arms of the K2.

They should scale down the whole Catapult to be honest. And the arms a bit more so than the rest ;).

#113 Liquid Leopard

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Posted 21 December 2014 - 10:41 AM

Yeah, I don't see why the BJ-3, AWS, and K2 all have different size PPCs.

EDITED: I'd be happy if the K2 arms shrank quite a bit, and if the rest of the Catapult wasn't the size of an 85-ton Stalker.

I think the PPC barrel is about the right size, but the mount around it makes the arm about as big a target as the missile box on a CPLT-C1. And, that's pretty silly.

Edited by Liquid Leopard, 04 April 2015 - 06:30 AM.


#114 MATRAKA14

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Posted 21 December 2014 - 12:51 PM

View PostLiquid Leopard, on 21 December 2014 - 10:41 AM, said:

Yeah, I don't see why the BJ-3, AWS, and K2 all have different size PPCs.
I'd be happy if the K2 arms were more like the size of BJ-3 arms, and if the rest of the Catapult wasn't the size of an 85-ton Stalker.


Actually the catapults are bigger than stalkers.

#115 Prezimonto

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Posted 21 December 2014 - 01:37 PM

View PostMalleus011, on 20 December 2014 - 01:45 PM, said:

The PPC quirks are nice, but the K2 is still markedly inferior to other 65 tonners. It's really oversized and doesn't have enough hardpoints, which gives it quite a hill to climb.

I'm using twin PPC, UAC5, and twin ML. I don't have enough firepower up close to drive off Jenners and Firestarters, and don't have enough long range punch to exchange fire with other heavies. It can ridge-snipe with the PPCs, but without ERPPCs it lacks the range to really work at longer ranges.

It now feels inferior to the various Thunderbolts, but it's a step in the right direction.

Now if only we could get the big barrels back ...


As a middle range direct fire support mech it's a bit lacking, and it doesn't do anything else well at the moment. It's not bad, but even with quirks it's still beaten out by any mech that comes up against it in a similar load out.

#116 Y E O N N E

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Posted 21 December 2014 - 03:08 PM

Eh, it's only beaten out by the TDR, The Firebrand has hitboxes that make it much easier to maim, and so it loses there. The heavier 'Mechs should win. The VND-1R got some nice PPC quirks, but it's also 45 tons and shouldn't take you long to kill because it's going to be running an XL to cool that firepower and still be fast/jumpy. Cicada is...a Cicada. Won't survive more than a couple shots to the face and side torsos are easy to hit from an oblique angle.





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