Okay, let's get this thread back on track. Stop arguing about pointless bullshit. It's not helpful.
So here are the upcoming quirks:
Energy Weapon Range +12.5% (MPL +25%)
Energy Weapon Cooldown +12.5% (MPL +25%)
Energy Weapon Heat Gen -12.5% (MPL -25%)
Laser Weapon Duration -12.5% (MPL -25%)
I think most people would agree that this won't be sufficient to make this thing useful. So what does it need? Here are some suggestions from the thread:
-Increase torso pitch angle to allow the Spider to shoot down at mechs from higher angles.
-Increase jump jet fuel capacity/generation.
-Reduce fall damage.
Here's some I'm suggesting now:
-Move hardpoints from CT to side torsos.
-More forward thrust from jump jets
-No forward velocity loss while jumping
So, which should it have, and why?
Edited by Kaeb Odellas, 29 October 2014 - 04:58 PM.