Rashhaverak, on 30 October 2014 - 02:15 PM, said:
Hmmph. Nice riposte, but I didn't say that the Cat was non-functional, or that I couldn't still win fights with it. Your claim was that "when you think about it, the torso twist range doesn't affect it terribly in the support role." in reality it did, you just think it was minimal.
No, the reality is if you play the mech in its intended fire support role, the torso twist reduction doesn't affect it's performance nearly as much as this thread would lead you to believe.
Furthermore, I'll make the argument your utilization of torso twist is misguided.
First off:
Rashhaverak, on 30 October 2014 - 01:45 PM, said:
The torso nerf to the Cat significantly affected all of the variants' performance in both a supporting and brawling role.
While it's
technically feasible to 'brawl' in a Catapult, it would be a terrible act against nature. Its over sized CT and "ears", whether they carry missiles or an energy payload, make it incredibly easy to neuter or completely eliminate. If brawling is your goal, and you're sticking with IS, you're much better off in another heavy chassis.
And I'm not saying you cant do well in a mech outside of its intended role, I'm saying that you should use its intended role to your advantage instead of fighting it.
Secondly:
Rashhaverak, on 30 October 2014 - 01:45 PM, said:
One of the keys to effectively playing a missile Cat is being able to remain out of the main fight, avoid a flanking maneuver, and keep from being overrun. Being able to torso twist 140 degrees allowed the Cat driver to target the enemy and provide support to the main line brawlers while still moving and maneuvering to remain out of the main conflict. When I drive my C1 I never point my mech at the enemy if I can help it, I'm pointed to the left, the right, or as I used to be able to do, some direction behind me, waiting and ready to position myself behind my front line, but able to still fire.
While I agree with the first part of your strategy, I find myself somewhat confounded when I get to the bold part.
- Even with the "nerfed" torso twist, you still have a very healthy torso twist range. In fact, the Catapult has a better twist range than ANY other IS heavy, and certainly better than the other fire support mech of its class, the Jager.
- Positioning your Catapult to go backwards just indicates to me that you were playing support a bit wonky. Generally, you don't need to go backwards as support. Side-to-side, absolutely, but backwards? It would be better to pace your advancement a bit better as opposed to having to fall back as a support.
- And again, the Catapult still has a pretty respectable torso twist, and if anything, helps balance out the Catapult with the rest of the heavy class.
Hopefully now you can understand why I think the Catapult's torso twist "nerf" is, in fact, minimal.