Jump to content

Has Pgi Decided To Create Static Meta-Game With Little Or No Room For Change?

Metagame

83 replies to this topic

#81 Artgathan

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 1,764 posts

Posted 30 October 2014 - 07:45 AM

View PostAgent 0 Fortune, on 29 October 2014 - 05:35 PM, said:

The new Quirk system has now officially been green-lit to focus on pushing chassis to a specific meta build. A meta-build that exists only as a point-in-time snapshot of an immature and evolving metagame.

And if that is the case, whey did PGI choose this specific point-in-time for force the entire future of the meta-game around? Why not a year ago when poptarts ruled the skies? the days of the LURM-apocalypse, or better yet, why not adhere to the tried and true designs by FASA and let the metagame continue to evolve.

What we have now is PGI chasing its tail trying to fit Quirks to the current meta-game, then tomorrow they nerf a weapon or equipment changing the entire metagame landscape, only to realize that their entire mech tiering system is now completely obsolete.

I implore you PGI, make the quirks based on the traditional TT role of the mech, not the flavor of the week meta-game you are pushing.


To build on this: it's somewhat odd that specific launcher sizes are buffed (IE: the SRM4 gets a bonus on most mechs, while the SRM6 does not). I think a more general 'all SRMs' or 'all LRMs' would make more sense, with the general 'Missile' buff applying if you decided to swap SRMs for LRMs or vice versa.

#82 KraftySOT

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,617 posts

Posted 30 October 2014 - 07:47 AM

Frankly in the TT the centurion isnt very good.

Id happily take a Hoplite, Men Shen, Prowler, Wakizashi...the Centurion gets better as it goes on, but looking at BV, until you get to the YLW, the centurions of even 3067 are low BV compared to 3052 and 3058 mechs that are lighter.

I mean a Lynx...ill take a Lynx....over a Centurion any day of the week. And thats a Star League era mech. Switch out the ER for a standard and it still better than a Centy.

#83 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 30 October 2014 - 08:04 AM

View PostKraftySOT, on 30 October 2014 - 07:47 AM, said:

Frankly in the TT the centurion isnt very good.

Id happily take a Hoplite, Men Shen, Prowler, Wakizashi...the Centurion gets better as it goes on, but looking at BV, until you get to the YLW, the centurions of even 3067 are low BV compared to 3052 and 3058 mechs that are lighter.

I mean a Lynx...ill take a Lynx....over a Centurion any day of the week. And thats a Star League era mech. Switch out the ER for a standard and it still better than a Centy.

You have to remember, the Centurion has the armor of a Blackjack, and its low battle value is the combination of weapons, speed, etc.

Then again, the Jenner and the Locust have almost identical battle values.
Jenner D is 875 on the BV scale.
Locust 1E is 553 on the BV.
A Locust still has a strong chance of winning, it just depends on who gets behind who and initiative.
But a simple change in piloting skill can make a Locust and Jenner on par. Both have identical armor.

(A BJ-1 is 949)
(A Centurion A is 945 but a Centurion AL is 1057)
(A Hunchback 4G is 1041)
(A Victor 9A is 1246)
(Awesome 8Q is 1605)
(Plugging in the Dragon Slayer meta build nets me a whopping 937 BV. Pfft; worthless trash)

(There are Shadowhawks with 1 ton less armor than Locusts. SHD-2D is a BV of 899.)
(Dragon 5N, for the lols, is a BV of 1,223. But it is important to note, it almost has the armor of a Stalker).

Edited by Koniving, 30 October 2014 - 08:08 AM.


#84 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,586 posts
  • LocationSeraphim HQ: Asuncion

Posted 30 October 2014 - 08:51 AM

View PostAlex Warden, on 29 October 2014 - 11:08 PM, said:

(now imagine the disaster that would happen to some mechs if PGI actually DID give in to players demands and gave them sized hardpoints... that would f*** some of them up very hard,and probably wouldn´t be that easy to change as some quirks are...)


Really? "Player demands" implies that "every player or almost every player" wants said change. I hated the hard point size restriction of previous MW games. I would not wish to see it implemented here as well. I don't mind the hard point system, but I would hate to see it get sized. They would have to do something seriously different than was previously done in older MW titles for me to even consider this as "viable" from my perspective.

My point here is, you can't go around saying "player demands" when you don't even know if players (in a generalized statement) are asking for this, or if there are even any significant number of players wishing for such a change...

View PostStefka Kerensky, on 29 October 2014 - 11:30 PM, said:

I love to pilot a cent nearly stock and engage at whatever range.
A perfect support medium for who really like the "team game" concept


I use a lot of stock mechs (especially on my stock only mech account, Lt Kataren). If the mechs get played to their role, then even stock with single heat sinks can preform very well. (I love my Locust 1M (did I finaly get the right designation this time? The one with LRMs?) and use it as a support mech. Select my targets wisely, keep my distance with my speed and only use that single med laser once ammo is gone.)

Here is another custom mech I've used that has some of my best stats on it...a Stalker 3F. It's designed to be a guard mech to other elements of the team, while still always being able to contribute to the fight at almost any range/time. The role of the Centurion is a very doable role, if one wishes to practice it.

View PostRoknari, on 30 October 2014 - 04:54 AM, said:

In the team environment specialists tend to rule the day over generalists. Why bring one LRM10? Thats not really going to do much as missile support. Bring a mech for that role that is carrying more missiles, so it spends most of its time in its effective weapons envelope, doing its job.


My Battlemaster wishes to disagree with your statement there. That KLRM10 deals more damage than many people think, and it's very useful when I'm trying to still move my slow mech into a better, more opportune, position for it's more direct fired weapons. It's got a lot of range bracketed weapons on the build, and works much better than any other Battlemaster build I've tried (and I can post many of them here if desired). That LRM10 tends to come in very handy. Sometimes, it's all in how you use it.

View PostYosharian, on 30 October 2014 - 06:49 AM, said:

Conclusion: casual LRMs are simply not worth the tonnage in the majority of cases.


Depends upon how they are used, which can also reenforce the concept of only dedicating a small portion of your mech to them, such as in the case of my Battlemaster mentioned above. I had a Centurion design that had a Gauss with only two tons of ammo on it. It was a use and throw it away weapon, and often times got blown off. I didn't dedicate a lot of ammo to it because I practically planed on the arm being blown off quickly.

Often times, it depends upon how you use the weapon/mech and what you built for it to do. On the majority of players and most situations, I do agree that a few LRMs can feel like a waist of space. As far as dealing damage, there is truth to that. For other utility uses LRMs carry, there is some untruth with your statement as well. (Comes down to how you use it again.)

(Don't get me wrong, as I do agree with you in part and do see your point. Just, LRMs are such a utility weapon with so many ways of using them...)





6 user(s) are reading this topic

0 members, 6 guests, 0 anonymous users