Agent 0 Fortune, on 29 October 2014 - 05:35 PM, said:
The new Quirk system has now officially been green-lit to focus on pushing chassis to a specific meta build. A meta-build that exists only as a point-in-time snapshot of an immature and evolving metagame.
And if that is the case, whey did PGI choose this specific point-in-time for force the entire future of the meta-game around? Why not a year ago when poptarts ruled the skies? the days of the LURM-apocalypse, or better yet, why not adhere to the tried and true designs by FASA and let the metagame continue to evolve.
What we have now is PGI chasing its tail trying to fit Quirks to the current meta-game, then tomorrow they nerf a weapon or equipment changing the entire metagame landscape, only to realize that their entire mech tiering system is now completely obsolete.
I implore you PGI, make the quirks based on the traditional TT role of the mech, not the flavor of the week meta-game you are pushing.
And if that is the case, whey did PGI choose this specific point-in-time for force the entire future of the meta-game around? Why not a year ago when poptarts ruled the skies? the days of the LURM-apocalypse, or better yet, why not adhere to the tried and true designs by FASA and let the metagame continue to evolve.
What we have now is PGI chasing its tail trying to fit Quirks to the current meta-game, then tomorrow they nerf a weapon or equipment changing the entire metagame landscape, only to realize that their entire mech tiering system is now completely obsolete.
I implore you PGI, make the quirks based on the traditional TT role of the mech, not the flavor of the week meta-game you are pushing.
To build on this: it's somewhat odd that specific launcher sizes are buffed (IE: the SRM4 gets a bonus on most mechs, while the SRM6 does not). I think a more general 'all SRMs' or 'all LRMs' would make more sense, with the general 'Missile' buff applying if you decided to swap SRMs for LRMs or vice versa.