Tripple Kill Airstrike
#1
Posted 29 October 2014 - 06:42 PM
#2
Posted 29 October 2014 - 09:13 PM
#3
Posted 30 October 2014 - 07:45 AM
Edited by Ryokens leap, 30 October 2014 - 07:46 AM.
#5
Posted 30 October 2014 - 12:11 PM
Ryokens leap, on 30 October 2014 - 07:45 AM, said:
Recognizing the opportunity, my good sir, is everything.
And luck. . Let's not overplay the skill piece, as that was not the point! Nay, the fact that a triple kill strike in MWO is rare was the point.
And you sound positively jealous
#6
Posted 30 October 2014 - 01:53 PM
#7
Posted 30 October 2014 - 02:09 PM
Ryokens leap, on 30 October 2014 - 01:53 PM, said:
Ryokens leap, on 30 October 2014 - 07:45 AM, said:
... And you do that how...? Oh yeah, looking at a spot and pushing a button...
#8
Posted 30 October 2014 - 02:41 PM
Edited by Ryokens leap, 30 October 2014 - 02:55 PM.
#9
Posted 30 October 2014 - 02:49 PM
#10
Posted 30 October 2014 - 03:02 PM
You remind me of other purists that have debated artillery since it came to be.
No need to defend or prop up the kill. It was a shot that encorporated skill to know when to use the strike, the benefit of the team's combined efforts (someone damaged the Mechs before the strike), and a healthy dose of luck that it result is a kill (3 no less).
But 3 in one is something seldom seen. Marvel in that, otherwise show me how it is common - whether deemed as skilful or not.
#11
Posted 30 October 2014 - 03:20 PM
Ryokens leap, on 30 October 2014 - 07:45 AM, said:
Ryokens leap, on 30 October 2014 - 02:41 PM, said:
Douchy?
Like impersonally using OP when a users name is very easily read? Like raining on the fun of someone who had happen to capture something very unlikely to happen? I'll take your word on the matter, you seem to be an expert on the field.
Just because you may prefer something like a Dual PPC Dual Gauss Dire Wolf, dosen't mean that Air/Arty is a bad idea. I actually like your ideas on adding a mechanic to launch the smoke grenade in order to add a layer of fun to it. It isn't a problem as it is though. Air/Arty gives brawlers a way to make Spiders scatter from finishing off a cap point, it gives us a way to make the Gauss sniper move. Is it spammed heavily by n00bs? Yes,does that mean everyone who usues it is part of some inferior breed of gamer, no.
If you really want your argument for chaning the mechanics of Air/Arty, maybe don't just bash anyone who mentions it or displays footage of it. I actually feel more like opposing you than I feel I need the change after watching you be a classic internet jerk.
Beleive it or not Mechwarrior has more to it than mechs, there is a war going on in this universe that involves men, guns, tanks, jets, spaceships, and yes at the center of all the highlight reels, mecha. I honestly wish we could see more involvment from the other parts of our factions militarys.
Edited by Jump Gunnington, 30 October 2014 - 03:30 PM.
#12
Posted 30 October 2014 - 03:29 PM
And good addition Jump. Long live the JDF.
Edit: scratch that. They are not faster :
http://www.sarna.net/wiki/Elemental
Edited by Grim DeGrim, 30 October 2014 - 03:34 PM.
#13
Posted 30 October 2014 - 04:03 PM
#14
Posted 30 October 2014 - 04:07 PM
Ryokens leap, on 30 October 2014 - 07:45 AM, said:
Yup, because picking the right opportunity to expose yourself, or dart part enemy mechs without being seen or hit does not require skill...
#15
Posted 30 October 2014 - 04:08 PM
Totally not a broken pay-to-win gimmick at ALL. No sir.
"Hey look guys, I can run around in a mech going 150+, click once at the cost of 40,000 cbills, and do 200+ damage to you all for sticking together, and there's NOTHING you can do about it! Aren't I awesome?"
This game would be perfectly fine, and in my view, better off, without any artillery or air strikes at all.
Edited by Telmasa, 30 October 2014 - 04:09 PM.
#16
Posted 30 October 2014 - 04:35 PM
Ryokens leap, on 30 October 2014 - 04:03 PM, said:
Everyone just needs to be cool. Ryokens, head on over to West Ed, drop in on Bourdon Street and seat yourself at the Comic Strip. Have a beer and a good laugh, and think on the triple arty strike. Once you're done there, head over to Diamonds and tell the girls about your woes and how it isn't fair that A/A is in game play.
The whole "arty is cheap" is old as is has been around. I'm sure the enemies of the Romans said the same as the trebuchet launched fire filled rotten cows over walls. One of those things where you either get with the program or lose out.
#17
Posted 30 October 2014 - 04:40 PM
Telmasa, on 30 October 2014 - 04:08 PM, said:
You've seen a single strike kill multiple mechs this week?!
I call BS.
I agree arty is kinda gimmicky, but it adds an element to the game. Good positioning and awareness can minimize Strike damage.
#18
Posted 30 October 2014 - 05:34 PM
Oh, and clanners saying they think airstrike is OP are lol, they rarely fight me one on one if i ask, normally they focus fire on their precious T.S. regardless, like a bunch of dirty freebirths, i'm more clan than they will ever be and i'm banned from the clans for not being 'cool' enough lol.
Edited by HimseIf, 30 October 2014 - 05:43 PM.
#19
Posted 30 October 2014 - 05:44 PM
and there does not seem to be a counter measure for it
I think it would be impossible even in the 31 century to call in a air strike in 7 seconds
also why cant the other side have counter air cap (mig cap is a term some people are familiar with)
to call in a 7 second air strike you must first have air dominance so who's to say which team has it
JMTCW
#20
Posted 30 October 2014 - 08:33 PM
Ryokens leap, on 30 October 2014 - 02:41 PM, said:
and LRMs are so much better....
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