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Bap Changes. Only Is Or Clan Too?


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#1 Navid A1

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Posted 30 October 2014 - 11:48 AM

The counter range to ECM increase will apply to the clans too? Or only IS?

Quote

- BAP – We have increased the counter ECM aspect of BAP from 150m to 360m to give more value to the 1.5 ton item and provide more effective counters to ECM.


sounds like BAP only.!

Edited by Navid A1, 30 October 2014 - 11:48 AM.


#2 Ultimax

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Posted 30 October 2014 - 11:53 AM

View PostNavid A1, on 30 October 2014 - 11:48 AM, said:

The counter range to ECM increase will apply to the clans too? Or only IS?


sounds like BAP only.!



Hopefully both, because IS only would be dumb.

#3 salkeee

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Posted 30 October 2014 - 11:53 AM

Are BAP stats included in BAP I mean stats similar like we have on Comand Console where it states what and how much it does what?
Becouze new players may be confused at what it actualy do.

#4 Bront

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Posted 30 October 2014 - 11:54 AM

Where did you see this?

BAP and cAP are the same thing mechanics wise, other than cAP being 1 ton and 1 crit.

#5 Angel of Annihilation

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Posted 30 October 2014 - 11:55 AM

So basically it renders ECM obsolete over half the map now huh? Do they even realize that most ECM mechs mount weapons that don't even have 360m range? Standard IS medium laser at 270m means zero ability to utilize ECM within firing range around a team that has a couple BAP equiped mechs. Even Clan MLs barely have the range to stay out of BAP range if this goes live.

Also this is going to make BAP a required piece of equipment for LRM equiped mechs and move LRMs from being balanced to OPed yet again.

Anyway, bad, bad idea.

#6 Bilbo

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Posted 30 October 2014 - 11:55 AM

View PostBront, on 30 October 2014 - 11:54 AM, said:

Where did you see this?

BAP and cAP are the same thing mechanics wise, other than cAP being 1 ton and 1 crit.

CC post. November Roadmap. Doesn't say anything about cAP, but specifically mentions making the 1.5 tons for BAP worth taking.

#7 Nicholas Carlyle

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Posted 30 October 2014 - 11:57 AM

This is silly, why the hell can't they just revert ECM to what it was supposed to be?

Fix the whole system, stop making stupid band-aid changes.

#8 Sky Hawk

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Posted 30 October 2014 - 12:00 PM

Actually, that means.. An ECM pilot go to snipe/recon or, (what they mostly should do).. they defends their team from (my) LRM's..

#9 Bront

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Posted 30 October 2014 - 12:03 PM

View PostBilbo, on 30 October 2014 - 11:55 AM, said:

CC post. November Roadmap. Doesn't say anything about cAP, but specifically mentions making the 1.5 tons for BAP worth taking.


Found it right afterwards. Nice.

Question, does this mean a BAP enabled ECM mech still only counters in ECM range?

I like making BAP worth something though.

#10 Bilbo

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Posted 30 October 2014 - 12:03 PM

View PostSky Hawk, on 30 October 2014 - 12:00 PM, said:

Actually, that means.. An ECM pilot go to snipe/recon or, (what they mostly should do).. they defends their team from (my) LRM's..

You forgot flanking.

#11 Russ Bullock

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Posted 30 October 2014 - 12:05 PM

I thought it was a good idea.

On the IS side you spend 1.5 tons for ECM and look at the advantage you get for that 1.5 tons. BAP is also 1.5 tons but the benefit is not near as great. Now you have more reason to commit 1.5 tons to BAP on a mech you intend to hunt ECM lights with.

Also means if you get within Medium laser range you can negate rather than being practically on top of that ECM mech.

Yes we intend the change for both IS and Clan.

Btw proper feedback thread is up now

#12 Angel of Annihilation

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Posted 30 October 2014 - 12:10 PM

View PostSky Hawk, on 30 October 2014 - 12:00 PM, said:

Actually, that means.. An ECM pilot go to snipe/recon or, (what they mostly should do).. they defends their team from (my) LRM's..



Actually there will be alot less defending from LRMs. Most matches close into the 200-500m range anyway but it is generally hard to get to within 200m without get the crap shot out of you. However now BAP will counter ECM out to 360m so the minute one BAP equiped mech gets within 360m, the entire team loses its ECM umbrella and LRMs will blot out the Sun. If people think LRMs are bad now, wait until it one hard counter is renders useless.

Hell even a DDC is screwed because most builds rely on SRMs, MLs and AC/20s all of which only have a range of 270m so they will lose their ECM coverage almost 100m before than can even range the enemy.

#13 SpeedingBus

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Posted 30 October 2014 - 12:13 PM

View PostRuss Bullock, on 30 October 2014 - 12:05 PM, said:

I thought it was a good idea.

On the IS side you spend 1.5 tons for ECM and look at the advantage you get for that 1.5 tons. BAP is also 1.5 tons but the benefit is not near as great. Now you have more reason to commit 1.5 tons to BAP on a mech you intend to hunt ECM lights with.

Also means if you get within Medium laser range you can negate rather than being practically on top of that ECM mech.

Yes we intend the change for both IS and Clan.

Btw proper feedback thread is up now


I could say something about the amazing lack of comments from PGI on income threads but I digress.. why did ECM affect the tiers for quirks when your going to implement such a solid easy to use counter to ECM that could be put on literally any mech?

#14 Nicholas Carlyle

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Posted 30 October 2014 - 12:19 PM

View PostSpeedingBus, on 30 October 2014 - 12:13 PM, said:


I could say something about the amazing lack of comments from PGI on income threads but I digress.. why did ECM affect the tiers for quirks when your going to implement such a solid easy to use counter to ECM that could be put on literally any mech?


Or better question, why can't you make ECM do what it was supposed too, then allow EVERY mech to mount it, and that way it doesn't have to be a factor in mech quirks?

Isn't the fact that ECM DOES effect mech quirks show the sheer stupidity of it? If it's that strong why doesn't the MM take it into account?

Then after you fix ECM, you take a moment to actually make LRMs work in a manner that doesn't make them such a crap shoot that basically abuses bad players.

#15 Satan n stuff

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Posted 30 October 2014 - 12:22 PM

View PostViktor Drake, on 30 October 2014 - 12:10 PM, said:



Actually there will be alot less defending from LRMs. Most matches close into the 200-500m range anyway but it is generally hard to get to within 200m without get the crap shot out of you. However now BAP will counter ECM out to 360m so the minute one BAP equiped mech gets within 360m, the entire team loses its ECM umbrella and LRMs will blot out the Sun. If people think LRMs are bad now, wait until it one hard counter is renders useless.

Hell even a DDC is screwed because most builds rely on SRMs, MLs and AC/20s all of which only have a range of 270m so they will lose their ECM coverage almost 100m before than can even range the enemy.

Which is still only a few seconds from being in SRM range, not an issue if you don't draw attention to yourself. If you failed to stay concealed up to that point you'd have been shot to bits already anyway.

#16 Bilbo

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Posted 30 October 2014 - 12:32 PM

View PostViktor Drake, on 30 October 2014 - 12:10 PM, said:




Actually there will be alot less defending from LRMs. Most matches close into the 200-500m range anyway but it is generally hard to get to within 200m without get the crap shot out of you. However now BAP will counter ECM out to 360m so the minute one BAP equiped mech gets within 360m, the entire team loses its ECM umbrella and LRMs will blot out the Sun. If people think LRMs are bad now, wait until it one hard counter is renders useless.

Hell even a DDC is screwed because most builds rely on SRMs, MLs and AC/20s all of which only have a range of 270m so they will lose their ECM coverage almost 100m before than can even range the enemy.

I recall playing this game when ECM didn't exist. We dealt with missiles just fine then.

#17 Satan n stuff

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Posted 30 October 2014 - 12:33 PM

View PostBilbo, on 30 October 2014 - 12:32 PM, said:

I recall playing this game when ECM didn't exist. We dealt with missiles just fine then.

If I recall correctly your preferred method of dealing with them was to always go cave.

#18 Bilbo

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Posted 30 October 2014 - 12:37 PM

View PostSatan n stuff, on 30 October 2014 - 12:33 PM, said:


If I recall correctly your preferred method of dealing with them was to always go cave.

That was a result of the Atlas being headshot by lrms so easily. Same principle applies though. Advance under cover (doesn't need to be a cave) and kill the LRM mechs. Amazingly enough, it works wether they have ECM or not.

#19 Barantor

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Posted 30 October 2014 - 12:37 PM

View PostBilbo, on 30 October 2014 - 12:32 PM, said:

I recall playing this game when ECM didn't exist. We dealt with missiles just fine then.


We did didn't we?

"Bilbo's in the cave!" :D

#20 Felio

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Posted 30 October 2014 - 12:41 PM

View PostViktor Drake, on 30 October 2014 - 11:55 AM, said:

So basically it renders ECM obsolete over half the map now huh? Do they even realize that most ECM mechs mount weapons that don't even have 360m range? Standard IS medium laser at 270m means zero ability to utilize ECM within firing range around a team that has a couple BAP equiped mechs. Even Clan MLs barely have the range to stay out of BAP range if this goes live.


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