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November Roadmap - Feedback


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#301 Steinar Bergstol

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Posted 05 November 2014 - 06:30 AM

View PostEd Steele, on 30 October 2014 - 01:56 PM, said:

Actually Grayson was piloting his captured Marauder in 3049..... :-)


Heh. Yeah, we should be so lucky. Anyone scraped together the cash to buy and shut down Harmony Gold yet? Maybe then we'd get Grayson's Marauder (and my lovely Archer, or Phoenix Hawk, or... or...) :D

#302 GenJack

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Posted 05 November 2014 - 07:09 AM

Amazing Quirk Changes!

My mechs (especially the Locust) now feel up to the task of being damned good.

Even if you don't follow the "chosen weapon" builds of mech they still feel and run amazing, obviously a few of the quirks have been noticed to be a bit much but with a few number changes the devs can tone stuff down!

Russ ! and the rest of the team! Amazing work!

Cannot wait to see CW and the future.


Thanks,
Loyal_Fan_11!1
(GenJack)

(Totally going to buy the Locust and Shadowhawk Heroes when they come out :D)

#303 Coolant

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Posted 05 November 2014 - 09:00 AM

I like the new laser values. Large Pulse is definitely viable even more than before, and now small lasers/pulse are an option once again.

I like the spreadsheet table. Can we please have numerical values in the mechlab like this, especially for range?

#304 Turist0AT

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Posted 05 November 2014 - 10:29 AM

Im just gona stick my head in and say that my faith in PGI is restored. Thank you Paull Russ and the rest of the team.

#305 pyrocomp

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Posted 05 November 2014 - 01:53 PM

Haven't noticed that in posts but introduction of wider BAP/CAP range actually had a side issue, the ECM-equipped mechs now can detect BAP equipped mechs without LoS, just noticing icon switch, at realtively safe distances. A kind of an early warning system. I don't think that was intended, but now ECM Lights have some more info on whats going on around and are harder to sneak on. Was that intended?

#306 Hoax415

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Posted 08 November 2014 - 07:37 AM

View PostYankee Sullivan, on 04 November 2014 - 10:43 AM, said:

Is the group match maker going to get changed at any point? I'm a casual player, who likes to group up with just his roommate. It'd be nice if two man teams were stuck waiting for larger organized groups.


There's really no change that can be made to avoid this.

IF the map voting system had stayed in it might have improved things for your 2-man a little. But the community hated it.

They are now testing this tonnage limit system this weekend and its improving MM's ability to elo-match teams. So maybe the community will accept something like that down the line and that will improve things.

But you aren't going to get into solo queue in a 2-man. And you aren't going to get a 2-man only queue or anything like that because then 10-mans don't get to play anymore.

#307 Leopardo

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Posted 10 November 2014 - 01:33 AM

Dear Russ, please give srm4 quirk for spider anansi - it needs so much! also quirk for less heat generation of energy weapons)

#308 Zephonarch II

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Posted 10 November 2014 - 07:22 PM

Sadly not much on CW in this Roadmap. The quirks and laser balancing have been great, the LRMappocalypse is over and CQC Pot-Shot madness has begun. But what really interests me is the Map-concept for CW. Not the swamp map but concerning a random map-generator to balance immersion for battles on different planets in CW. Is it possible to set a goal for making variables balance such as the one's mentioned in one of the Dev FAQ segments; meeting sightlight lines balanced, making accepatable inclines and slopes, and creating suitable environments? It makes the game unpredictable, and for me personally that's better. MWO is fun already but I'm not getting stuck in a rut in this game just like all my other old games just because I think I've seen all the same dynamics before. The game is a deathmatch FPS with little lore association right now. But hey, that's what CW is for. And CW should play out first before I prompt such an objective now I guess.
Be patient Zeph, be patient...

#309 Cimarb

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Posted 11 November 2014 - 08:10 AM

Yes, definitely have patience. CW will now hopefully have two full invasion maps, which is twice as good as originally planned, and they are moving much, much faster on that stuff lately, so things are looking good.

I would not expect any sort of auto-generated maps any time soon, if ever, actually, simply because, as Paul mentioned, it is far too complex to be efficient at creating a balanced match. I think alternative maps, where certain things may or may not be there like in the two versions of Forest Colony (rockslide covering the middle pass or not) is a much better way to handle it, at least for now.

#310 Hoax415

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Posted 11 November 2014 - 02:18 PM

There really should be 3 variants of all the decent maps:
Alpine:
-snowstorm (think Frozen City but even more, basically turn Alpine into a more close ranged map. Maybe even targeting range is reduced in the storm?)

River City:
-snow
-rain
-war damaged (imagine the cathedral type building is in ruins and all the statues are smashed, urban paths are different because various buildings are destroyed or streets are blocked. The highway is smashed and fallen into the water in places etc)

Caustic:
-night (if we think of desserts at night or planets that move close and then far from the sun we could have Caustic Night be a very cold map, lots of lights and stuff on the refinery parts etc)

Frozen City:
-Clear day (remove filters/fog pls)
-Alternate (could be a version where the crashed dropship isn't there. Or a version where the tunnel has another entrance in the middle of the map. Or both).

Forest Colony
-Night (obvious)
-Alternate (could be a map that takes the water side of FC and expands it, so the water is on one side of the map and the map itself is higher elevation land using similar assets and look as FC).

and so on and so on.

I'd much prefer any of those maps to another Therma or HPG.

#311 Kain Demos

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Posted 11 November 2014 - 04:27 PM

View PostHoax415, on 11 November 2014 - 02:18 PM, said:

There really should be 3 variants of all the decent maps:
Alpine:
-snowstorm (think Frozen City but even more, basically turn Alpine into a more close ranged map. Maybe even targeting range is reduced in the storm?)

River City:
-snow
-rain
-war damaged (imagine the cathedral type building is in ruins and all the statues are smashed, urban paths are different because various buildings are destroyed or streets are blocked. The highway is smashed and fallen into the water in places etc)

Caustic:
-night (if we think of desserts at night or planets that move close and then far from the sun we could have Caustic Night be a very cold map, lots of lights and stuff on the refinery parts etc)

Frozen City:
-Clear day (remove filters/fog pls)
-Alternate (could be a version where the crashed dropship isn't there. Or a version where the tunnel has another entrance in the middle of the map. Or both).

Forest Colony
-Night (obvious)
-Alternate (could be a map that takes the water side of FC and expands it, so the water is on one side of the map and the map itself is higher elevation land using similar assets and look as FC).

and so on and so on.

I'd much prefer any of those maps to another Therma or HPG.


Tourmaline and Canyon Network would be nice with night and "dust storm" variations as well.

#312 NocturnalBeast

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Posted 11 November 2014 - 04:39 PM

View PostSteinar Bergstol, on 05 November 2014 - 06:30 AM, said:


Heh. Yeah, we should be so lucky. Anyone scraped together the cash to buy and shut down Harmony Gold yet? Maybe then we'd get Grayson's Marauder (and my lovely Archer, or Phoenix Hawk, or... or...) :D


Hmm, anyone want to start a Kickstarter campaign to buy HG?

#313 Karl Marlow

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Posted 11 November 2014 - 10:09 PM

View PostEd Steele, on 11 November 2014 - 04:39 PM, said:

Hmm, anyone want to start a Kickstarter campaign to buy HG?


Someone should propose they put up another kickstarted for that anime movie they wanted to make with a stretch goal of allowing PGI to use Unseens. Lets see how fast it would get funded. I'd even buy the movie after it was released.

#314 NocturnalBeast

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Posted 11 November 2014 - 10:29 PM

View PostThomasMarik, on 11 November 2014 - 10:09 PM, said:


Someone should propose they put up another kickstarted for that anime movie they wanted to make with a stretch goal of allowing PGI to use Unseens. Lets see how fast it would get funded. I'd even buy the movie after it was released.


Yeah, I would fund their new Robotech series if they gave PGI license to use the unseen mechs without having to alter the artwork.

#315 Kain Demos

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Posted 12 November 2014 - 12:47 PM

View PostEd Steele, on 11 November 2014 - 10:29 PM, said:


Yeah, I would fund their new Robotech series if they gave PGI license to use the unseen mechs without having to alter the artwork.


Sign me up. Even if it is just to try to get control of Harmony Gold.

#316 Leopardo

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Posted 13 November 2014 - 03:13 AM

dear Russ, please give more quirks to spider anansi like you give it to hugin, srm 4, heat generatoin and structure quirks needed . thnx to read it

#317 Sovery_Simple

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Posted 17 November 2014 - 05:14 PM

Finally bothered to use my CN9-AH, and I love it! The quirks for AC20 and SRM4's make this thing mean. AC20 + SRM 4x3 is just a terrible day for whatever you end up near, especially with the fire rate quirks.

#318 Leopardo

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Posted 18 November 2014 - 02:02 AM

dear Russ, please give more quirks to spider anansi - srm 4, heat generatoin and structure quirks needed . thnx to read it [/color]

Edited by Leopardo, 18 November 2014 - 02:03 AM.


#319 Leopardo

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Posted 21 November 2014 - 11:53 PM

dear Russ, please give spiders structure quirk for legs - need it so badly!)

#320 Cimarb

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Posted 22 November 2014 - 08:44 AM

View PostLeopardo, on 21 November 2014 - 11:53 PM, said:

dear Russ, please give spiders structure quirk for legs - need it so badly!)

Respectfully disagree. I realize you are a Spider pilot, but Spiders are not underachievers by any means.





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