Jump to content

Dual Gauss


273 replies to this topic

#181 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 02 November 2014 - 11:04 AM

View PostGlythe, on 01 November 2014 - 09:57 PM, said:

Double Gauss should have 3/4 the ghost heat that firing double AC/20s generates....It's too good and that is why it is so popular.


On the topic of other ballistic builds needing ghost heat we really need to do something about the 5x UAC 5 because that too is a ridiculous build.


Its popular because its the only sniping weapon!

#182 pvtjamesr

    Member

  • PipPipPip
  • Elite Founder
  • 62 posts

Posted 02 November 2014 - 11:11 AM

Dual gauss and ERLL are popular right now cause they're pretty much the only weapons the Clans have over the IS anymore. The only other thing viable is laser puke on close range maps.

#183 MountainCopper

    Member

  • PipPipPipPipPipPipPip
  • 557 posts
  • LocationUU, Ankh-Morpork

Posted 02 November 2014 - 11:50 AM

View PostMonkey Lover, on 02 November 2014 - 11:04 AM, said:


Its popular because its the only sniping weapon!

Works just as well at 800m as it does at 8m...

#184 KharnZor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,584 posts
  • LocationBrisbane, Queensland

Posted 02 November 2014 - 01:48 PM

In honor of this thread i'ma going to take out my quad gauss direwhale

#185 Damien Tokala

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 788 posts

Posted 02 November 2014 - 07:15 PM

let them learn the true meaning of fear. GAUSS EVERYWHERE!!!!!!!!!

#186 Vaktor

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 271 posts
  • LocationPortland, OR

Posted 02 November 2014 - 08:05 PM

I always thought that they should eliminate the discharge time for the Gauss and just make it so that nothing else can be fired while it is charged... even other Gauss rifles... fixes dual Gauss and PPC spam. Not to mention brings backs its usefulness as a sniper weapon when used one at a time.

The only thing the charge time did was make it more annoying to use so that the only people who use it are dual Gauss users

Edited by Vaktor, 02 November 2014 - 08:09 PM.


#187 Brody319

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 6,273 posts

Posted 02 November 2014 - 08:23 PM

give it a minimum range it has to travel before it can do full power, boom no more brawling and its a sniping weapons.
"Well how does that work?" I hear you cruelly typing as a reply, Space magic. We got Jesus in a box so why not?

#188 KharnZor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,584 posts
  • LocationBrisbane, Queensland

Posted 02 November 2014 - 08:26 PM

View PostBrody319, on 02 November 2014 - 08:23 PM, said:

give it a minimum range it has to travel before it can do full power, boom no more brawling and its a sniping weapons.
"Well how does that work?" I hear you cruelly typing as a reply, Space magic. We got Jesus in a box so why not?

NO.

#189 Vaktor

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 271 posts
  • LocationPortland, OR

Posted 02 November 2014 - 08:27 PM

View PostBrody319, on 02 November 2014 - 08:23 PM, said:

give it a minimum range it has to travel before it can do full power, boom no more brawling and its a sniping weapons.
"Well how does that work?" I hear you cruelly typing as a reply, Space magic. We got Jesus in a box so why not?


how does that fix dual Gauss? makes it worse if you mean to eliminate the charge up time.

#190 Brody319

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 6,273 posts

Posted 02 November 2014 - 08:30 PM

View PostVaktor, on 02 November 2014 - 08:27 PM, said:


how does that fix dual Gauss? makes it worse if you mean to eliminate the charge up time.


No I mean at a range under a specific range gauss does no damage, to prevent brawling with it, and to force it into the long range role. The charge up time also stays, but it has to be used at long range. PPCs have a minimum range, lrms have a minimum range, so why the hell not gauss?

#191 Clint Steel

    Member

  • PipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 567 posts
  • Google+: Link
  • LocationMichigan

Posted 02 November 2014 - 08:37 PM

Getting shot by gauss doesn't bother me, they had to aim and hit me after all. LRMs on the other hand, nothing fun about those.

#192 Vaktor

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 271 posts
  • LocationPortland, OR

Posted 02 November 2014 - 08:40 PM

View PostBrody319, on 02 November 2014 - 08:30 PM, said:


No I mean at a range under a specific range gauss does no damage, to prevent brawling with it, and to force it into the long range role. The charge up time also stays, but it has to be used at long range. PPCs have a minimum range, lrms have a minimum range, so why the hell not gauss?


Brawling is not the problem with the Gauss as a singular weapon... its even hard to brawl with dual Gauss... brawling was a problem when there was no charge time but they really are not a brawling weapon anymore. So it does not fix the problem.

#193 Brody319

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 6,273 posts

Posted 02 November 2014 - 08:44 PM

View PostVaktor, on 02 November 2014 - 08:40 PM, said:


Brawling is not the problem with the Gauss as a singular weapon... its even hard to brawl with dual Gauss... brawling was a problem when there was no charge time but they really are not a brawling weapon anymore. So it does not fix the problem.


Well the problem I see with gauss is there is no disadvantage, no heat, usable at all ranges, high damage. So giving it a minimum range would at least give it something to consider when running it. Plus it would require you stay far back to snipe, which requires the ability to aim decently and lets lights gain an advantage if they find you alone at the back sniping.

#194 Vaktor

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 271 posts
  • LocationPortland, OR

Posted 02 November 2014 - 08:50 PM

They are already hard to aim at any range with the charge up that is why people use dual Gauss to make it worth their wild... so still minimum range does not make any sense because dual Gauss would still be the Meta

Edited by Vaktor, 02 November 2014 - 08:53 PM.


#195 Brody319

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 6,273 posts

Posted 02 November 2014 - 08:57 PM

View PostVaktor, on 02 November 2014 - 08:50 PM, said:

They are already hard to aim at any range with the charge up that us why people use dual Gauss to make it worth their wild... so still minimum range does not make any sense.


The fact that the projectile is so fast that its basically hit scan, means that the charge time is only important if you are terrible at aiming, you have no headphones to hear when the charge is ready, or the target is going to be in cover before the charge is done. all of which are not hard to fix when most matches you have people walk out to peak, shoot, then retreat where they are basically standing in the same god damn place for the 2-3 seconds it takes to stop and begin to back up into cover which with some mechs means you have to move your {LT-MOB-25} pit hit box directly along the firing line that gauss rifle is going to fire and deal 30 ******* pin point damage.

#196 Crockdaddy

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,684 posts
  • Twitch: Link
  • LocationSaint Louis

Posted 02 November 2014 - 08:58 PM

View PostYosharian, on 31 October 2014 - 01:54 AM, said:

Dual Gauss is disgusting, fix it now godammit. Every match dual gauss on majority of mechs. Single gauss is unusable, dual gauss is OP as hell. Fix it. For god's sake.



Someone must of got shot recently ...

#197 Vaktor

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 271 posts
  • LocationPortland, OR

Posted 02 November 2014 - 09:04 PM

View PostBrody319, on 02 November 2014 - 08:57 PM, said:


The fact that the projectile is so fast that its basically hit scan, means that the charge time is only important if you are terrible at aiming, you have no headphones to hear when the charge is ready, or the target is going to be in cover before the charge is done. all of which are not hard to fix when most matches you have people walk out to peak, shoot, then retreat where they are basically standing in the same god damn place for the 2-3 seconds it takes to stop and begin to back up into cover which with some mechs means you have to move your {LT-MOB-25} pit hit box directly along the firing line that gauss rifle is going to fire and deal 30 ******* pin point damage.



This is all true but still begs the question... how does a minimum range fix this? Simple... It doesn't. at all. People still only use dual Gauss... people are still pissed about it.

Never minds that the mechanic does not make any bloody sense anyway

Edited by Vaktor, 02 November 2014 - 09:06 PM.


#198 Brody319

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 6,273 posts

Posted 02 November 2014 - 09:08 PM

View PostVaktor, on 02 November 2014 - 09:04 PM, said:



This is all true but still begs the question... how does a minimum range fix this? Simple... It doesn't. at all. People still only use dual Gauss... people are still pissed about it.


well It requires people to stay at a distance to even use gauss. It could be pretty long like 250M or more, thus forcing it into the role of Sniper weapon. It doesn't fix that its not hard to ******* aim, but it at least means on some maps it would be totally useless because of how small they are, making it a situational weapon, which is should be in my opinion. Its a sniper weapon, not an all range instant death machine.

#199 SnowDragon

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 476 posts
  • LocationBrisbane, Queensland, Australia

Posted 02 November 2014 - 09:11 PM

View PostBrody319, on 02 November 2014 - 08:23 PM, said:

give it a minimum range it has to travel before it can do full power, boom no more brawling and its a sniping weapons.
"Well how does that work?" I hear you cruelly typing as a reply, Space magic. We got Jesus in a box so why not?


This is literally, the dumbest idea I have ever heard. Like, I've heard some stupid ideas before, but daaaamn.

Just for you, I'm jumping back into game with my Gaussapult.

#200 Brody319

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 6,273 posts

Posted 02 November 2014 - 09:13 PM

View PostSnowDragon, on 02 November 2014 - 09:11 PM, said:


This is literally, the dumbest idea I have ever heard. Like, I've heard some stupid ideas before, but daaaamn.

Just for you, I'm jumping back into game with my Gaussapult.

Okay, Have fun getting your CT blown out from the side.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users