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#21 Chocowolf Sradac

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Posted 31 October 2014 - 02:41 AM

I do agree that the dual gauss is a very common thing to see in pub drops and is one of the dominating weapons especially when more then one team mate is rocking it and they are focus firing

I too feel that something should be done not necessarily to nerf it but more having a good countermeasure options against it

#22 Widowmaker1981

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Posted 31 October 2014 - 02:48 AM

View PostAlex Warden Wolf, on 31 October 2014 - 02:11 AM, said:

dual gauss has been in the game since the K2 was introduced... in CBT? ... now there is a mech that can use it to great success(well, greater than the Jägermech), and ppl start to complain about it again...

where was the dual gauss protest over the past 12 months?



well...problem is, PGI officially gave permission to use macros a while back (originally discussed because of the 6 ac2 jägermech makros, before ghost heat nerfed it) ... a move that i personally oppose, but non the less it´s officially allowed to cheat the system... simply because PGI is either too lazy or just not capable of dealing with it...


its not actually possible to deal with, because how can a computer really tell the difference between a macro that clicks, holds for 0.75s and releases, and a person doing that manually? they can't, because to the game it looks identical. Macros don't really help all that much in this game tbh, and if you're THAT bothered - just use em yourself.

#23 Kiiyor

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Posted 31 October 2014 - 02:52 AM

What mech are you talking about? The DW? If you give some specifics, discussion might be a little more relevant.

#24 DYSEQTA

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Posted 31 October 2014 - 03:11 AM

View PostYosharian, on 31 October 2014 - 01:54 AM, said:

Dual Gauss is disgusting, fix it now godammit. Every match dual gauss on majority of mechs. Single gauss is unusable, dual gauss is OP as hell. Fix it. For god's sake.

single gauss is unusable? Wow better be 'fixing' one of my favourite builds then O_O

#25 AlexEss

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Posted 31 October 2014 - 03:13 AM

View PostWidowmaker1981, on 31 October 2014 - 02:48 AM, said:


its not actually possible to deal with, because how can a computer really tell the difference between a macro that clicks, holds for 0.75s and releases, and a person doing that manually? they can't, because to the game it looks identical. Macros don't really help all that much in this game tbh, and if you're THAT bothered - just use em yourself.


actually there is a way. To put it simply... To err is human. No human can hit a perfect 0.75 every time all the time. So all it need to do is to pull all the data on when you shoot a gauss and if your cycle is perfect all the time.. Boom.. you are out. Sure you can get around it.. but it would lessen the impact of the macro.

Fairfight is a anti-cheat that does it that way and it seems to do a pretty good job in another game that i am playing. It is basicallyanti-cheat by exel... =P

Edited by AlexEss, 31 October 2014 - 03:14 AM.


#26 Widowmaker1981

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Posted 31 October 2014 - 03:18 AM

View PostAlexEss, on 31 October 2014 - 03:13 AM, said:


actually there is a way. To put it simply... To err is human. No human can hit a perfect 0.75 every time all the time. So all it need to do is to pull all the data on when you shoot a gauss and if your cycle is perfect all the time.. Boom.. you are out. Sure you can get around it.. but it would lessen the impact of the macro.

Fairfight is a anti-cheat that does it that way and it seems to do a pretty good job in another game that i am playing. It is basicallyanti-cheat by exel... =P


So you make your macro slightly imperfect to get round the issue... also telling people they can't use their gaming hardware like G15s and programmable mice would be a tricky issue

And macros don't even really help gauss - i don't use one, because i like being able to release the shot exactly when i want, and that might be a touch after its charged due to aiming issues

#27 JohnnyWayne

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Posted 31 October 2014 - 03:24 AM

Dual gauss is just as it used to be. I use it myself, loading time? Lol, just for bad players a problem.

Dual PPC on the other hand - no issue and no threat ever - have been destroyed by former PPC nerfes. GG PGI...

#28 Mark Brandhauber

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Posted 31 October 2014 - 03:30 AM

1 dual guass mechs isn't really a problem, multiple dual guass mechs on comms in a group is a problem..... but the same can be said for nearly any mech configuration.

#29 Davegt27

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Posted 31 October 2014 - 03:31 AM

Quote

The ones who deny the duall gauss being OP are the ones probaly using it...

Duall Gauss 2 ER PPC Direwolf. Nuff said


I used dual gauss on my Jager but I took it off
It’s just not an effective weapon for me
I would run out of ammo, it was hard to brawl with, you basically have to get lucky to get a long range kill

It’s just not versatile enough
It’s so quick when it hits you your either dead or you just keep doing what you are doing

I need a weapon that impacts the battle field like an AC
An AC can instantly make you go defensive
If you are firing into a team mate you will stop and pull back (usually) when someone starts hitting you with an AC cannon

Of course it has to have a high enough rate of fire to make you go oh Crap! And some hitting power doesn’t hurt either


#30 Joseph Mallan

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Posted 31 October 2014 - 03:31 AM

View PostYosharian, on 31 October 2014 - 01:54 AM, said:

Dual Gauss is disgusting, fix it now godammit. Every match dual gauss on majority of mechs. Single gauss is unusable, dual gauss is OP as hell. Fix it. For god's sake.

Oh Stop it. Dual gauss has been wrecking mechs since The Devastator if not before.

#31 o0Marduk0o

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Posted 31 October 2014 - 03:38 AM

tdlr: The OP got killed by dual gauss and now he feels a little bit sad inside.

#32 AlexEss

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Posted 31 October 2014 - 03:42 AM

View PostWidowmaker1981, on 31 October 2014 - 03:18 AM, said:

... also telling people they can't use their gaming hardware like G15s and programmable mice would be a tricky issue


Nope it is not hard at all.. Most games prohibit automated gameplay. I have a Zboard keyboard and a razer naga...borth work perfectly without any auto-timing macros.

But i don´t think macro use give enough of an advantage right now that it is worth upsetting the community with a lot of macro detection tools. I still think it is weak as heck to use a gauss or uac/5 (if they are still around) macro. But the devs have more important things to work on.

#33 DrRip

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Posted 31 October 2014 - 03:49 AM

View PostYosharian, on 31 October 2014 - 02:16 AM, said:


Competitive isn't necessarily what I mean by meta, perhaps I should've used a different term - I mean the most common builds in medium-to-high ELO brackets right now is dominated by dual Gauss. I just find it sickening and needed to vent, don't think that makes me a troll but w/e.

Compared to e.g. dual AC20 which some people cry about but personally I find completely ok, AC20 has limited range, ammo concerns, projectile requires a lot of skill to hit with on medium- to fast-moving targets. Dual Gauss is far, far worse IMO.


Ok, sorry but your OP has the shortness which might have been a trollpost. Since you are referring to solo games (if I get you right) where also High Elo Players like LORD, -BS-, WDMC, Steel Jags and so on are dropping, I want to comment on that. I don't see much Dual Gauss Builds, actually more Dakka Builds in that Bracket in solo drops (when I am meeting these guys, note very often somedays too often for me ;-) ). Furthermore I think these Builds are not OP, they have Firepower on Distance but lack DPS which makes them a mediocre choice in short Range fights. So you need a good Position and a team which supports the dual Gauss Build if you wanna get a high score with it.

That is what I am experiencing when I fight against and in dual Gauss Builds. So I don't share your concerns with these Builds.

cya

RIP

Edit: And actually Maps in this game are so small, it is hard to stay at long distance.

Edited by DrRip, 31 October 2014 - 03:51 AM.


#34 Sarlic

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Posted 31 October 2014 - 03:53 AM

View PostDrRip, on 31 October 2014 - 02:05 AM, said:

Ehm.... simply no!

Have a look at the videos from league games and streams from competative players, Gauss is defintely not dominating the meta-game. I feel it is pretty much in line where it should be.

just my 2cent's for feeding a possible troll?


Competitive scene. Hahaha... Haha... Hahahaha. Cough cough cough. Sorry. People should really stop looking this game as a competitive game. Because in it's current state its not competitive at all.

#35 Javenri

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Posted 31 October 2014 - 03:53 AM

View PostYosharian, on 31 October 2014 - 02:38 AM, said:

This is nonsense, the problem with Gauss is the pinpoint damage AT RANGE. I have no problem with an Atlas for example having a ridiculous alpha within 270m for example, because getting within 270m safely requires skill, coordination, teamwork etc.



Maybe for now, but after the mechs quirks are patched, this will be possible from certain mechs models with tripple PPC or ER-PPC from the same or even bigger range with downsides the increased heat and slower projectile speed, but no ammo limitations.

Edited by Javenri, 31 October 2014 - 03:54 AM.


#36 Wolfgang2685

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Posted 31 October 2014 - 03:54 AM

I dont think dual gauss on IS mechs are a problem, they rarely carry CASE and the ones that DO have dual gauss generally die from gauss explosions in the arm causing their XL to blow up on the side torso. Not to mention backup weapons are scarce on any IS mech with dual gauss (CTF can put a few medium lasers on..but thats about it).

The direwolf on the other hand gets free CASE, and the armor of a heavy assault, plus can fit heavy backup weapons in the form of PPC's or multiple lasers. If they get a side torso blown off, they still keep on ticking because lolclanXL. They lose 20% heat sinks now, but who cares when gauss dont even generate heat and you have 1 less PPC/half your lasers now missing anyways?

While we're on the subject, King crab coming up? It wont be better, if you use XL you'll get killed probably as fast as an XL atlas, and if you use STD you can fit the dual gauss but still not nearly as many backup weapons as a direwolf due to STD engine.

TLDR; Clan XL's are a problem, not dual gauss.

#37 Ace Selin

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Posted 31 October 2014 - 04:06 AM

Dual Gauss at best is mediocre weapon. Very low DPS due to long reload times. Difficult to hit moving targets with, especially small fast mechs up close. Limited or no backup weapon's on all but DW builds. Limited ammo & weighs a lot. If youre afraid of Dual Gauss im sure you're afraid of LRMS, SRMS, boated lasers, boated ACs.

#38 Thorn Hallis

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Posted 31 October 2014 - 04:09 AM

Its here since the K2, it wont go away just because of peoples tears. Period.

#39 El Bandito

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Posted 31 October 2014 - 04:15 AM

View PostYosharian, on 31 October 2014 - 02:16 AM, said:

Because the Dire Wolf just came in fairly recently? Your question answers itself.

Gauss is a ******* joke, single Gauss is unusable and dual is auto-win for ranged combat? How is this a well-balanced weapon?


I disagree. Single Gauss paired with Lasers is very strong build, both for IS mechs such as the Victor and Clan mechs such as the Timbie.

#40 Xanquil

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Posted 31 October 2014 - 04:24 AM

Dual Gauss isn't the problem, quad gauss wouldn't even be an issue If they weren't always going to hit the same location.
Dual gauss is just a symptom of the bigger problem.





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