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Dual Gauss


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#61 Vassago Rain

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Posted 31 October 2014 - 06:02 AM

lol no.

Dual gauss of today is a baby's toy.

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#62 Kirtanus

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Posted 31 October 2014 - 06:07 AM

another useless thread...

#63 Dimento Graven

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Posted 31 October 2014 - 06:15 AM

Dual gauss is broken?!?!

I want to call you names.

No, what's broken are the clan AC 'mechs, capable of racking up over 1200 points of damage in less than 2 minutes.

THAT is a "more" broken mechanic...

You'd never see that in today's gauss builds.

Ever.

#64 Ens

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Posted 31 October 2014 - 06:19 AM

View PostKuroNyra, on 31 October 2014 - 05:32 AM, said:

1. By reducing the velocity, your basicly transforming your GAUSS into a regular auto-canon.


2. Gauss ARE supposed to be very hight velocity weapon.



1. why? it already has the exact same velocity than the ac/2....but no bulletdrop that all ac´s have...at least a bit.
other than that, theres 15 points hammering your face and not 2

2. yes, by lore....you´re right. if every weapon would get a reset to lore levels.....no one would play this game, because it would be unplayable. lowering the velocity from 2000 to 1600~1700 -> the Gaussrifle would still have way higher velocity than all AC´s except the ac/2....without being as "instahit" as it is right now

#65 Jyzene

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Posted 31 October 2014 - 06:38 AM

Sorry but mimimi... the gauss is a good weapon. So what? You get your torso slightly cored in a K2, you are dead. In Jagermechs and Cataphracts you loose half your weaponry if someone slightly hits your arm. It's called high risk high reward. Bump it up from 12 to 13 tons and 7 slots on clantech to nerf those dualgauss clanbuilds and all is ok.

#66 Arctourus

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Posted 31 October 2014 - 06:46 AM

Everyone who gripes about them being too powerful should try playing one before they gripe about it. I have a dual gauss jager, love the mech. It's fun to play, but by no means a game breaker. Likewise, I have a three ppc awesome....same combined damage rating as a dual gauss. Neither knock mechs out that quickly. Even most mediums can shrug off a few blasts from them...even lights can often survive to keep on fighting if they get hit by one. Basically, you have to either be really unlucky (which happens to everyone at some point) or really stupid to get taken out by one immediately. These scenarios are: standing still in the open for a long time; running in a straight line towards someone with dual guass; or simply being very damaged when one shoots you in the first place. If you're moving, especially at distance, putting more than one dual gauss barrage on the same piece of mech is unlikely, and recharge is typically long enough that if you get hit multiple times you're not piloting correctly.

To be honest, what dual gauss excels at the most is picking off lights that stand on top of something to snipe at someone and just don't move on like they should.

#67 Haipyng

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Posted 31 October 2014 - 06:51 AM

View PostVandul, on 31 October 2014 - 05:40 AM, said:



A thought... If your mech cant survive the impact of dual, triple or quad gauss (all builds in game ATM), then maybe, and call me crazy, you shouldnt be in front of one long enough to get shot.

And yes, there are some really good pilots who can thread/lead targets with amazing accuracy, but still. If a sniper is out there, you simply dont go boldly charging out into the open where s/he can open you up.


I have to totally agree with this. I have been one shotted in a light by a dual gauss mech, because I stood still for a moment. My bad. If you don't have enough armor in one place to take 30 points of gauss damage you need to be like a kid with ADHD amped up on Monster and candy bars. Always mobile, using cover, not traveling in a straight line and at a constant speed.

#68 Alex Warden Wolf

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Posted 31 October 2014 - 07:07 AM

View Posttheta123, on 31 October 2014 - 02:24 AM, said:

The ones who deny the duall gauss being OP are the ones probaly using it...

Duall Gauss 2 ER PPC Direwolf. Nuff said


really? is there really ANYONE who is surprised about the capabilities of the DWF? was i really the only one to have a bad feeling long before the clan mechs came in? and how is that a dual gauss problem in itself? dual gauss has been (as stated on page one) in this game since 2012 ... this topic is really not new... but really, where were the complains about it while every second jägermech was a dual gauss?

no no, there were only complaints about " how terribly bad" the gauss was and "unusable"...

Edited by Alex Warden Wolf, 31 October 2014 - 07:10 AM.


#69 Greenjulius

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Posted 31 October 2014 - 07:19 AM

View PostAce Selin, on 31 October 2014 - 04:06 AM, said:

Dual Gauss at best is mediocre weapon. Very low DPS due to long reload times. Difficult to hit moving targets with, especially small fast mechs up close. Limited or no backup weapon's on all but DW builds. Limited ammo & weighs a lot. If youre afraid of Dual Gauss im sure you're afraid of LRMS, SRMS, boated lasers, boated ACs.


I think you will find most players disagree with this. I find gauss to be one of the easiest weapons in the game for punishing lights.

Dozens of lights have been legged by my dual gauss Ilya, making it sort of a de-facto light hunter. The projectile hits almost instantly at close range, which means you only need to keep your reticle on the light to remove it from the field. Try it... I haven't run the Ilya any other way since realizing this build's power.

#70 EnzyteBob82

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Posted 31 October 2014 - 07:43 AM

Gauss is not OP. Direwolves are not OP.

If you get hit by gauss, 90% chance you did something dumb. Yes there are occasions when a good pilot will hit you with it and you did everything right, but they are few and far in between. And at the end of the day, its only 30 damage for a hit with DUAL gauss. Hell, a single shot from a single arm on a Nova does 35.........A full salvo from a Stormcrow sporting SRMs will do DOUBLE that. NOT OP, NOT EVEN CLOSE

As for Direwolves, again, if you are staring down the business end of a Direwolve, I'd say you made a mistake somewhere down the line. It is a 100 ton mech, with terrible speed, terrible maneuverability, and a gigantic hitbox. It is supposed to punish you. After all, if something that slow and ungainly has you in its sights, you deserve the beating you receive.

Dear PGI, please leave everything as is. Haters gonna hate

#71 Archon

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Posted 31 October 2014 - 07:43 AM

View Posttheta123, on 31 October 2014 - 02:24 AM, said:

The ones who deny the duall gauss being OP are the ones probaly using it...

Duall Gauss 2 ER PPC Direwolf. Nuff said


That's not even the best Direwolf build anymore since ER PPCs were nerfed. Now you're better off taking 2CLPL and 3CML. The Pinpoint FLD is much better than it used to be. Gauss is supposed to be this powerful and requires skill and timing to use properly.

#72 Alwrathandabout42ninjas

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Posted 31 October 2014 - 08:12 AM

View PostYosharian, on 31 October 2014 - 01:54 AM, said:

Dual Gauss is disgusting, fix it now godammit. Every match dual gauss on majority of mechs. Single gauss is unusable, dual gauss is OP as hell. Fix it. For god's sake.


Cant fix something that isnt broken. Sorry to tell you mate.

#73 Mystere

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Posted 31 October 2014 - 08:15 AM

View PostYosharian, on 31 October 2014 - 01:54 AM, said:

Dual Gauss is disgusting, fix it now godammit. Every match dual gauss on majority of mechs. Single gauss is unusable, dual gauss is OP as hell. Fix it. For god's sake.


He's definitely not exaggerating on that one. :rolleyes:

#74 Belorion

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Posted 31 October 2014 - 08:16 AM

View PostVassago Rain, on 31 October 2014 - 06:02 AM, said:

lol no.

Dual gauss of today is a baby's toy.

Posted Image


That isn't dual gauss of today. I think that it from a triple gauss video. Dual gauss can't cockpit shot with one hit like that.

#75 Mystere

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Posted 31 October 2014 - 08:17 AM

View PostAlex Warden Wolf, on 31 October 2014 - 02:11 AM, said:

well...problem is, PGI officially gave permission to use macros a while back (originally discussed because of the 6 ac2 jägermech makros, before ghost heat nerfed it) ... a move that i personally oppose, but non the less it´s officially allowed to cheat the system... simply because PGI is either too lazy or just not capable of dealing with it...


<steps out of the shadows>
If something is officially allowed, then it is actually not cheating.
<steps back into the shadows>

#76 Mystere

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Posted 31 October 2014 - 08:25 AM

View Posto0Marduk0o, on 31 October 2014 - 03:38 AM, said:

tdlr: The OP got killed by dual gauss and now he feels a little bit sad inside.


If by "sad" you mean "vast flowing rivers of nerd-rage tears", then I agree.

#77 Alwrathandabout42ninjas

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Posted 31 October 2014 - 08:26 AM

Dire Wolves and dual Gauss are 2 different things. Dire Wolves can run the biggest weapon payload in the game. Then there is the IS Dual Gauss setups ( you can run dual gauss in a Timber but its not really viable with low ammo and your putting all its DHS to waste ). That being said, since 2012, dual Gauss on IS mechs really has never been op. Gauss has been nerfed multiple times, and if someone wants to dedicate every last tonnage available to them on dual gauss on the Yager or Cataphract, let em have it. They have to run XL engines and will run out of ammo before the match ends if they are any good. If they run lasers on the Phract or Yager with it, they will be low on ammo or be slow or have less armor.

There are mechs that will come out eventually that were specifically designed with dual gauss in mind that is further in the timeline that we havent even seen yet. They will come with Gauss quirks and be even stronger mechs than the Yager and Cataphracts we see now. You gonna cry about them when they are released too? Give us a break.

Dual Gauss is strong, but not really op. It does take skill to use, because against clan mechs, if your not outside of 1000 meters, your gonna get blown away in your XL Yager or Phract too easily.

Dual Gauss is a battletech thing. If you dont like it, tough. If they nerf it again, your gonna have alot of pissed people, including me.

Edited by Alwrath, 31 October 2014 - 08:32 AM.


#78 Ens

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Posted 31 October 2014 - 08:32 AM

View PostBelorion, on 31 October 2014 - 08:16 AM, said:


That isn't dual gauss of today. I think that it from a triple gauss video. Dual gauss can't cockpit shot with one hit like that.


it´s dual gauss from the beta days.....but other than velocity and no charge up it´s the same thing

18max Cockpit Armor + 15 Internal.... truth be told, thats not the 30 points you´re looking for BUT most builds were saving 2-6 points of armor in the head for min/max builds, and in a match it was ( and still is ) possible that the cockpit will take small amounts of damage on most incoming attacks....

not to mention that there were times in the beta where both atlas and catapult had extreme large cockpit-hitboxes...you could kill so many ctpl in a single strike....it was hilarious xD

#79 Moonlander

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Posted 31 October 2014 - 08:42 AM

I think people only complain about stuff because of the Dire Wolf sometimes. I personally have no issues with Dual Gauss on ANY mech. Half the people using Gauss at any range can't aim for nothing. Lasers and SRM spam are scarier to me. Single Gauss is usable and I can post dozens of 1200+ dmg matches on my Misery to prove it to you.

#80 Dimento Graven

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Posted 31 October 2014 - 08:47 AM

View PostAlwrath, on 31 October 2014 - 08:26 AM, said:

Dire Wolves and dual Gauss are 2 different things. Dire Wolves can run the biggest weapon payload in the game. Then there is the IS Dual Gauss setups ( you can run dual gauss in a Timber but its not really viable with low ammo and your putting all its DHS to waste ). That being said, since 2012, dual Gauss on IS mechs really has never been op. Gauss has been nerfed multiple times, and if someone wants to dedicate every last tonnage available to them on dual gauss on the Yager or Cataphract, let em have it. They have to run XL engines and will run out of ammo JUST before the match ends if they are any good. If they run lasers on the Phract or Yager with it, they will MIGHT be low on ammo or MIGHT be slow or MIGHT have less armor.

There are mechs that will come out eventually that were specifically designed with dual gauss in mind that is further in the timeline that we havent even seen yet. They will come with Gauss quirks and be even stronger mechs than the Yager and Cataphracts we see now. You gonna cry about them when they are released too? Give us a break.

Dual Gauss is strong, but not really op. It does take skill to use, because against clan mechs, if your not outside of 1000 meters, your gonna get blown away in your XL Yager or Phract too easily.

Dual Gauss is a battletech thing. If you dont like it, tough. If they nerf it again, your gonna have alot of pissed people, including me.
Adjusted for accuracy.





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