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Dual Gauss


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#81 Cyborne Elemental

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Posted 31 October 2014 - 08:48 AM

Quit trying to wreck the longrange game, we're already down to ERLL and LRm's, leave our Gauss alone ******.

#82 Yosharian

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Posted 31 October 2014 - 09:06 AM

Oh well, I should have figured I'd get insulted and meme'd to death, I asked for it I guess.

Regardless, made my point, thanks for the responses, especially the calm and collected ones.

#83 Sybreed

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Posted 31 October 2014 - 09:09 AM

I think the people here are hilariously missing the point of the OP (although he did a poor job explaining it)

Dual Gauss is still extremely effective, almost as much as before.

Before the charge-up mechanic, the gauss rifle was quite a brainless point and click instal-jib weapon, PGI wanted to nerf it by adding a charge-up so it can't be used in conjunction with other weapons (namely PPCs)

All they did however was to make it impossible to use it in stock loadouts, say the Highlander which has a Gauss, a SRM 6, a LRM 20 and 2 Medium lasers.

Try using that mech in its stock loadout. Sure, get DHS and endo if you want. I can guarantee you, you will rarely deal over 300dmg with that build because of how inconvenient it is to use. Customize your mech you say? Not everyone likes being forced to customize their mechs.

Dual gauss? Still piss easy to get kills with.

The OP probably doesn't care if Dual gauss are still extremely good, his point is that using a single gauss with a stock loadout is near impossible and that's the only thing PGI actually nerfed with the charge-up mechanic. I suggested before that the charge up should only be in effect if you use more than 1 gauss rifle, but you know, people rather be {Richard Cameron} and scream "OMG L2P newb" than listen to actual arguments.

In short buff stock loadouts, nerf 1-group wonders.

edit: Apparently Richard Cameron is a ****

#84 IceSerpent

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Posted 31 October 2014 - 09:43 AM

View PostEns, on 31 October 2014 - 08:32 AM, said:

18max Cockpit Armor + 15 Internal.... truth be told, thats not the 30 points you´re looking for BUT most builds were saving 2-6 points of armor in the head for min/max builds


Not most builds, but very few builds - some Atlas pilots did that because hitting the eye has always been tricky. For virtually every other mech, head was always kept at full armor (unless pilot was incredibly stupid). Stripping head armor from a Catapult was transcending the regular level of stupid and going way into "clinically insane" realm. ;)

#85 Ens

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Posted 31 October 2014 - 10:38 AM

you might want to remember the time when the atlas cockpit-hitbox was nearly 70% of the head ^_^

ok...it got fixed quite fast, but anyway

#86 IceSerpent

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Posted 31 October 2014 - 10:53 AM

View PostEns, on 31 October 2014 - 10:38 AM, said:

you might want to remember the time when the atlas cockpit-hitbox was nearly 70% of the head ^_^

ok...it got fixed quite fast, but anyway


I remember, back in those days stripping head armor was a big no-no on any mech ;)

#87 mogs01gt

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Posted 31 October 2014 - 05:33 PM

LMAO yet another match. Fighting someone else, DWF alphas and bam CT gone...At least I got a kill! Its a sad day when I wish to see more dual AC20 jagers!

Edited by mogs01gt, 31 October 2014 - 05:33 PM.


#88 KharnZor

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Posted 31 October 2014 - 05:41 PM

View PostYosharian, on 31 October 2014 - 02:16 AM, said:

Gauss is a ******* joke, single Gauss is unusable and dual is auto-win for ranged combat? How is this a well-balanced weapon?

You realize not everyone plays in the steering wheel underhive right?

#89 Xetelian

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Posted 31 October 2014 - 05:46 PM

I've been one shot in a light and 2 shot in a medium but it happens once in a while not every game.

#90 MoonfireSpam

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Posted 31 October 2014 - 05:47 PM

Shout out to all the Doomcrows emptying out the Heavy queue. Rocking dual Gauss Firebrand is nice.

#91 mogs01gt

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Posted 31 October 2014 - 07:04 PM

View PostMoonfireSpam, on 31 October 2014 - 05:47 PM, said:

Shout out to all the Doomcrows emptying out the Heavy queue. Rocking dual Gauss Firebrand is nice.

Now that I can handle!! That XL engine and easily shot off arms are at least giving players counter play

#92 YueFei

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Posted 31 October 2014 - 10:42 PM

View PostBelorion, on 31 October 2014 - 08:16 AM, said:


That isn't dual gauss of today. I think that it from a triple gauss video. Dual gauss can't cockpit shot with one hit like that.


It can, it just requires lucky crits.

The first Gauss removes 15 armor. The second slug removes 3 armor and 12 internals, leaving 3 internals. But if that second slug double crits, it will deal an additional 4.5 damage, wiping out what's left of the internals.

Hence, one-shot head-shot kill with Double Gauss.

#93 Aresye

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Posted 31 October 2014 - 10:56 PM

View PostYosharian, on 31 October 2014 - 09:06 AM, said:

Oh well, I should have figured I'd get insulted and meme'd to death, I asked for it I guess.

Regardless, made my point, thanks for the responses, especially the calm and collected ones.


You didn't make a calm and collected original post, so what exactly did you expect?

Oh and, with pretty much the Dire Wolf being the only exception, most dual gauss builds are IS mechs running XL engines. Learn to target them.

#94 Kiryuin Ragyo

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Posted 01 November 2014 - 12:01 AM

View PostSybreed, on 31 October 2014 - 09:09 AM, said:


Dual Gauss is still extremely effective, almost as much as before.



All they did however was to make it impossible to use it in stock loadouts, say the Highlander which has a Gauss, a SRM 6, a LRM 20 and 2 Medium lasers.



Did you ever heard a word "drawback"?
In Gauss case it's significant. How many "firebrands" you saw carring dual G00ss without XL Engine? Mostly none. In this case drawback is G00ss explosion who can easely take whole mech back to garage. In DWF case it's even worst. Cause G00ss mounted in LT/RT even despite having "built in" CASE explosion takes whole side with an arm, just two pinpoint alphas can make DWF harmless as a kitten. And I'm not talking about some "very smart people" who carry triple-G00ss on Murometz which can't even withstand an brawl contact.

If you talking about 732 there is no people who uses it in stock built, usually it uses 3xERLL or even 3xLPL builts with G00ss, which is significantly effective against all odds. But due JJ nerf 732 is so rare that you got more chances to met a live dinosaur in game than 732 in random.

Dual G00ss is fine where it is. There will be more stock mechs who actually carry duals. Wait till we gonna get some few IS assaults who got tham instantly like Pillager.

GR atm is not an issue. HGR(Heavy Gauss Rifle) or IGR(Improved Gauss Rifle) that will be an issue cause HGR got 25 dmg and IGR 22dmg, and if HGR got less range, than IGR got less weight and critical points displacement which allow them to mount that in Jaggerbot arms. So stop your rivers of cry cause even dual GR do not do 44 pinpoint damage.

2 TS, you just got no arguments in sleeve to beat mine. B)

Edited by Kiryuin Ragyo, 01 November 2014 - 12:17 AM.


#95 Kiryuin Ragyo

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Posted 01 November 2014 - 12:16 AM

View PostYueFei, on 31 October 2014 - 10:42 PM, said:


It can, it just requires lucky crits.

The first Gauss removes 15 armor. The second slug removes 3 armor and 12 internals, leaving 3 internals. But if that second slug double crits, it will deal an additional 4.5 damage, wiping out what's left of the internals.

Hence, one-shot head-shot kill with Double Gauss.

In case if enemy got 60+ side front armor, it means that DWF need two pinpoint salvoes before it reaches internal structure. Besides GR comparing to C-LPL/C-MPL or IS-LPL/IS-MPL firstly take armor than internal structure. Pulse lasers is much deadlier than GR cause salvo of 3xMPL eates whole armor on targeted locaion, than next salvo transfer damage stictly to internal.

Edited by Kiryuin Ragyo, 01 November 2014 - 12:17 AM.


#96 bluepiglet

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Posted 01 November 2014 - 01:55 AM

Gauss rifle is supposed to be extremely power consuming while being charged up. How about force the mech to power down the legs or take some other form of penalty on mobility if the pilot decides to fire more than one Gauss at a time.

#97 kapusta11

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Posted 01 November 2014 - 02:00 AM

Saying 2xGauss is bad when the meta is 50+ damage laser alphas. Oh, the humanity.

#98 Abivard

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Posted 01 November 2014 - 02:19 AM

Just another face-hugging brawler whining about weapons that face hugging brawlers hate.

Gauss
PPC
ERPPC
LRM
AC2
AC5
UAC5

Also the clan versions thereof..

Can you see the pattern of the QQ?

#99 Kiryuin Ragyo

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Posted 01 November 2014 - 02:30 AM

View Postbluepiglet, on 01 November 2014 - 01:55 AM, said:

Gauss rifle is supposed to be extremely power consuming while being charged up. How about force the mech to power down the legs or take some other form of penalty on mobility if the pilot decides to fire more than one Gauss at a time.

Dude you got fusion reactor beneath the bonnet, what you talking about. Only HGR got massive recoil that's why it's not allowed to mount in arms, only torso-mounted. <_<

View PostAbivard, on 01 November 2014 - 02:19 AM, said:

Just another face-hugging brawler whining about weapons that face hugging brawlers hate.

Gauss
PPC
ERPPC
LRM
AC2
AC5
UAC5

Also the clan versions thereof..

Can you see the pattern of the QQ?

You forgot the key QQ factors such as Spiders, LoCuztz, and the rest of IS lights. :lol: :lol: :lol:

#100 gregsolidus

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Posted 01 November 2014 - 03:25 AM

Good trollin' OP. You managed to get five pages worth.





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