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Dual Gauss


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#101 SnowDragon

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Posted 01 November 2014 - 04:04 AM

Aw, Poor OP. Did I hurt your little feelings when you let me pump six gauss rounds into your torso with my Gaussapult?

Lrn2play.

#102 Joseph Mallan

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Posted 01 November 2014 - 04:15 AM

View PostSnowDragon, on 01 November 2014 - 04:04 AM, said:

Aw, Poor OP. Did I hurt your little feelings when you let me pump six gauss rounds into your torso with my Gaussapult?

Lrn2play.

Back In closed beta When I noticed a GaussPult I Locked and Unloaded LRM40s on it till it stopped moving. It was an awesome counter. Ahhh Good times. Good times.

#103 xxREVxx

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Posted 01 November 2014 - 04:20 AM

View PostYosharian, on 31 October 2014 - 01:54 AM, said:

Dual Gauss is disgusting, fix it now godammit. Every match dual gauss on majority of mechs. Single gauss is unusable, dual gauss is OP as hell. Fix it. For god's sake.

Heathen troll!
On the off chance you're serious...
-dual gauss is not on a majority mechs
-single gauss is far from unusable {it has its place}
-do not stand still {you are NOT the king of all you survey, I am, my son ;) },do not keep presenting yourself to the enemy team in the same spot, spread your damage out. and try not to show an enemy critted-out sections of your mech.
-and last but not least, stop crying "Nerf".

Edited by Reverend Poison, 01 November 2014 - 04:25 AM.


#104 Dauntless Blint

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Posted 01 November 2014 - 04:36 AM

Sick of diddlebrain's thinking something is OP,just deal with it or we will really get a brain dead brawling game with no caution or tactic's that matter at all.

Edited by CorditeJunkie, 01 November 2014 - 04:38 AM.


#105 RockmachinE

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Posted 01 November 2014 - 04:40 AM

Dual Gauss is fine.

#106 Joseph Mallan

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Posted 01 November 2014 - 05:18 AM

View PostLouis Brofist, on 01 November 2014 - 04:40 AM, said:

Dual Gauss is fine.

Actually dual Gauss is fine.
Short Charge Simulates Min range nicely
Not allowing multiple Gauss to Alpha is a crude/lazy but effective way to deal with convergence.

Edited by Joseph Mallan, 01 November 2014 - 06:31 AM.


#107 HATER 1

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Posted 01 November 2014 - 06:27 AM

View PostJoseph Mallan, on 01 November 2014 - 05:18 AM, said:

Short Charge Simulates Min range terribly.
Not allowing multiple Gauss to Alpha is a crude, and lazy way to deal with convergence.

Fixed for accuracy.
Convergence, heat, OP light weapons, Cannons/Rifles instead of AUTOCANNONS(burst fire), terrible choice for game engine, excessive creativity with game mechanics/weapon balancing..... This are the real issues. The AC10/20, Gauss, PPC's and LL's lack effectiveness because of early poor choices, and now pilots double up on a given build to compensate, and I cant blame them....... even if the fact that every mech is basically an Omnimech disgusts me to no end.

This is why there is no data in my MWO folder any more.

Edited by HATER 1, 01 November 2014 - 06:30 AM.


#108 Joseph Mallan

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Posted 01 November 2014 - 06:31 AM

I added your fix to my OP. I can agree with the accusation.

#109 Sarlic

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Posted 01 November 2014 - 06:38 AM

Gauscats....Gausskitties. That was far more worse.

#110 HATER 1

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Posted 01 November 2014 - 06:38 AM

View PostJoseph Mallan, on 01 November 2014 - 06:31 AM, said:

I added your fix to my OP. I can agree with the accusation.


LOL.... On a less bitter note, I think that dual gauss shouldn't be able to alpha together by virtue of INCREDIBLE power requirements.... with the disparity between shots effectively metered by engine size/output, and other weapons on the mech's grid.....

#111 Joseph Mallan

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Posted 01 November 2014 - 06:40 AM

View PostHATER 1, on 01 November 2014 - 06:38 AM, said:

LOL.... On a less bitter note, I think that dual gauss shouldn't be able to alpha together by virtue of INCREDIBLE power requirements.... with the disparity between shots effectively metered by engine size/output, and other weapons on the mech's grid.....

My only reason for not wanting Gauss to Alpha together is Convergence. 15 damage to one spot is not at all as deadly as it is on TT. 2 Gauss hitting one location is the way one feels on TT.

#112 TimePeriod

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Posted 01 November 2014 - 06:42 AM

Gauss is the one instance where 'the more the merrier' does not apply. When you have gauss rifles everywhere, things start to get bothersome.

#113 Joseph Mallan

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Posted 01 November 2014 - 06:46 AM

View PostTimePeriod, on 01 November 2014 - 06:42 AM, said:

Gauss is the one instance where 'the more the merrier' does not apply. When you have gauss rifles everywhere, things start to get bothersome.

Only if you are in front of them. From the right side of the weapon its a party waiting to happen!

#114 SgtMagor

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Posted 01 November 2014 - 06:58 AM

I hadn't come across any Gauss akimbo mechs, in all my matches, even if you can use dual gauss the charge mechanic totally stopped it from being a useful brawl, skirmisher weapon to sniper status. my Dragon Slayer is being repressed...

#115 RockmachinE

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Posted 01 November 2014 - 07:12 AM

View PostSgtMagor, on 01 November 2014 - 06:58 AM, said:

I hadn't come across any Gauss akimbo mechs, in all my matches, even if you can use dual gauss the charge mechanic totally stopped it from being a useful brawl, skirmisher weapon to sniper status. my Dragon Slayer is being repressed...


People need to quit saying this for f*cks sake. The charge mechanic does nothing to prevent gauss from being used in a brawl. Either the guys who are complaining have serious hand eye coordination problems or I have no clue what the difficulty is. I use it all the time in brawls twin gauss or single, more or less the same thing and the closer the opponent the better.

The ONLY problem is really hard maneuvering very fast lights in close quarters situations, even those pop with a good frequency though.

Edited by Louis Brofist, 01 November 2014 - 07:13 AM.


#116 WM Jeri

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Posted 01 November 2014 - 07:26 AM

View PostDYSEQTA, on 31 October 2014 - 03:11 AM, said:

single gauss is unusable? Wow better be 'fixing' one of my favourite builds then O_O



Yea this made me laugh WM Quicksilver from our Clan was second by just 2 points in the Chassis tournement for heavies last week and was rocking a Timber with 1 Gauss and 5 med lasers...but whatever a single gauss is uselsess apparently says the OP weapon expert!

Edited by WM Jeri, 01 November 2014 - 07:39 AM.


#117 WM Jeri

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Posted 01 November 2014 - 07:32 AM

View PostBTone, on 31 October 2014 - 05:27 AM, said:

I would hate to see everything "balanced" to the point where every system is almost homogeneous. and it feels like every other MMO. Part of the charm of MW is that some builds core you in one hit while others are meant to widdle you down from afar or punch you up close or... you get the point.

This game rewards those who adapt. We should be lucky to have game that actually provides a different challenge to adapt to every match.



EXACTLY...everything has its opportunity cost I dont want a cookie cutter simulation. Basically I do not like sniping so remove the only sniping weapon lets forget it has a charge mechanic, and a desync with PPCs and lower hit points relative to other weapons already.

What else you want those wielding them to give you the first shot?

#118 Murphy7

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Posted 01 November 2014 - 07:40 AM

View PostHATER 1, on 01 November 2014 - 06:38 AM, said:

LOL.... On a less bitter note, I think that dual gauss shouldn't be able to alpha together by virtue of INCREDIBLE power requirements.... with the disparity between shots effectively metered by engine size/output, and other weapons on the mech's grid.....


On another note, I would like to see people quit whining and tearing the game apart because some weapon system or another is treating them roughly.

Gauss charge mechanic is asinine. The limit to gauss alpha is also asinine - 36 - 45 tons in weapons along + ammo is major investment for your mech, heaven forfend it be effecive.

en masse LRMs cycle in and out of getting the same cries from the proletariat.

PPCs have been imprisoned and paroled a few times - I look foward to the next time they are up in front of the board for good behavior (read: weak gameplay).

#119 ToxinTractor

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Posted 01 November 2014 - 07:45 AM

dual guass is not your biggest worry man. 30 point alphas hurt but if your getting shot by them a lot of the time its your own fault if your getting hit by it several times.

the ac40 jager is scarier then twin gauss. if you see a dual guass direwhale then simple go around it/flank it. you have options and the maps dont have single choke points.

#120 MountainCopper

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Posted 01 November 2014 - 08:21 AM

Yes, I am already majorly annoyed and angry that you have to face multiple double Gauss builds every match. Part of the very old problem of pinpoint damage.
Never got adjusted well, plus very unlikely to ever will be.

Double Gauss or SRM/A-only builds currently... the effect is the same; you die in about two shots. And will have lost a component after the first. What a kind of abysmal game balance.





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