Dual Gauss
#101
Posted 01 November 2014 - 04:04 AM
Lrn2play.
#102
Posted 01 November 2014 - 04:15 AM
SnowDragon, on 01 November 2014 - 04:04 AM, said:
Lrn2play.
Back In closed beta When I noticed a GaussPult I Locked and Unloaded LRM40s on it till it stopped moving. It was an awesome counter. Ahhh Good times. Good times.
#103
Posted 01 November 2014 - 04:20 AM
Yosharian, on 31 October 2014 - 01:54 AM, said:
Heathen troll!
On the off chance you're serious...
-dual gauss is not on a majority mechs
-single gauss is far from unusable {it has its place}
-do not stand still {you are NOT the king of all you survey, I am, my son
-and last but not least, stop crying "Nerf".
Edited by Reverend Poison, 01 November 2014 - 04:25 AM.
#104
Posted 01 November 2014 - 04:36 AM
Edited by CorditeJunkie, 01 November 2014 - 04:38 AM.
#105
Posted 01 November 2014 - 04:40 AM
#106
Posted 01 November 2014 - 05:18 AM
Louis Brofist, on 01 November 2014 - 04:40 AM, said:
Actually dual Gauss is fine.
Short Charge Simulates Min range nicely
Not allowing multiple Gauss to Alpha is a crude/lazy but effective way to deal with convergence.
Edited by Joseph Mallan, 01 November 2014 - 06:31 AM.
#107
Posted 01 November 2014 - 06:27 AM
Joseph Mallan, on 01 November 2014 - 05:18 AM, said:
Not allowing multiple Gauss to Alpha is a crude, and lazy way to deal with convergence.
Fixed for accuracy.
Convergence, heat, OP light weapons, Cannons/Rifles instead of AUTOCANNONS(burst fire), terrible choice for game engine, excessive creativity with game mechanics/weapon balancing..... This are the real issues. The AC10/20, Gauss, PPC's and LL's lack effectiveness because of early poor choices, and now pilots double up on a given build to compensate, and I cant blame them....... even if the fact that every mech is basically an Omnimech disgusts me to no end.
This is why there is no data in my MWO folder any more.
Edited by HATER 1, 01 November 2014 - 06:30 AM.
#108
Posted 01 November 2014 - 06:31 AM
#109
Posted 01 November 2014 - 06:38 AM
#110
Posted 01 November 2014 - 06:38 AM
Joseph Mallan, on 01 November 2014 - 06:31 AM, said:
LOL.... On a less bitter note, I think that dual gauss shouldn't be able to alpha together by virtue of INCREDIBLE power requirements.... with the disparity between shots effectively metered by engine size/output, and other weapons on the mech's grid.....
#111
Posted 01 November 2014 - 06:40 AM
HATER 1, on 01 November 2014 - 06:38 AM, said:
My only reason for not wanting Gauss to Alpha together is Convergence. 15 damage to one spot is not at all as deadly as it is on TT. 2 Gauss hitting one location is the way one feels on TT.
#112
Posted 01 November 2014 - 06:42 AM
#113
Posted 01 November 2014 - 06:46 AM
TimePeriod, on 01 November 2014 - 06:42 AM, said:
Only if you are in front of them. From the right side of the weapon its a party waiting to happen!
#114
Posted 01 November 2014 - 06:58 AM
#115
Posted 01 November 2014 - 07:12 AM
SgtMagor, on 01 November 2014 - 06:58 AM, said:
People need to quit saying this for f*cks sake. The charge mechanic does nothing to prevent gauss from being used in a brawl. Either the guys who are complaining have serious hand eye coordination problems or I have no clue what the difficulty is. I use it all the time in brawls twin gauss or single, more or less the same thing and the closer the opponent the better.
The ONLY problem is really hard maneuvering very fast lights in close quarters situations, even those pop with a good frequency though.
Edited by Louis Brofist, 01 November 2014 - 07:13 AM.
#116
Posted 01 November 2014 - 07:26 AM
DYSEQTA, on 31 October 2014 - 03:11 AM, said:
Yea this made me laugh WM Quicksilver from our Clan was second by just 2 points in the Chassis tournement for heavies last week and was rocking a Timber with 1 Gauss and 5 med lasers...but whatever a single gauss is uselsess apparently says the OP weapon expert!
Edited by WM Jeri, 01 November 2014 - 07:39 AM.
#117
Posted 01 November 2014 - 07:32 AM
BTone, on 31 October 2014 - 05:27 AM, said:
This game rewards those who adapt. We should be lucky to have game that actually provides a different challenge to adapt to every match.
EXACTLY...everything has its opportunity cost I dont want a cookie cutter simulation. Basically I do not like sniping so remove the only sniping weapon lets forget it has a charge mechanic, and a desync with PPCs and lower hit points relative to other weapons already.
What else you want those wielding them to give you the first shot?
#118
Posted 01 November 2014 - 07:40 AM
HATER 1, on 01 November 2014 - 06:38 AM, said:
On another note, I would like to see people quit whining and tearing the game apart because some weapon system or another is treating them roughly.
Gauss charge mechanic is asinine. The limit to gauss alpha is also asinine - 36 - 45 tons in weapons along + ammo is major investment for your mech, heaven forfend it be effecive.
en masse LRMs cycle in and out of getting the same cries from the proletariat.
PPCs have been imprisoned and paroled a few times - I look foward to the next time they are up in front of the board for good behavior (read: weak gameplay).
#119
Posted 01 November 2014 - 07:45 AM
the ac40 jager is scarier then twin gauss. if you see a dual guass direwhale then simple go around it/flank it. you have options and the maps dont have single choke points.
#120
Posted 01 November 2014 - 08:21 AM
Never got adjusted well, plus very unlikely to ever will be.
Double Gauss or SRM/A-only builds currently... the effect is the same; you die in about two shots. And will have lost a component after the first. What a kind of abysmal game balance.
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