Dual Gauss
#121
Posted 01 November 2014 - 08:33 AM
Limit its charge to one per shot, so that they have to be staggered 0.75 seconds every time. This would promote single Gauss builds more. Do you want to snipe? Fine, either stagger these and be precise with your aim so you can hit the same component twice with delay, or combine a single Gauss with other ACs, ERPPC and ERLL.
#122
Posted 01 November 2014 - 08:35 AM
theta123, on 31 October 2014 - 02:24 AM, said:
Duall Gauss 2 ER PPC Direwolf. Nuff said
Which--if you suck at using it (which most people do), it's not even a factor on the battlefield.
If you're using the "Cheese Whale"; there are tons of problems with it, including having your weapons out of play for a number of seconds, the heat, and of course--sitting there--unable to shoot between recharging.
If a light mech gets anywhere near you--your chance of hitting it in close quarters isn't very high...and all that time waiting for your weapons to re-charge; you're extremely vulnerable.
The Cheese Whale is fine the way it is. Just play better and smarter and you'll be fine!
Edited by Skeletor, 01 November 2014 - 08:36 AM.
#123
Posted 01 November 2014 - 08:47 AM
GoldenFleece, on 01 November 2014 - 08:21 AM, said:
Never got adjusted well, plus very unlikely to ever will be.
Double Gauss or SRM/A-only builds currently... the effect is the same; you die in about two shots. And will have lost a component after the first. What a kind of abysmal game balance.
Sorry man I do this to Mechs with an AC20 4 Mediums and 4 SRM6 as well, It's not abysmal for me, and when I get ganked by 4-8 enemy Mechs I die just as fast as when I pound you with awesome Alphas! No Worries on my part, it's part of playing a combat game dude.
#124
Posted 01 November 2014 - 09:11 AM
Guess what?
It has friends too and they don't take too kindly to you scratching that whales paint.
#125
Posted 01 November 2014 - 09:19 AM
TimePeriod, on 01 November 2014 - 09:11 AM, said:
Guess what?
It has friends too and they don't take too kindly to you scratching that whales paint.
Guess what? Both teams start with 12 players, so you have as many friends as that DWF.
#127
Posted 01 November 2014 - 09:23 AM
WM Jeri, on 01 November 2014 - 07:26 AM, said:
Yea this made me laugh WM Quicksilver from our Clan was second by just 2 points in the Chassis tournement for heavies last week and was rocking a Timber with 1 Gauss and 5 med lasers...but whatever a single gauss is uselsess apparently says the OP weapon expert!
That heimdelight chump did ok with it in the 2v2 tourney, too.
(Seems a higher recommend than saying it's easily my favorite TBR build)
#128
Posted 01 November 2014 - 09:27 AM
TimePeriod, on 01 November 2014 - 09:23 AM, said:
Not likely - DWF will need to bring its guns to bear, which is not a given for a mech with such stellar maneuverability.
#129
Posted 01 November 2014 - 09:54 AM
IceSerpent, on 01 November 2014 - 09:27 AM, said:
Not likely - DWF will need to bring its guns to bear, which is not a given for a mech with such stellar maneuverability.
So, if I understand you right; your saying the Dire Wolf is so slow that it cannot bring its gun to bear? Meanwhile its friends are firing on you mind you.
#130
Posted 01 November 2014 - 09:57 AM
TimePeriod, on 01 November 2014 - 09:11 AM, said:
Guess what?
It has friends too and they don't take too kindly to you scratching that whales paint.
And when they finally get back to where they left him they will be quite mad you killed their powerhouse! It's why I stay with the Dire Wolves in a nice powerful Brawler Atlas!
#131
Posted 01 November 2014 - 10:02 AM
Dual gauss is the least of the issues in the game that's for sure
#132
Posted 01 November 2014 - 10:03 AM
TimePeriod, on 01 November 2014 - 09:54 AM, said:
So, if I understand you right; your saying the Dire Wolf is so slow that it cannot bring its gun to bear? Meanwhile its friends are firing on you mind you.
One of the weaknesses of a DWF is its inability to roll away from coordinated pushes, because it's so slow. It gets focus-fired and can't break away from it.
This weakness is probably not exploited as often in Solo Queue where coordinated pushes are rare.
My HBK can't take very many hits but I have a much better chance of rolling away from a push, if I recognize it in time, and I have a fall-back position nearby.
Having the speed to cycle out of the line for healthier teammates to take the front is, I think, an underestimated pro of faster mechs.
#133
Posted 01 November 2014 - 10:04 AM
Iskareot, on 01 November 2014 - 10:02 AM, said:
Dual gauss is the least of the issues in the game that's for sure
#134
Posted 01 November 2014 - 10:19 AM
TimePeriod, on 01 November 2014 - 09:54 AM, said:
So, if I understand you right; your saying the Dire Wolf is so slow that it cannot bring its gun to bear? Meanwhile its friends are firing on you mind you.
DWF is too slow to track an opponent that is circling at a decent speed (~80-90 kph is fast enough). If its friends are trying to sjoot me, what are my friends doing - trying to shoot DWF?
#135
Posted 01 November 2014 - 10:26 AM
Single gauss works just fine if you need range over DPS and dual gauss has insanely high tradeoffs. Massive weight, explosive, low DPS. On the DW you're essentially trading 4 UAC5s for 2 Gauss and the thing handles like a school bus.
Gauss is in a good place right now, no issues with it. I use a single on my Cent and it works rather well. I use a single on my Banshee (along with either PPCs or LLs) and was 13th in the last contest for a while before I ran out of ***** to give and my poopsock filled up. I see it less commonly than I see UACs, or even AC20s. That's about right for me.
Stay on the move and don't ignore people at range, if someone has gauss blow off the position where the gauss is and you may kill them with an 'ammo explosion' when it goes boom. Or just get to close range where the chargeup and low DPS per ton becomes a huge problem.
The same way you don't close to 100m against a boomjag, don't hill-hump with lasers at 500m when a gauss sniper is watching you.
#136
Posted 01 November 2014 - 10:30 AM
IceSerpent, on 01 November 2014 - 10:19 AM, said:
DWF is too slow to track an opponent that is circling at a decent speed (~80-90 kph is fast enough). If its friends are trying to sjoot me, what are my friends doing - trying to shoot DWF?
Most likely just looking the other way...
Edited by Joseph Mallan, 01 November 2014 - 10:30 AM.
#137
Posted 01 November 2014 - 10:31 AM
Joseph Mallan, on 01 November 2014 - 09:57 AM, said:
I'm finding the AS7-S shines for this and shines brightly. I ended up trading in my 6xASRM6 for 3LRM5s and a LRM15 so that I could still participate in the battle while babysitting the other fatties but it did wonders for my W/L and KDR. I've yet to find a DW pilot who was not terribly grateful and mutually protective of folks who hang with them and protect that big fat ass. Especially if you drop with 2 of them and they don't split up. I dropped with a gauss/laser and UAC/laser pair last night and the three of us accounted for 10 kills. Rock-em sock-em robots at their best.
#138
Posted 01 November 2014 - 10:40 AM
HATER 1, on 01 November 2014 - 06:27 AM, said:
Convergence, heat, OP light weapons, Cannons/Rifles instead of AUTOCANNONS(burst fire), terrible choice for game engine, excessive creativity with game mechanics/weapon balancing..... This are the real issues. The AC10/20, Gauss, PPC's and LL's lack effectiveness because of early poor choices, and now pilots double up on a given build to compensate, and I cant blame them....... even if the fact that every mech is basically an Omnimech disgusts me to no end.
This is why there is no data in my MWO folder any more.
People that uninstall games but continue to hang out on the game's forums in order to post about how much they hate the game baffle me. How can that possibly be a way to live a life?
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