hornet331, on 25 June 2012 - 06:18 AM, said:
Which is horrible for an fps, everything above 80ms is a cramp for an fps.
Try playing MW:LL with that sort of ping... guess how much fun you will have (and MWO and MW:LL use the same netcode)
My ping to Huntress is around 180ms. Very much playable. Only occasional stagger, but manageable. FPSes differ. I was playing WoT with 120ms all the time, and it was good. I was playing MW4 with up to 300ms, and it was fine. On the other hand, playing CS:S with more than 100ms will get you autokicked. Because it is unplayable for both parties. And Big Bang forbid you play MW3 with that numbers. It requires libastral to hit anything.
PS: It has nothing to do with throttling. I don't think throttling is even used nowadays this side of Atlantic since it would go against net neutrality, and this would probably be not the best idea in EU. Maybe for BT sometimes. Like that big uTP screwup. I'd say for US-based servers cross-atlantic transit gives neligible latency increase (about 30ms) compared to horrors that happen in US routing (easily up to additional 200ms).