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Plea for EU servers at launch


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#41 Infine

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Posted 25 June 2012 - 10:34 AM

View Posthornet331, on 25 June 2012 - 06:18 AM, said:


Which is horrible for an fps, everything above 80ms is a cramp for an fps.

Try playing MW:LL with that sort of ping... guess how much fun you will have (and MWO and MW:LL use the same netcode)

My ping to Huntress is around 180ms. Very much playable. Only occasional stagger, but manageable. FPSes differ. I was playing WoT with 120ms all the time, and it was good. I was playing MW4 with up to 300ms, and it was fine. On the other hand, playing CS:S with more than 100ms will get you autokicked. Because it is unplayable for both parties. And Big Bang forbid you play MW3 with that numbers. It requires libastral to hit anything.

PS: It has nothing to do with throttling. I don't think throttling is even used nowadays this side of Atlantic since it would go against net neutrality, and this would probably be not the best idea in EU. Maybe for BT sometimes. Like that big uTP screwup. I'd say for US-based servers cross-atlantic transit gives neligible latency increase (about 30ms) compared to horrors that happen in US routing (easily up to additional 200ms).

#42 Noesis

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Posted 03 July 2012 - 03:25 AM

I guess its also important to consider the long term effects of maintaining a corp or having to for social or organisational needs on a persitant MMO.

With player organisations maybe wanting to ensure they can simply play togther, have crossover of gameplay with others in their own group for different TZ needs as applicable and the need to allow coverage for any community gameplay or meta interests when those become apparent later on then it kind of points to having everyone on one server.

This may be satisfactory for mainting a presence on say the US server and similarly if other organisations do the same similarly for the same motives then at least some population is retained for your TZ if not US.

My concern will be the long term effects of population retention for the then different TZ players who are staying for the above assumed reasons. As with multiple servers, it is highly likley that players will want to invest themselves in their regional server and as such mean that the recruitment options for pilots in those favoured TZ's other than their own will likley suffer as a result. Im not even sure if regional selection will be an option at the software installation or account creation point.

So unless the option of free transferal can be applied to allow for pilots to play in specific community interests not of their own TZ or more preferable the game can be made in such a way that the servers will seemlessly operate together in parallel providing an equaivalent singular environment/universe for everyone to play (including future Meta community warfare elements) I can see some hard compromises being prescribed or problems being created for existing Multi-TZ groups.

In fairness at least having an informed choice prior to the introduction of all these combined elements would at least allow people to plan now on how best to organise themselves accordingly.

Edited by Noesis, 03 July 2012 - 03:35 AM.


#43 Terror Teddy

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Posted 03 July 2012 - 03:45 AM

View Postcosti, on 25 June 2012 - 03:35 AM, said:

This. EU server sure sounds nice, but in a later stage, when there's enough players to populate it. There's nothing worse that having a regional server where noone's playing. Ideally, the user database would be synced across all regions, so I can play on EU, but if there's very few players I can switch to US server and play there.


I have to agree. I live in Sweden and will start playing on the US servers but then is the question I one should move if/when the EU servers go up and make that one time founders move only to discover that the servers are a lot more emty.

Make one huge multinational server instead of splitting the community into US/EU servers and you could perhaps join games depending on ping perhaps?

#44 Bluey

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Posted 03 July 2012 - 04:03 AM

Truth is demographics shown one amazing result total number of Europeans lesser than Russians and Eu+Ru bigger than combined community of USA and Canada which is clearly there is no way PGI denie or cancel European server idea.

and Demographics made inside forums by player votes not by some program or counter.

#45 LegionZero

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Posted 03 July 2012 - 04:17 AM

View PostFuture Perfect, on 25 June 2012 - 03:09 AM, said:

With this new type of internet connection labeled "broadband" it will be fine... you just need to have 20+ Megabits per second.

/sarcasm off


Not a problem then, i got a 50Mb connection =D





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