Timber Wolf Bug (79 Ton Timberwolf)
#1
Posted 01 November 2014 - 12:19 PM
#2
Posted 01 November 2014 - 12:20 PM
http://mwomercs.com/...45-21-oct-2014/
- OmniPods that provide additional jump jet slots have been changed to automatically include those jump jets as fixed equipment.
- 'Mechs with these OmniPods equipped may experience invalid loadouts until they are edited in the MechLab.
- The OmniPods affected are:
- Kit Fox S: Left Leg, Left Torso, Right Leg, Right Torso.
- Timber Wolf S: Left Torso, Center Torso, Right Torso.
- Kit Fox S: Left Leg, Left Torso, Right Leg, Right Torso.
- 'Mechs with these OmniPods equipped may experience invalid loadouts until they are edited in the MechLab.
Edited by Lil Cthulhu, 01 November 2014 - 12:24 PM.
#3
Posted 01 November 2014 - 12:23 PM
#4
Posted 01 November 2014 - 12:24 PM
#5
Posted 01 November 2014 - 12:27 PM
ColonelMetus, on 01 November 2014 - 12:24 PM, said:
I'm really not sure what to say outside of if you're running machine guns on a timber wolf, you're doing it wrong.
#6
Posted 01 November 2014 - 12:29 PM
ColonelMetus, on 01 November 2014 - 12:24 PM, said:
I am sorry game balance means nothing to you but to others its quite a big deal maybe you can just deal with it.
#7
Posted 01 November 2014 - 12:31 PM
ColonelMetus, on 01 November 2014 - 12:24 PM, said:
Where is my tiny violin.... it always lose it somewhere...
#8
Posted 01 November 2014 - 12:40 PM
Darzok, on 01 November 2014 - 12:29 PM, said:
I am sorry game balance means nothing to you but to others its quite a big deal maybe you can just deal with it.
#10
Posted 01 November 2014 - 12:49 PM
#11
Posted 01 November 2014 - 12:51 PM
i was running 4 ERML, 4 SRM 6 with artemis, and 3 machine guns
#13
Posted 01 November 2014 - 12:57 PM
Metus regem, on 01 November 2014 - 12:55 PM, said:
ACTUALLY NOT BECAUSE GHOST HEAT IS SO BAD THAT I NEED ARTEMIS OR ELSE THERE IS NO POINT IN EATING THE GHOST HEAT ON THE SRM FOR A WEAPON THAT JUST SPREADS THE DAMAGE WITH OUT ARTEMIS. DO YOU EVEN BRAWL?
#14
Posted 01 November 2014 - 01:00 PM
#15
Posted 01 November 2014 - 01:02 PM
ColonelMetus, on 01 November 2014 - 12:24 PM, said:
LOL... Now wait...
LOL!!!
#16
Posted 01 November 2014 - 01:03 PM
#17
Posted 01 November 2014 - 01:05 PM
Viktor Drake, on 01 November 2014 - 01:03 PM, said:
The change affected my build too. You want to know what I did? Shhhhhh! I'll tell you.....
I ******* got over it!
Edited by cdlord, 01 November 2014 - 01:05 PM.
#18
Posted 01 November 2014 - 01:05 PM
#20
Posted 01 November 2014 - 01:10 PM
I am a clanner at heart, and I saw the necessity of the fixed JJs.
Before that, the TBR was undeniably the "go-to" mech for building any, and every build you wanted on a medium, heavy, or assault.
It is still remarkably versatile, now you have to make a choice between 2 missile pods on a torso (with hardcoded JJS), and one missile pod on a torso without hardcoded JJs.
This is stupid.
4+ ASRM6s? Grab a SCRw, you can load that, and have 3 ERML...and go 106kph.
MGs? Get over it.
Edited by Livewyr, 01 November 2014 - 01:11 PM.
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