
Lately I encountered lots of Vultures and Stormcrows being packed only with CSSRMs. Knowing how weak IS SSRMs have gotten over the last few month, I thought that those were only threatening for some badly played lights. Never have I been so wrong. It's like playing one of the good old Splatcats back then but with even less skill beacuse of autoaim. Radar depreviation helps a little if you're fast but not much if you have to face a 6x6 Stormcrow with a slow mech. It's devastating.
What makes the CSSRMs so deadly is the big range, autoaim and availability of big packs. If only CSSRM2 were available, like for IS, CSSRMs would be fine. The latest change regarding enhanced ECM counter range doesn't help either.
My suggestion:
Let this weapon system stay strong and deadly for the slow mechs, the pilots with bad situational awareness and cocky lights that want to brawl without ever retreating. But give players that mind ranges and good movement an advantage:
Reduce CSSRM range to 270m. Increase log-on time.
Don't change anything else. CSSRMs are twice as heavy as CSRMs which seems fair enough. If they can be countered with long- and mid-range weapons and good piloting, I'm fine.