Jump to content

Cssrm Need Fix


48 replies to this topic

#1 Garrond

    Member

  • PipPipPip
  • Elite Founder
  • Elite Founder
  • 80 posts
  • LocationGermany

Posted 02 November 2014 - 02:40 AM

Yeah, let's say they need to be fixed. Not nerfed. Nobody wants to read about nerfs. :D

Lately I encountered lots of Vultures and Stormcrows being packed only with CSSRMs. Knowing how weak IS SSRMs have gotten over the last few month, I thought that those were only threatening for some badly played lights. Never have I been so wrong. It's like playing one of the good old Splatcats back then but with even less skill beacuse of autoaim. Radar depreviation helps a little if you're fast but not much if you have to face a 6x6 Stormcrow with a slow mech. It's devastating.

What makes the CSSRMs so deadly is the big range, autoaim and availability of big packs. If only CSSRM2 were available, like for IS, CSSRMs would be fine. The latest change regarding enhanced ECM counter range doesn't help either.

My suggestion:
Let this weapon system stay strong and deadly for the slow mechs, the pilots with bad situational awareness and cocky lights that want to brawl without ever retreating. But give players that mind ranges and good movement an advantage:
Reduce CSSRM range to 270m. Increase log-on time.

Don't change anything else. CSSRMs are twice as heavy as CSRMs which seems fair enough. If they can be countered with long- and mid-range weapons and good piloting, I'm fine.

#2 Sougard

    Member

  • PipPip
  • 49 posts

Posted 02 November 2014 - 02:53 AM

The only fix CSSRMs need is a fix of Artemis bug that reduces lock-on time.

#3 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 02 November 2014 - 02:58 AM

ssrm6, whos using them? srm 4tw.

#4 627

    Member

  • PipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 4,571 posts

Posted 02 November 2014 - 03:26 AM

View PostGarrond, on 02 November 2014 - 02:40 AM, said:

Radar depreviation helps a little if you're fast but not much if you have to face a 6x6 Stormcrow with a slow mech. It's devastating.



Show me that stormcrow.

#5 Garrond

    Member

  • PipPipPip
  • Elite Founder
  • Elite Founder
  • 80 posts
  • LocationGermany

Posted 02 November 2014 - 03:47 AM

Sorry. 5x6 Stormcrow. Big difference. -_-

Edited by Garrond, 02 November 2014 - 03:47 AM.


#6 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 02 November 2014 - 03:55 AM

Posted Image

>6 second cooldown.
>OP.

#7 MadPanda

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,054 posts
  • LocationSearching for a game...

Posted 02 November 2014 - 03:56 AM

You are talking about streak missiles? They are terrible.

#8 Ursh

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,321 posts
  • LocationMother Russia

Posted 02 November 2014 - 04:02 AM

I'm sorry that someone's Firestarter/Spider/Ember got eaten by weapons that aren't affected as badly by bad hit reg, wonky hitboxes, or excessive burn times.

Truly, you should see the tears welling up in my eyes when I think about how someone's poor little murder machine actually suffered from engaging a clan mech with lots of streaks.

None of these clan mechs that can boat 4-6 CSSRM6 have ECM on them, so it's not like you wouldn't have known what they were packing if you had scouted a bit first.

#9 Ulketulke

    Member

  • PipPipPipPipPipPip
  • 324 posts
  • LocationGermany

Posted 02 November 2014 - 04:05 AM

View PostSougard, on 02 November 2014 - 02:53 AM, said:

The only fix CSSRMs need is a fix of Artemis bug that reduces lock-on time.


Not a bug, always worked like that. IS Streaks also work the same way.

#10 TWIAFU

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 4,011 posts
  • LocationBell's Brewery, MI

Posted 02 November 2014 - 04:36 AM

I like my c-SSRM w/ 400m range.

Those I have locked don't, but I do.

#11 Durant Carlyle

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,877 posts
  • LocationClose enough to poke you with a stick.

Posted 02 November 2014 - 08:08 AM

View PostUlketulke, on 02 November 2014 - 04:05 AM, said:

Not a bug, always worked like that. IS Streaks also work the same way.

Yes, but they're not SUPPOSED to work like that. So it is something that needs to be fixed.

#12 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 02 November 2014 - 08:12 AM

View PostGarrond, on 02 November 2014 - 02:40 AM, said:

Yeah, let's say they need to be fixed. Not nerfed. Nobody wants to read about nerfs. :D

Lately I encountered lots of Vultures and Stormcrows being packed only with CSSRMs. Knowing how weak IS SSRMs have gotten over the last few month, I thought that those were only threatening for some badly played lights. Never have I been so wrong. It's like playing one of the good old Splatcats back then but with even less skill beacuse of autoaim. Radar depreviation helps a little if you're fast but not much if you have to face a 6x6 Stormcrow with a slow mech. It's devastating.

What makes the CSSRMs so deadly is the big range, autoaim and availability of big packs. If only CSSRM2 were available, like for IS, CSSRMs would be fine. The latest change regarding enhanced ECM counter range doesn't help either.

My suggestion:
Let this weapon system stay strong and deadly for the slow mechs, the pilots with bad situational awareness and cocky lights that want to brawl without ever retreating. But give players that mind ranges and good movement an advantage:
Reduce CSSRM range to 270m. Increase log-on time.

Don't change anything else. CSSRMs are twice as heavy as CSRMs which seems fair enough. If they can be countered with long- and mid-range weapons and good piloting, I'm fine.


WTF are you talking about mate. Even in 6 packs, CSSRMs does laughable damage on "slow" mechs, aka, anything over 55 tons, due to spread and larger profile of Heavy/Assault mechs. I have yet to see any SSRM Crows or Vultures doing anything of worth, when facing something bigger but slower than them. Its DPS is further hindered by needing to lock on first, long cooldown, and the presence of ECM. Only bad Light pilots get eaten by them.

You also clearly have no idea what the old Splatcat was like. Oh, and prepare for even more QQs when BAP range is increased to 360 meters on the 4th.

Edited by El Bandito, 02 November 2014 - 08:22 AM.


#13 LennStar

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 476 posts

Posted 02 November 2014 - 08:42 AM

View Post627, on 02 November 2014 - 03:26 AM, said:



Show me that stormcrow.

You mean that one that killed me in about 2.3 seconds after I run around a corner?

Seriously, the SSRM crows are sudden death for ANY light, with one or at max 2 shots. You run round a corner, they see you, switch on the TAG, and .7 seconds later SWUUSCH and BANG. You dont have time to run away, you can just barely make a half turn in that time!

Oh, and I have seen a nearly fully armored ATLAS getting shred to pieces by that same crow in the same game. Granted, that atlas was a bad aimer, but then getting pounded by SSRM in sixpacks once per second until about 30 seconds later he was dead...

Edited by LennStar, 02 November 2014 - 08:44 AM.


#14 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 02 November 2014 - 09:05 AM

View PostLennStar, on 02 November 2014 - 08:42 AM, said:

You mean that one that killed me in about 2.3 seconds after I run around a corner?

Seriously, the SSRM crows are sudden death for ANY light, with one or at max 2 shots. You run round a corner, they see you, switch on the TAG, and .7 seconds later SWUUSCH and BANG. You dont have time to run away, you can just barely make a half turn in that time!

Oh, and I have seen a nearly fully armored ATLAS getting shred to pieces by that same crow in the same game. Granted, that atlas was a bad aimer, but then getting pounded by SSRM in sixpacks once per second until about 30 seconds later he was dead...


Oh wow, took him full 30 seconds to kill a bad Atlas? I am petrified. My Ember takes less time to kill an Atlas.

There is something called pecking order, ya see. Mediums hunt Lights and other Mediums, Heavies hunt Mediums and other Heavies, Assaults hunt Heavies and other Assaults, and Lights hunt Assaults and other Lights.

Same deal with weapons. SSRMs are good against annoying bees, and Gauss Rifle is good against lumbering elephants. Checks and balance, mate.

Edited by El Bandito, 02 November 2014 - 09:13 AM.


#15 Viges

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,119 posts

Posted 02 November 2014 - 09:19 AM

View PostVassago Rain, on 02 November 2014 - 03:55 AM, said:

>6 second cooldown.
>OP.

Posted Image

#16 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,084 posts
  • LocationCO

Posted 02 November 2014 - 11:18 AM

I better get some more drops in with my Streak Wolf

before the cry babies get things changed yet again

#17 Allen Ward

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • 382 posts

Posted 02 November 2014 - 11:33 AM

I haven't seen many Streak Boats lately. Most Stormcrows carry lots of CSRM4 odr CSRM6 or combos, though. And these are devestating. It's the lastest hype, so it will go away (somewhat). But it's really annoying that such a light mech can easily dance up to your Assault mech, fire two volleys and leave you a smoldering pile not even overheating doing so. If SRMS produced the same amount of heat as a laser loaded Nova, we wouldn't see such an amount of SRM lamers. Oh, yeah it takes so much skill to run up to a slow assault, put shitloads of SRMS into him and dive behind cover before he can turn. People always complain about LRM boats, and play SRM spammers.

View PostEl Bandito, on 02 November 2014 - 09:05 AM, said:


Oh wow, took him full 30 seconds to kill a bad Atlas? I am petrified. My Ember takes less time to kill an Atlas.

There is something called pecking order, ya see. Mediums hunt Lights and other Mediums, Heavies hunt Mediums and other Heavies, Assaults hunt Heavies and other Assaults, and Lights hunt Assaults and other Lights.

Same deal with weapons. SSRMs are good against annoying bees, and Gauss Rifle is good against lumbering elephants. Checks and balance, mate.

CSRMS are perfect against lumbering elephants. They are perfect against anything.

#18 pvtjamesr

    Member

  • PipPipPip
  • Elite Founder
  • 62 posts

Posted 02 November 2014 - 11:33 AM

ECM...doesn't make them impossible to use, just harder. Fixed it

#19 Dago Red

    Member

  • PipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 672 posts
  • LocationOklahoma

Posted 02 November 2014 - 11:40 AM

View PostAllen Ward, on 02 November 2014 - 11:33 AM, said:

I haven't seen many Streak Boats lately. Most Stormcrows carry lots of CSRM4 odr CSRM6 or combos, though. And these are devestating. It's the lastest hype, so it will go away (somewhat). But it's really annoying that such a light mech can easily dance up to your Assault mech, fire two volleys and leave you a smoldering pile not even overheating doing so. If SRMS produced the same amount of heat as a laser loaded Nova, we wouldn't see such an amount of SRM lamers. Oh, yeah it takes so much skill to run up to a slow assault, put shitloads of SRMS into him and dive behind cover before he can turn. People always complain about LRM boats, and play SRM spammers.


CSRMS are perfect against lumbering elephants. They are perfect against anything.



If it was perfect against elephants it could core out just the parts it wants to on command. IS ac20's gaus in some cases massed pulse lasers and the like.

Against thinly armored mechs they're devastating don't get me wrong. But one size fit all it aint.

Take the same mech and load it up with regular srm's and have them duel it out and the regular one is going to win 90% of the time assuming the pilot can even vaguely shoot straight.

Edited by Dago Red, 02 November 2014 - 12:04 PM.


#20 Spheroid

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 5,066 posts
  • LocationSouthern Wisconsin

Posted 02 November 2014 - 11:42 AM

I am loving the streak renaissance. Lights have lived without fear for a long, long time.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users