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Why Exactly Do We Have Stun In The Game?


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#21 Peter2k

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Posted 02 November 2014 - 08:45 AM

View PostTriordinant, on 02 November 2014 - 08:21 AM, said:

You're supposed to fall when you lose a leg.


don't remember falling over in the older mechwarrior titles

#22 Mechwarrior Buddah

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Posted 02 November 2014 - 08:46 AM

View PostDarian DelFord, on 02 November 2014 - 03:43 AM, said:

YOu know you get legged and your stuck at 15 KPH for 5 "ish" seconds?

Why exactly is that in the game, and it needs to be removed... no point in it whatsoever


It could be worse



Now you know why we havent seen collisions come back XD

Edited by Mechwarrior Buddah, 02 November 2014 - 08:47 AM.


#23 Peter2k

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Posted 02 November 2014 - 08:49 AM

View PostDocBach, on 02 November 2014 - 08:22 AM, said:

There is if you play the game on very high settings regardless of your system specs it seems -- even with a 4790k and gtx780s my computer drops to its knees.


drop the particle effects to low and you should be fine with everything else on very high, even AA

Steam and smoke kills my fps on my 4.2 Ghz i5, 16gb ram, gtx 780
funny side note
trying MWO out on windows 10 fixed the particle issue for me

View PostMechwarrior Buddah, on 02 November 2014 - 08:46 AM, said:


It could be worse



Now you know why we havent seen collisions come back XD


ah yes knockdowns, the only reason to take a Dragon :D

#24 Monkey Lover

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Posted 02 November 2014 - 08:50 AM

What i dont understand is you can keep getting "stunned" when being shot? Whats up with that?

Also what is with the maximum speed of 40kph? If i have a 150kph mech it should be able to move a little faster than a atlas when the legs are hurt.

#25 Mercules

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Posted 02 November 2014 - 08:51 AM

View PostMonkey Lover, on 02 November 2014 - 08:50 AM, said:

What i dont understand is you can keep getting "stunned" when being shot? Whats up with that?

Also what is with the maximum speed of 40kph? If i have a 150kph mech it should be able to move a little faster than a atlas when the legs are hurt.



RULES

#26 Monkey Lover

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Posted 02 November 2014 - 08:57 AM

View PostMercules, on 02 November 2014 - 08:51 AM, said:



RULES


There are no "rules" they change these systems almost every two weeks who do you think you are kidding?

#27 Mercules

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Posted 02 November 2014 - 09:00 AM

View PostMonkey Lover, on 02 November 2014 - 08:57 AM, said:


There are no "rules" they change these systems almost every two weeks who do you think you are kidding?


There are rules. PGI codes something and that is how it works. You want an elaborate reason as to why it works that way and what I am going to tell you is "Because PGI decided that is how it is going to work. " I also told you how it would work in TT which is much worse. Be happy it isn't TT version.

#28 Monkey Lover

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Posted 02 November 2014 - 09:04 AM

View PostMercules, on 02 November 2014 - 09:00 AM, said:


There are rules. PGI codes something and that is how it works. You want an elaborate reason as to why it works that way and what I am going to tell you is "Because PGI decided that is how it is going to work. " I also told you how it would work in TT which is much worse. Be happy it isn't TT version.


Next time just dont say anything please.

#29 Mercules

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Posted 02 November 2014 - 09:09 AM

View PostMonkey Lover, on 02 November 2014 - 09:04 AM, said:


Next time just dont say anything please.


Read the thread. It was explained and then you asked the same question again so you got a brief answer.

#30 Joseph Mallan

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Posted 02 November 2014 - 09:24 AM

View PostFunkadelic Mayhem, on 02 November 2014 - 08:21 AM, said:

If you are legged there is X time you can only got @ 15kph, and the timer resets each time you take damage. so basically you can just go 15kph when your legged until you die. This is one of the things in the game that drive me bat-s*** crazy!

Arms and torsos get ravaged... Legs some how continue to be partially load baring and NEVER fall off. I blame whiners!

View PostMercules, on 02 November 2014 - 09:00 AM, said:


There are rules. PGI codes something and that is how it works. You want an elaborate reason as to why it works that way and what I am going to tell you is "Because PGI decided that is how it is going to work. " I also told you how it would work in TT which is much worse. Be happy it isn't TT version.

But I liked the TT version, it was more logical (which is not always the case with TT)

#31 Mercules

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Posted 02 November 2014 - 09:27 AM

View PostJoseph Mallan, on 02 November 2014 - 09:24 AM, said:

But I liked the TT version, it was more logical (which is not always the case with TT)


Yeah, but most users would be like, "Why can't I fire half my weapons? My leg is missing not my arm." and when you told them their mech was bracing on one arm to raise themselves up to fire with the other arm they would complain about that.

#32 Majorfatboy

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Posted 02 November 2014 - 09:39 AM

Posted Image

Jesus H. titteslapping Christ You guys.

Balancing on two working limbs is difficult, balancing on one working limb and one brutally injured limb is exceptionally difficult.
Just from a mechanical standpoint, the machine's computer, a non-sentient automation, is struggling in real-time to keep the vehicle upright and mobile. Between the gyroscope, computations, pilot input, and outside forces continuously hammering on said vehicle, of ******* course the mech is only going to move at a few kph while still being struck.

"Herp derp, muh light mech can do 150 kph, why can't i go faster then 40 kph with a busted leg?"

BECAUSE YOUR ******* LEG IS BROKEN. It doesn't matter how fast You can run while healthy. Take the fastest Olympic runner out there, and unload a shotgun into His leg. Doesn't matter how fast He would be while healthy, in this point in time I'll be able to outrun Him, and I weigh 300 flipping pounds.
I know the mech model in game doesn't show it, but when Your mech's leg is destroyed, it's a twisted mass of metal and sparks. The fact that Your machine is still upright is a miracle in itself.
Go take one wheel off of a F1 race car and hit the track. Let Me know how fast You can go.

#33 Sorbic

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Posted 02 November 2014 - 09:40 AM

I'm fine with slowing down when you initially lose a leg. Even ok with slowing (although 15 is too low) when taking fire. It's the LRM bull hookey in which you're slowed while the missiles are in flight that annoys me.

#34 Catra Lanis

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Posted 02 November 2014 - 10:19 AM

That's not stun. Im mmorpg terms that would be a snare. Stun is when clan mechs at close range deliberately launch wave after wave of LRMS, not to kill you but to prevent you from retaliating when their buddy is hammering away at you..

#35 InspectorG

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Posted 02 November 2014 - 10:49 AM

View PostMadPanda, on 02 November 2014 - 04:26 AM, said:

If you want all of this to make sense then your mech should fall down after losing a leg and it should be game over for you. Is that what you want?


Make sense?

Like invisible lasers, orbital sensor systems, orbital artillery, micro drone warfare, lifelike kinetic responses from getting hit by Gauss/AC20/etc, radiation leaks, heat effects, etc etc etc...

Ill take fantasy pseudo 1980/90's future punk over realism for this game.

Real life rail gun...i dont think a few tons of super 1 foot thick mech armor is gonna do much...


(think that general owns some stock???)

#36 Krivvan

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Posted 02 November 2014 - 11:02 AM

View PostPeter2k, on 02 November 2014 - 08:45 AM, said:


don't remember falling over in the older mechwarrior titles

Mechwarrior 2 had it stopping you from moving. Mechwarrior 3 had it result in death.

#37 Kiryuin Ragyo

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Posted 02 November 2014 - 11:41 AM

View PostDarian DelFord, on 02 November 2014 - 03:43 AM, said:

YOu know you get legged and your stuck at 15 KPH for 5 "ish" seconds?

Why exactly is that in the game, and it needs to be removed... no point in it whatsoever

You must say "Thank You Paul" that you don't have GYRO issue... otherways without XL or Heavy Duty Gyro getting legged would be a direct hit by your cockpit against the ground. :ph34r:

#38 LordKnightFandragon

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Posted 02 November 2014 - 11:50 AM

View PostEl Bandito, on 02 November 2014 - 08:09 AM, said:

It's not a "stun"--as it will imply that you cannot even fight back--which is not true. It's more like a snare.

Please use correct terms.

Also, there is no such thing as LRM/AC stunlock.



Its stunlock in that you cant really see to shoot back or really move anywhere for cover as your blinded by flashes galore. And I know when im under massive barrage, I suddenly start to lag and get stuttering and crap, so it kinda is a stunlock lol...controls become sluggish and stuttery......not cuz of the game, but I guess my PC isnt a super computer.

#39 Joseph Mallan

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Posted 02 November 2014 - 11:50 AM

View PostMercules, on 02 November 2014 - 09:27 AM, said:


Yeah, but most users would be like, "Why can't I fire half my weapons? My leg is missing not my arm." and when you told them their mech was bracing on one arm to raise themselves up to fire with the other arm they would complain about that.

Slap them for being stupid.

#40 LordKnightFandragon

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Posted 02 November 2014 - 11:50 AM

View PostPeter2k, on 02 November 2014 - 08:45 AM, said:


don't remember falling over in the older mechwarrior titles



I think they did in MW2 Mercs.





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