co-op pve
#1
Posted 25 June 2012 - 06:29 AM
#2
Posted 25 June 2012 - 06:32 AM
And PvE, to me, would take a lot of time for the Devs as they would have to have their coders write from sratch how NPCs are to work, behave etc. Not really worth the trouble since this game is primarily focusing on an online community and community warfare.
Edited by Risky, 25 June 2012 - 06:34 AM.
#3
Posted 25 June 2012 - 06:47 AM
#4
Posted 25 June 2012 - 06:51 AM
Risky, on 25 June 2012 - 06:32 AM, said:
And PvE, to me, would take a lot of time for the Devs as they would have to have their coders write from sratch how NPCs are to work, behave etc. Not really worth the trouble since this game is primarily focusing on an online community and community warfare.
When I talk about co-op pve I'm talking about pve in a co-op inviorment instead of just solo.
Also the only reason even started thinking about pve in this game is from the devs bring it up as a possiblity for later, and with the clan invasions not too far off that would feel like the place to add it if they did.
I'm not sure how likely it would be but relased in small chapters, maybe even charge for it as an extra that it would be to play through.
#5
Posted 25 June 2012 - 06:54 AM
xNightAngelx, on 25 June 2012 - 06:51 AM, said:
Also the only reason even started thinking about pve in this game is from the devs bring it up as a possiblity for later, and with the clan invasions not too far off that would feel like the place to add it if they did.
I'm not sure how likely it would be but relased in small chapters, maybe even charge for it as an extra that it would be to play through.
The devs had stated that it has not come to mind yet, but have not said no. They've stated the exact same thing for combined arms and a few other topics.
It's safe to assume that it's not going to happen for multiple reasons.
#6
Posted 25 June 2012 - 07:01 AM
IS (player base) Vs Clans (NPCs similar to Eve Incursions)
Suddenly, all the different factions working together O.O Kinda want!
#7
Posted 25 June 2012 - 07:03 AM
Risky, on 25 June 2012 - 06:54 AM, said:
The devs had stated that it has not come to mind yet, but have not said no. They've stated the exact same thing for combined arms and a few other topics.
It's safe to assume that it's not going to happen for multiple reasons.
mwomercs.com/forums/topic/1535-developer-qa-1/
Will you have PvE elements on MechWarrior Online?
[PAUL] I may or may not pass out depending on Bryan’s answer to this.
[BRYAN] Not at launch. We're looking at ways to incorporate PVE post launch and withing the framwork of the MWO concept.
In the Q&A1 they've talked about pve being possibly added post launch, with talk from the devs about it I would not rule it out so easy.
Fl3tcher, on 25 June 2012 - 07:01 AM, said:
IS (player base) Vs Clans (NPCs similar to Eve Incursions)
Suddenly, all the different factions working together O.O Kinda want!
I think it would a great way to join the community together against a greather threat.
#8
Posted 25 June 2012 - 07:06 AM
#9
Posted 25 June 2012 - 07:13 AM
They could release a 10 mission campaign designed for 4 player co-op every few months and charge $19.95 or so for it. Many of us would buy them.
#10
Posted 25 June 2012 - 07:14 AM
xNightAngelx, on 25 June 2012 - 07:03 AM, said:
Will you have PvE elements on MechWarrior Online?
[PAUL] I may or may not pass out depending on Bryan’s answer to this.
[BRYAN] Not at launch. We're looking at ways to incorporate PVE post launch and withing the framwork of the MWO concept.
In the Q&A1 they've talked about pve being possibly added post launch, with talk from the devs about it I would not rule it out so easy.
Possibru, not yes. Safe to assume it's not going to happen. Lot's of game companies talk to talk but don't do that walk. THERE'S A REASON THERE WAS NO A-10 IN MERCENARIES 2 WORLD IN FLAMES! >:E *mad face*
But yeah, you've kind of sort of beaten me so here's an imaginary hershey's kiss.
#11
Posted 25 June 2012 - 07:29 AM
FactorlanP, on 25 June 2012 - 07:13 AM, said:
They could release a 10 mission campaign designed for 4 player co-op every few months and charge $19.95 or so for it. Many of us would buy them.
I could even see them doing it as a permission purchuse relasing them one, two, or three missions at a time that match with certian events that happened during the clan invasion.
#12
Posted 25 June 2012 - 07:30 AM
xNightAngelx, on 25 June 2012 - 07:03 AM, said:
I think it would a great way to join the community together against a greather threat.
Hmm, i would say cant being clan will make the half players run fire-breathing in the Forum.
But i really would like to see PvE im praying for it. The point i like the most with MW is the story and the best way for telling a story with the feeling your the ruler is in PvE in a campaign.
#13
Posted 25 June 2012 - 07:40 AM
I feel that especially in the community warfare part of it, if you could pay cbills to have a garrison of soldiers/tanks on your captured planet to fight alongside you, that would be very cool
#14
Posted 25 June 2012 - 07:46 AM
I would also pay for a campaign, but if I'm going to pay for a campaign, the in-game benefits of successful completion are going to have to be pretty substantial.
Edited by Kay Wolf, 25 June 2012 - 07:47 AM.
#15
Posted 25 June 2012 - 07:48 AM
Riin Suul, on 25 June 2012 - 07:40 AM, said:
I feel that especially in the community warfare part of it, if you could pay cbills to have a garrison of soldiers/tanks on your captured planet to fight alongside you, that would be very cool
Oooo I could see taking part as a commander roll in a mission and ordering npc tanks/soldiers to attack certian locations, issuing artillary strikes in another, then leading an assult with your lance on prime targets.
#16
Posted 25 June 2012 - 07:48 AM
#17
Posted 25 June 2012 - 02:31 PM
Since MWO was more or less redesigned as an online multiplayer MechWarrior from the older Mechwarrior Reboot project depending on the success of MWO I can see some publishers rethinking investing in bringing out Mechwarrior Reboot from a few years back. However PvE content would be a definite plus to this game when/if it gets released post launch sometime.
#18
Posted 25 June 2012 - 02:53 PM
I know that'd freak me out if I thought I'd gotten the NPC AI pegged and it suddenly got a whole load smarter...
#19
Posted 25 June 2012 - 03:32 PM
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