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Lrms Need To Be Looked At

Metagame Balance Weapons

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#41 Deathlike

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Posted 03 November 2014 - 06:35 PM

View PostFupDup, on 03 November 2014 - 05:45 PM, said:

Smurfys would disagree.


It's been many months since LRMs were touched (well, there was the speed buff, and the shake "reduction").

LRM damage was changed.... a bit more than a year ago:
http://mwomercs.com/...26-04-jun-2013/

Yea.... it's been a long while

#42 Mavairo

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Posted 03 November 2014 - 06:41 PM

The only thing that needs to change about LRMs, is the steering wheel underhive needs to stop sucking like a cheap ****** in a tijuana donkey show.

#43 Mechwarrior Buddah

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Posted 03 November 2014 - 06:53 PM

View PostDeathlike, on 03 November 2014 - 06:35 PM, said:


It's been many months since LRMs were touched (well, there was the speed buff, and the shake "reduction").

LRM damage was changed.... a bit more than a year ago:
http://mwomercs.com/...26-04-jun-2013/

Yea.... it's been a long while


Wish you could put modules on Smurfy's. But I dont think he even plays anymore

#44 Mcgral18

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Posted 03 November 2014 - 06:53 PM

View PostDarkonFullPower, on 03 November 2014 - 05:23 PM, said:


The 10% nerf already happened. LRM's went from 1.1 to 1.0. His 10% post was a joke on them forgeting to remove the temp buff LRM's had.

Do people not read the patch notes anymore?


Bro, do you even Smurfy?

Here's a link:

http://mwo.smurfy-ne...sle_innersphere

#45 Deathlike

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Posted 03 November 2014 - 07:06 PM

View PostMechwarrior Buddah, on 03 November 2014 - 06:53 PM, said:

Wish you could put modules on Smurfy's. But I dont think he even plays anymore


He doesn't.

http://mwomercs.com/...ost__p__3838957

#46 Jack Avery

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Posted 03 November 2014 - 07:13 PM

View PostKain Thul, on 03 November 2014 - 01:53 PM, said:


I'm talking about coming to a complete stop, holding down shift and aiming right at the center of the thing like I always do but then watching them pass right through. This is the first I've heard of them having a "bob" though and I think I have only been able to target them once or twice ever so usually I just line it up and shoot--only seem to have a problem with PPCs missing.


Sorry, a bit late getting back to you. I knew exactly what you were taking about, because it happens to me frequently. I've been there, man! It's just a slight bob, so you don't even really see it, but if you can manage to stand still and keep your crosshairs on it, you will see the range go from some integer value to infinity and back again. It's really a pain to deal with, but I'm not sure I want to ask PGI to nerf the bob.

Then again, Nerf the Bob is such a stupid battlecry it's almost worth it. Almost.

#47 InspectorG

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Posted 03 November 2014 - 07:27 PM

View PostLightfoot, on 03 November 2014 - 02:47 PM, said:

LRMs are not killing anything right now unless you are an LRM60 or something. They are just to wear stuff down in MWO so dropping the damage by 10% will do squat. 90% of players just bring them as back-up and they will always do that.

Here is the fix for LRM spam though. Restore the Gauss Rifle to normal functioning when just one is mounted, meaning, no de-sync. Speed PPCs back up to 1300-1500 mps. With this done players have two things. Weapons to counter LRM boats and weapons that take the place of LRMs in the load-out. Result: LRMs all but disappear because they are junk. Till then, get used to LRMs, nerfing them won't make any difference, they are the only long range weapon in MWO.


Well, shouldnt be an either/or option

LRMs should be viable...as a backup weapon for most mechs, Boating on a select few.
Comp play, as far as ive seen, is too fast paced for LRM

How to 'discourage' it in Puglandia???

The ECM/LRM synergy has to be dealt with. We will see what the incoming Active Probe Buff does.

Damage could be randomized similar to BT: LRM does between 5-20 damage with the median(or mean i forgets) being the most common damage.

^Above could also be done with how other weapons have a damage drop-off over distance...discourage those lazy unwashed slobs from camping in the back of the map reading Harry Potter tapping the fire button with their unclipped big toe while drinking their margaritas listening to Jimmy Buffet.
Force them to keep up with the group-less launcher and ammo for MORE engine...a nerf that helps the team?

Drop ammo counts...LuRMers gonna have to make those shots count (this MAY be the easiest to implement)

10 second cooldown for all LRM launchers and a damage buff to compensate DPS

Penalties for indirect fire: more spread, diluted damage/ Buff for direct LOS fire (i hate LOCK beggers, lazy ham-n-eggers)

Drop the flanking bonus for a LRM hit, should be easy.

Dont get me wrong, i dont mind LRM. I digest dairy well so i can tolerate a bit of cheese...

But i really, eh, dislike, these lazy-back of the map- beyond effective LRM range campers who beg for locks like panhandlers at a campus bus stop only to cry about how bad the team sucked when they get killed late match.

I hope these Scro's die in a cockpit fire caused by a Locust.

#48 Greenjulius

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Posted 03 November 2014 - 07:29 PM

I used to complain until I got Radar Dep. Now I don't. LRMs are fair.

Learn to stay in cover, or close to cover. Bring ECM if you really hate getting LRMed. Bring AMS. Bring something.

You shouldn't complain about something unless you try to counter it first. Just because your play style is sloppy doesn't mean you should penalize an entire weapon system.

I'm seeing a lot of people complain about LRMs when they've never even ran a LRM boat to see what's involved.

Edited by Greenjulius, 03 November 2014 - 07:47 PM.


#49 Some Douche

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Posted 03 November 2014 - 08:12 PM

View PostbobF, on 03 November 2014 - 10:49 AM, said:


I don't want any weapons I don't use in the game.



Yeah we should just remove LRMs.

Then we can all use ballistics 24/7.

#50 Clint Steel

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Posted 03 November 2014 - 08:13 PM

I don't think LRMs are fun, either to play or to play against. They sure do bring the C-Bills though, and if you like LRM Trolling it can be fun in a meta way :P

Posted Image



I imagine this is me in my LRM mech

Edited by Clint Steel, 03 November 2014 - 08:14 PM.


#51 Pjwned

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Posted 03 November 2014 - 08:49 PM

Partly why UAVs are "so good" is because you often see an entire team sitting within 100m of each other, obviously a UAV is going to be pretty nice when that happens.

Partly why people do that is because a number of maps are way too small for 12v12 matches, but the other part is simply people using crappy tactics; I don't see any real need to adjust the UAV itself because of people playing poorly.





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