Johndar, on 03 November 2014 - 08:38 PM, said:
What do you use to animate? Also, Keep up the good work!
I utilize Photoshop for the backgrounds and ToonBoom Animate Pro to do the bulk of the raw animation, then I bring it into Sony Vegas 11 for editing, and the final render.
Levi Porphyrogenitus, on 03 November 2014 - 09:00 PM, said:
Long, complicated plots that take place over a collection of short sketches, each with their own self-contained joke but all contributing to the overall storyline.
Also, a King Crab needs to appear at some point.
Stringing episodes together into a larger narrative was certainly one of the original ideas, and it is something that is still on the table but it still very much under concept development.
King Crab will most certainly be appearing. All mechs within the game will make an appearance at some point, it is just a matter of when and where. I still have plenty of Clan content to work through.
ZnSeventeen, on 03 November 2014 - 09:21 PM, said:
Can we give the poor Cicada hugs?
But really, what mechs do you most like drawing?
Ooh, that is a toughy. Alex Iglesias has done a fantastic job of reinventing the older designs to look more visually dynamic and interesting. While some chassis designs are more enjoyable and challenging to draw than these, my favorites would be; Atlas, Dragon, Timber Wolf, Mad Dog, and Uziel. …...(and Elementals)
Keira RAVEN McKenna, on 03 November 2014 - 09:50 PM, said:
If a Timber Wolf can howl, you can bet a small fortune of C-bills on seeing a rabid Mad Dog in the future.
Almighty Mania, on 04 November 2014 - 02:13 PM, said:
please don't leave an episode / story arc on a cliffhanger and make us wait ages for the conclusion,
I don't mean to complain, it's just your content was so good, and it was torture not knowing when or if the next episode was coming out
No worries Almighty Mania, this is a very well deserved criticism. A waiting period of a little over a year or so is indeed far too long a wait. My desire to rectify that issue as quickly as I was able to is why this episode's pacing is a tad on the fast side, it is something I regret but future episodes will be more carefully structured.
Now that Episode 6 is officially released, and many have had a chance to see it, I would like to ask for feedback about the style changes. Pacing of the episode aside, I had attempted to cram more detail into the individual frames. Now this did slow down the animation process a bit, but it is far and away the best looking ASN episode yet. While my skills will steadily improve and I will learn tricks to create animations faster, a big question I would like to ask is;
Would you guys like to see more detailed animation, along the lines of Episode 6, with slightly longer wait times, or would you rather simplified animation that is quicker to produce (previous episodes)?
Perhaps a happy middle ground is the answer, and I am still actively experimenting with different methods.. But I would love to hear what everyone else thinks.
Thank you so much for the wonderful support everyone!