CycKath, on 04 November 2014 - 09:04 PM, said:
000 is the default "classic" variant and thus like the reward model too Founder/Phoenix/Invasion style, 0000 has to imply hardpoint inflation/restrictions to separate it from the 000 and the reset of the variants are out on timeline reasons (Remaining SLDF variants are Royals and virtually unknown/unavailable to everybody and Clanbuster is 3052/Battle of Tukayyid.
Enforcer shows PGI aren't oppose to inventing variants, making it less assured they will breach timeline for a third variant. Problem is what would they come up with if so...
I'm guessing the KGC-0000 and KGC-001 for sure because those are the two that variants are actually in timeline (KGC-001 appears in the TRO 3050 Upgrade) after that the question is what variants provide some distinctiveness from the above. Unlike the Enforcer they actually have several viable options. Frankly I wouldn't put it past PGI to give us the KGC-0000 while calling it a KGC-000. (kind of like what they did with the Daishi's A Config)
Hypothetical hard point distribution...
KGC-000 / 0000
Stock Loadout: 2x AC20, LL, LRM 15
Minimum Hardpoints: 2 B (LA, RA), 1 E (RT) 1 M (LT)
KGC-010
Stock Loadout: 2x LB 10X 2x PPC 2x SRM 6
Minimum Hardpoints: 2 B (LA, RA), 2 E (LT, RT) 2 M (LT, RT)
KGC-001
Stock Loadout: 2x Gauss, 2x SSRM2, LPL, LRM 15
Minimum Hardpoints: 2 B (LA, RA), 1 E (RT) 3 M (2 LT, 1 RT)
Give the the 000 / 0000 an additional ballistic in each arm and you've got a standard of 6 HP across the board with a Missile boat, a Ballistic Boat, and a symmetrical "all-rounder".
Edited by HlynkaCG, 04 November 2014 - 10:03 PM.