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Lrm Whiners


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#21 Mechwarrior Buddah

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Posted 04 November 2014 - 11:26 AM

View PostKraftySOT, on 04 November 2014 - 11:25 AM, said:

Or uses them. Like no one uses them in the TT. Thats fine. Who cares? LRMs are the easiest to use, thus most attractive weapon system, thus should be the least useful.

Niche use if any.

And yeah im good with MRMs.


I have a much better idea, lets use your idea on every weapon.

If its better for LRMs itll be better for everything else right?

#22 Mothykins

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Posted 04 November 2014 - 11:28 AM

View PostKraftySOT, on 04 November 2014 - 11:23 AM, said:

Frankly every LRM shot taken in the TT, has a 50% chance of doing nothing, on average, and if it hits, only has a 50% average change of hitting with half its missiles.

An LRM20, generally wont do more than 40 points of damage with a ton of ammo.

Replicate that in MWO...and then no one whines about LRMs anymore.

Uuuuuh... Hit rates for even good LRM players are around 40% This has been gone over quite a few times, actually.

Generally LRM deaths are caused by MASS boating on the other team, and unfortunate placement on their targets end.

Like, the last few times LRMS have taken me out, There had to have been six or so LRM carrier on the opposing team.

Edited by Cavale, 04 November 2014 - 11:29 AM.


#23 DONTOR

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Posted 04 November 2014 - 11:28 AM

I think LRMs are the most Boring thing in this game bar none. I like it when they get nerfed, not because they kill me or cause me any grief, but just so people will use them less.

#24 KraftySOT

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Posted 04 November 2014 - 11:28 AM

View PostMechwarrior Buddah, on 04 November 2014 - 11:25 AM, said:


Or uses them

Hey I have an idea, lets do that for every weapon in the game.


Nah, surprisingly, even though its a hated feature, ghost heat has pretty much equalized all the other weapons. You hear people whine about Dual Gauss, whens the last time you heard an AC/2, Dakka, or Splat whine?

Splat is far, far more effective than LRMs, yet no one whines about them. Theres maybe one post a year about SRM damage not being canon, yet those things blow up faces.

Why?

SRMs are challenging to use. LRMs arent. Theyre hated because theyre an easy go to for noobs. If you play flight sims, its the spitfire. You get people whining about that because its such an obvious noobcycle. Get in, do good. Not much challenge provided.

LRMs SHOULD be the bottom of the barrel. It leads to far less frustration. Always make the noobs work for it. Challenge the lowest common denominator. Its what made the TT so successful.

Edited by KraftySOT, 04 November 2014 - 11:29 AM.


#25 DONTOR

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Posted 04 November 2014 - 11:29 AM

View PostEns, on 04 November 2014 - 11:25 AM, said:

0.1 / missile is a very big deal....... 8[

So is ECM being negated by BAP at 360 meters...

#26 Mechwarrior Buddah

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Posted 04 November 2014 - 11:29 AM

View PostCavale, on 04 November 2014 - 11:28 AM, said:

Uuuuuh... Hit rates for even good LRM players are around 40% This has been gone over quite a few times, actually.

Generally LRM deaths are caused by MASS boating on the other team, and unfortunate placement on their targets end.

Like, the last few times LRMS have taken me out, There had to have been six or some LRM carrier on the opposing team.


I like his idea, especially if its put into effect for every weapon in the game.

#27 Mystere

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Posted 04 November 2014 - 11:29 AM

View PostMonkey Lover, on 04 November 2014 - 11:17 AM, said:


I know i didn't help the lrm problem. one of my favorite things to do was strip off all the armor on a summoner put on 100 lrms and rain death on someone in the open :P Then see them post on the forum 10 minutes later about how "this needs to be fixed"




Mine is to put 5 LRM5s, 1 NARC, and 1 TAG on my Rabid Dog and find suitable prey. The tears are usually delicious. <maniacal :lol: :lol: :lol:>

#28 Carrioncrows

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Posted 04 November 2014 - 11:29 AM

View PostMechwarrior Buddah, on 04 November 2014 - 11:22 AM, said:


Will you be happy when you get star trek style shields to stop the bad ppl from harming you?



ah removed you mean. Learn to play the ******* GAME "properly" instead of crying.

Ah what am I saying, noone does that


Actually once they are fixed properly I think they should be buffed significantly. But that's for another post, or one of the other hundreds of them laying around.

#29 Mechwarrior Buddah

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Posted 04 November 2014 - 11:30 AM

View PostKraftySOT, on 04 November 2014 - 11:28 AM, said:


Nah, surprisingly, even though its a hated feature, ghost heat has pretty much equalized all the other weapons. You hear people whine about Dual Gauss


except thats not affected by Ghost heat lol

I see more splat stormcrows than any one other mech in the game lol

#30 Sarlic

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Posted 04 November 2014 - 11:30 AM

Is the AMS reward ingame?

#31 KraftySOT

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Posted 04 November 2014 - 11:30 AM

And if you do it for all the weapons, the LRM then reigns supreme again. The other weapons are scary balanced right now, with still ballistics being slightly better (less ammo per ton would help that) than everything else due to the nature of their design.

LRMs should come in just under small lasers and MGs.

#32 Water Bear

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Posted 04 November 2014 - 11:31 AM

LRMs are probably supposed to be support weapons, intended to soften up targets, force opponents to change position, and reward light mechs for a job of spotting well done.

The reason IS LRMs have a minimum range of 180 meters is probably exactly to prevent them from being a primary weapon; LRM damage is really nice at long range, but you are supposed to die if your opponent closes.

Conversely if your opponent brings a lot of heavy LRM mechs to the game, then your goal should be to get close to those mechs ASAP. If you don't you receive rain, if you do you eat them for lunch like they're made of paper mache.

Clan LRMs have always been a bit broken because they just weigh too little. Honestly the 100 LRM summoner seems pretty perverse to me. But I think the DPS of clan mechs in general is pretty perverse so I don't know what to say about that constructively.

#33 Shalune

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Posted 04 November 2014 - 11:32 AM

View PostDONTOR, on 04 November 2014 - 11:28 AM, said:

I think LRMs are the most Boring thing in this game bar none. I like it when they get nerfed, not because they kill me or cause me any grief, but just so people will use them less.

You are why the devs need to stop listening to the community. People complain about things without knowing or properly identifying why. So instead of threads piling up about LRMs being unfun mechanically and needing redesign we get everyone asking to nerf them.

#34 KraftySOT

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Posted 04 November 2014 - 11:33 AM

View PostMechwarrior Buddah, on 04 November 2014 - 11:30 AM, said:


except thats not affected by Ghost heat lol

I see more splat stormcrows than any one other mech in the game lol


No im saying, that all the weapons other than dual gauss, which are, seem quite balanced. Medium lasers, large lasers, ppcs, acs, pulses, etc, all seem to have around the same level of use. Instead of like before, you saw nothing but PPC boats, the nothing but AC boats, then LRM boat lrmaggedons. Now you see 8 different builds, all viable, and 4 LRM boats.

What you want is 1 LRM boat, if at all, and 11 different viable builds. Maybe two medium lasers boats, or two srm boats, whatever.

Seeing 4-5 LRM boats in every game is a sure sign theyre too effective. Otherwise no one would take them. And ... no one should take them.

Especially not LRM5 boats...thats just bad game balancing right there.

#35 Mercules

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Posted 04 November 2014 - 11:33 AM

View PostKraftySOT, on 04 November 2014 - 11:19 AM, said:

Its because they arent a viable weapon in the TT. Get an LRM carrier with 5 LRM20s in megamek, see how that does against...anything...


Use them all the time. Apparently you haven't. The normal LRM Carrier has 3 LRM 20s while the Heavy LRM Carrier has 4 LRM20s. Again your lack of basic knowledge about Battletech LRMs negates your complaints about them.

#36 Mechwarrior Buddah

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Posted 04 November 2014 - 11:34 AM

Hey the main reason Ive been using LRMs lately isnt even the damage or anything that they do; Ive shattered my right elbow a number of times and have had 6 surgeries on it over the past 4 years. I have a lesion on my Ulnar nerve and tomorrow am having my elbow replaced.

Now if youve never broken the elbow Im betting you dont realize quite how painful moving your wrist is when the elbow is damaged (because all the muscle impulses go through the elbow). Using the LRM doesnt require high wrist movement and until they finally FIX my elbow is really the only way I can PLAY this game.

Remove that and I cant play without blackouts in matches.

#37 KraftySOT

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Posted 04 November 2014 - 11:35 AM

And LRMs never force you to change position. If anything LRMs main use in Battletech is dropping Thunder land mines so the mech youre shooting at CANT move.

You never DIDNT MOVE in Battletech. You get harder to hit the faster you move. Why on earth would you ever sit still.

Thats the main problem with MWO that it doesnt replicate well. MWO is sitzkrieg and battletech is blitzkrieg.

No one just sits there behind partial cover not moving in Battletech, thats how you die. You want to constantly be moving. LRMs doesnt do that at all.

LRMs are a delivery system, a way to cause crits on mechs that are stripped of armor, and for killing turrets, or harassing assault mechs that cant get into their own optimum range.

#38 Moomtazz

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Posted 04 November 2014 - 11:35 AM

View PostDONTOR, on 04 November 2014 - 11:28 AM, said:

I think LRMs are the most Boring thing in this game bar none. I like it when they get nerfed, not because they kill me or cause me any grief, but just so people will use them less.


I feel the same way. It pains me to see a primarily LRM boat pilot because I wonder how much better they could be if they just took the time to learn to aim with direct fire weapons.

#39 Mechwarrior Buddah

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Posted 04 November 2014 - 11:35 AM

View PostShalune, on 04 November 2014 - 11:32 AM, said:

You are why the devs need to stop listening to the community. People complain about things without knowing or properly identifying why. So instead of threads piling up about LRMs being unfun mechanically and needing redesign we get everyone asking to nerf them.


Most of the anti LRM ppl here are why they need to stop listening to us imo.

Because those people they listen to above all others. I get the feeling that the devs used to play TT and hated LRMs there as well. Would explain a lot.

http://mwomercs.com/...ley-bryan-ekman

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MWO: How much of the table-top have you played? How do you convert that experience to a digital video game? (or do you at all?)


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[PAUL] To be honest, only a few hours. It was enough to get the intricacies of the play style down while Bryan and Dave cheated me and took out my Hunchback so I rage quit and never played again. It was however an enjoyable time and we made sure everyone on the team experienced it.


Im betting he died to LRMs

Edited by Mechwarrior Buddah, 04 November 2014 - 11:37 AM.


#40 KraftySOT

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Posted 04 November 2014 - 11:37 AM

View PostMercules, on 04 November 2014 - 11:33 AM, said:


Use them all the time. Apparently you haven't. The normal LRM Carrier has 3 LRM 20s while the Heavy LRM Carrier has 4 LRM20s. Again your lack of basic knowledge about Battletech LRMs negates your complaints about them.


4...5...its insignificant. Bring 12 archers.

You got megamek? The fastest way to test this is to play an MWO style game, we'll use Caustic since its actually a Battletech mapsheet, and do a 12 on 12.

See how useful LRMs are :P

Im taking 12 jumping pulsing wolverines.





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