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Lrm Whiners


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#41 Mechwarrior Buddah

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Posted 04 November 2014 - 11:38 AM

View PostMercules, on 04 November 2014 - 11:33 AM, said:


Use them all the time. Apparently you haven't. The normal LRM Carrier has 3 LRM 20s while the Heavy LRM Carrier has 4 LRM20s. Again your lack of basic knowledge about Battletech LRMs negates your complaints about them.


I think thats the real problem with the anti-LRM crowd. They get hit by them but they never USE them

#42 Shalune

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Posted 04 November 2014 - 11:38 AM

View PostMechwarrior Buddah, on 04 November 2014 - 11:35 AM, said:


Most of the anti LRM ppl here are why they need to stop listening to us imo.

Because those people they listen to above all others. I get the feeling that the devs used to play TT and hated LRMs there as well. Would explain a lot.

I never got to play the TT. Were cLPL blatantly overpowered there too?

#43 Mechwarrior Buddah

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Posted 04 November 2014 - 11:38 AM

View PostKraftySOT, on 04 November 2014 - 11:35 AM, said:

And LRMs never force you to change position. If anything LRMs main use in Battletech is dropping Thunder land mines so the mech youre shooting at CANT move.



Obviously you dont use them.

Hey I was right

#44 mogs01gt

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Posted 04 November 2014 - 11:39 AM

View PostMoomtazz, on 04 November 2014 - 11:35 AM, said:

I feel the same way. It pains me to see a primarily LRM boat pilot because I wonder how much better they could be if they just took the time to learn to aim with direct fire weapons.

not all mechs are designed to use PP weapons. Are you saying everyone should use the same mech type?

#45 Mechwarrior Buddah

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Posted 04 November 2014 - 11:39 AM

View PostShalune, on 04 November 2014 - 11:38 AM, said:

I never got to play the TT. Were cLPL blatantly overpowered there too?


I dont remember anything being "blatantly overpowered" there

#46 MoonfireSpam

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Posted 04 November 2014 - 11:41 AM

Looks good to me. I have a hard time supporting a "no risk, no aim required, no LoS" weapon that encourages the "hide in a corner" solo queue meta.

#47 KraftySOT

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Posted 04 November 2014 - 11:41 AM

Its not about hating LRMs its about them being basically useless, and the fact that theyre supposed to be basically useless.

I dont think the devs played much TT at all..I think they were looking at "roles" and decided "missile support" is a valid role, because of things like the LRM carrier, the Archer, the Catapult, etc. Super popular Timberwolves have them, they must be a vital role.

When infact the meta in battletech revolves around medium lasers, hexes moved, jump jets, and pulse lasers.

So instead of relegating LRMs to their almost useless role they had in every other Mechwarrior game, save the laggy NBT where they were the only way to do damage wth a bad connection, they were "buffed" to be really useful and actiony to fulfill that "role".

What then happened was predictable. Everyone used them. To the point that there were lrmaggedons. Now theyre slowly be relegated back to the obscure, where they belong.

#48 KraftySOT

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Posted 04 November 2014 - 11:45 AM

View PostMechwarrior Buddah, on 04 November 2014 - 11:38 AM, said:


Obviously you dont use them.

Hey I was right


Unless ive been implanted memories of the last 20 years....you never stop moving in battletech. The entire goal is to get a higher to hit to be hit, than it takes to hit. You always want to move so you have a +3 to hit, at the least. LRMs arent a way to get you to "move" since youre already always moving to stack to hits.

You guys never actually played the TT did you? You just sorta learned the rules from hear say and maybe played megamek a few times.

There arent LRMs in tournaments. No one uses these things. Theyre useless in almost every case but f youre playing through scenarios with your friends. Maybe noobs in their garage over some beers are using LRMs, thats fine...but competitively, theyre useless.

You should have had medium lasers.

In 3025 theyre even more of a joke since everything devolves into a kick fest where your lrms will never hit, anyways.

#49 Lightfoot

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Posted 04 November 2014 - 11:45 AM

They will get my LRMs when they remove them from the game. Until then they are my long range weapon, the only one that still works on a non-uber mech like the 2xGauss Jags and DWFs.

#50 DasaDevil

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Posted 04 November 2014 - 11:45 AM

When I can look up and see literally 7-8 different streams of LRMs coming at me from halfway across the map, there is an issue. Glad this was addressed to some degree.

#51 KraftySOT

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Posted 04 November 2014 - 11:46 AM

The archer, for example...the "uber missile boat" has 10 heat sinks, and 2 LRM20s.

Thats completely and utterly unusable.

#52 Mechwarrior Buddah

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Posted 04 November 2014 - 11:48 AM

View PostKraftySOT, on 04 November 2014 - 11:46 AM, said:

The archer, for example...the "uber missile boat" has 10 heat sinks, and 2 LRM20s.

Thats completely and utterly unusable.


all TT mechs are unusable in this game

Or are we no longer talking about LRMs in MWO because I am

Edited by Mechwarrior Buddah, 04 November 2014 - 11:48 AM.


#53 KraftySOT

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Posted 04 November 2014 - 11:50 AM

And frankly I dont know why im arguing with you. Its clear that theyre continually being nerfed into obscurity.

All is well. Move along.

View PostMechwarrior Buddah, on 04 November 2014 - 11:48 AM, said:


all TT mechs are unusable in this game



BS

Stock Jenners, Hollanders, Hunchbacks, Banshees, Grasshoppers, and the real Wolvie K are all already meta builds. Not to mention things like the King Crab, Direwolf, Avatar, Sumner, etc are viable. Then theres knock off variants, like the 12 MG Rattler (Atlas) that would clearly do hilariously well here.

#54 Mechwarrior Buddah

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Posted 04 November 2014 - 11:50 AM

View PostKraftySOT, on 04 November 2014 - 11:48 AM, said:

And frankly I dont know why im arguing with you. Its clear that theyre continually being nerfed into obscurity.

All is well. Move along.


Sorry if you havent been here since CB, I have

#55 Moomtazz

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Posted 04 November 2014 - 11:50 AM

View Postmogs01gt, on 04 November 2014 - 11:39 AM, said:

not all mechs are designed to use PP weapons. Are you saying everyone should use the same mech type?


No. I'm saying those who rely on LRM boating are stunting their development as players. The ability of multiple LRM mechs to focus fire an enemy mech by simply hitting R coupled with LRM boats is what makes them so annoying.

I am all for LRMs mixed into builds but not boated. LRM boating is bad for the game.

I know you have all been in matches where your team has 3-4 LRM boats. They hang back indirect firing the whole game but they are pretty crummy and keep firing at targets behind cover while their missiles hit the hillside. You are in the with the rest of your team brawling and get run over. Now you get to watch as these helpless LRM boats get walk around in circles like lost puppies before getting swarmed by the enemy.

On the other hand if you get 3-4 LRM boats who arent total morons (no offense to morons), then they will use the lockon focus firing system (uhh "R") and can melt an enemy in a volley or two.

It's a broken weapon system.

#56 KraftySOT

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Posted 04 November 2014 - 11:53 AM

Every meta build, already exists in the TT. Every Dual Gauss, 4 UAC5s, 4 ERPPC, 8 medium pulse, 8 small laser, LRM horde, build you can think of. Already exists as a stock build for something.

I certainly remember the LRMaggedons.

While this isnt it. Its still too prevalent. We'll see another "I feel LRMs are 10% to much" Russ tweets in two months and theyll be nerfed again.

Good.

All is well.

#57 DONTOR

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Posted 04 November 2014 - 11:54 AM

View Postmogs01gt, on 04 November 2014 - 11:39 AM, said:

not all mechs are designed to use PP weapons. Are you saying everyone should use the same mech type?

Thats not at all what he's saying.

#58 Appogee

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Posted 04 November 2014 - 11:55 AM

LRMs aren't the problem. Remote locking, using shared targeting, when used by multiple boats, is the problem. Fix the remote locking issue, and it won't even matter if there are multiple LRM boats in the game.

BTW I use LRMs regularly, so I know how easy it is to farm using remote locks. I have no vested interest in making LRMs harder, I'd just to see the game as optimally balanced as possible.

#59 H I A S

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Posted 04 November 2014 - 11:58 AM

Buff Nerf Buff Nerf a nerverending Story and the Mechanic of LRM still ****.

#60 Almond Brown

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Posted 04 November 2014 - 11:59 AM

View PostMechwarrior Buddah, on 04 November 2014 - 11:14 AM, said:


Yah like I said, re-nerfing the most nerfed weapon in the entire game

Because as Ive said hundreds of times, the population of this game can never abide LRMs as a viable weapon. They dont know how to cope with them and refuse to learn to get around them by playing means.

Hell why should they when they can just cry here and get the devs to nerf them again? Its worked in the past time and time again.


Well to be fair, Narc and Tag bonuses, for any weapon, was a BUG and has been corrected. Flanking is bad with indirect fire so a compromise. ;)

The 1.1 to 1.0 change will make little difference to those who complain about the Steel Rain of Death they so love to hate. ;)





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