Xtrekker, on 04 November 2014 - 10:05 PM, said:
This is probably the only well-thought-out argument for greater TAG rewards that I've read. There is the information provided to your team. Just curious though...doesn't targeting with TAG open the spotting bonus?
On an unrelated note, I can't seem to figure TAG out...hardly ever ran it before, but ran it recently because it seemed to double my earnings somehow. I still have a hell of a time targeting a mech that doesn't want to be targeted or doesn't want his friends targeted, even running both TAG and BAP. I know there's some mechanic here that I've missed.
The spotting assist is open to anyone and really finicky. It's about having LoS to the mech you have targeted that an LRM user is locked onto and is hitting with LRMs. There is more to it but is seems really inconsistent, not ticking when it should and ticking off when it without a doubt shouldn't.
TAG is a different beast. The effect it puts on an enemy mech negates the benefit of ECM on that mech as well as enhances the lock on time and effectiveness of LRMs used against that target. There are also rewards tied to TAG usage as of late, though these have recently been changes to only give bonuses on LRMs instead of any damage dealt. For these reasons TAG'd targets often become the focus for your team and attract more of your teammates.
The importance of NARC is that it is a front loaded information tool rather than a duration information tool. With TAG you need to keep it on target the entire time for it to be effective. NARC is like an AC hit that instead of damage gives the position and facing of the enemy as well as allows targeting and locks on that target without anyone having any LoS. Information on the exact positioning and facing of the enemy is important to me when I am in something more mobile as it gives me the nearest angle I can approach that enemy and not be under fire.
Information lets you further exploit poor positioning.
Edit: You might have meant the Scouting rewards. Sad part is that is only rewarded to the first mech that targets said enemy. It's 2000 cbills that can only be earned 12 times across the entire friendly team.
Edited by SuckyJack, 05 November 2014 - 12:04 AM.