Bigbacon, on 04 November 2014 - 01:00 PM, said:
I'm sorry...I am enjoying them but they are just SO stupidly over powered it isn't funny...
You've also brought back jump sniping.....just different mechs doing it now.
Respectfully disagree as many have said. Each mech has a different flavor that it caters to now. Increases battlefield variety is going to increase and you will see a more diverse and balanced assembly of teams of mechs.
Arn0ldSchwarzenegger, on 04 November 2014 - 01:26 PM, said:
Look at all the different mechs on the battlefield. Something tells me you just need to learn to adapt.
This patch is the best I have ever seen.
QUOTE FOR TRUTH
MGA121285, on 04 November 2014 - 02:09 PM, said:
Quirks are not stupid, they are just strange... For example - HGN-P got LL quirk when there are no LL by lore and stock loadout. And even more - its useless for that mech for some reason, But no PPC quirk. WTF? VTRs got no quirks now, or its just a bug? DRG-5N got ac2 quirk?! Realy!? Have you ever try that with 2xAC2?! Looks like no, coz 2xAC2 is 1)too heavy 2)too hot 3)just worse then 2xUAC5... I can continye but realy - lets hope that those quirks are here just as a placeholders and will be tuned, other way they should not be there at all.
P.S. make equipment quirks - jj, ecm, bap - they all need urs love too...
P.P.S. as for me, all HGNs quirks need to be re-balanced, and we should not see quirks for directly named weapon for most mechs, only few excaptions like HBK-G etc. IMHO.
P.P.P.S. ofc i will live with that if it will not be changed, but realy - is it fine to balance mechs around 1-2-3 luadout concept?... dont think so...
Maybe it is to do with the fact that with 3 ballistic slots, you have the choice of running 3 x AC2's or 3 x MG's and not much else, IF you want to combine ballistics with anything else and be effective. I myself have been enjoying a 2 x AC2 and 2 x ER LL build on my 5N today.
Damien Tokala, on 04 November 2014 - 02:16 PM, said:
they need to be rolled back, or dialed down by 80%
No, no they don't. It hasn't even been 24 hours. Give it time to actually have an effect on the metagame before you ask for that sharp of a change.
Telmasa, on 04 November 2014 - 02:58 PM, said:
This just goes to show, no matter how well-implemented a good change is, SOMEONE is going to complain about it.
QFT
drinniol, on 04 November 2014 - 03:11 PM, said:
So the Timberwolf is no longer an insta-choice and IS mechs are no longer 90% useless, and OP thinks this is a bad path to take...?
Apparently... people will always find a way to complain about something nice.
Celtic Warrior, on 04 November 2014 - 03:24 PM, said:
Why didn't the Griffin receive that same quirks as the Wolverine.
GRF-3M
SRM/4 Range +5%
Missile Weapon Range +5%
Torso Yaw Speed +10%
WVR-7K
SRM/6 Range +10%
Missile Weapon Range +10%
SRM/6 Cooldown +10%
Missile Weapon Cooldown +10%
Energy Weapon Range +12.5%
Torso Yaw Speed +25%
Aren't they the same variant type but different mech? Seems the Wolverine was buffed quite a bit more, just wondering.
Maybe because then they would be identical mechs on the battlefield and therefore would not be as unique anymore.