Quirks Are Ridiculously Stupid....
#61
Posted 05 November 2014 - 05:40 AM
#62
Posted 05 November 2014 - 05:46 AM
#63
Posted 05 November 2014 - 05:56 AM
MGA121285, on 04 November 2014 - 02:09 PM, said:
Agreed!
Quote
I would prefer to see less weapon specialization without the loss of role warfare. I'll admit this is easier said than done. More equipment quirks may be the key.
Edited by StalaggtIKE, 05 November 2014 - 05:56 AM.
#64
Posted 05 November 2014 - 06:17 AM
No specific Flamers quirk for FIRESTARTER?
But ballistic quirks for the K2 (no specific ppc quirk...).
and LL quirks the Cicada 3M (no specific UAC5 quirk).
Do we really need more Dual big guns and ECM snipers on the battlefield.
Oh yeah competitive players choice...
#65
Posted 05 November 2014 - 06:17 AM
Poptimus Rhyme, on 05 November 2014 - 04:48 AM, said:
To invoke Godwins law, you sir are the type to sit around and wonder where all your neighbors have gone and what that weird smell from the nearby factory camps are...
DUDE!!! jokes about godwins aside you did not just equate MWO development with of all things the Holocaust!!!
Your profile has you in your 30s please for all that is tasteful reign it in a little!!!!
#66
Posted 05 November 2014 - 06:17 AM
I did not $$ up for clan packs or the IS packs. Mainly because of a bad exsperance with Hero mech purchases. But i see it as a slap in the face to people who did. If you need to "re balance" mach ups (because you want IS to win more) stop tonnage mach ups and move to a CBill based mach up / win system with handicaps if needed .12 vs 10 is fair if both sides = cost. Economic victory is still very much part of battle planning and victory. As far as the energy re balance why not take off the ghost heat (which you added) before tinkering with the base weapons themselves then re balance as needed. To much of this game is being balanced around the Ball of death mentality.
Altering the fabric of the MWO universe can cause a cataclysm which sucks large numbers players to another universe. This is just one more small rip adding to it all.
#67
Posted 05 November 2014 - 06:25 AM
#68
Posted 05 November 2014 - 06:35 AM
There not supposed to. How many years behind are they. The flexibility and customization is a much larger strength. I dont see clans being give flexibility like IS. So yes seriously dude.
#69
Posted 05 November 2014 - 06:59 AM
What they should have done was take out ghost heat acrossed the board. and if they wanted to add quirks like they did add some to both clan and IS.
YOU CAN'T WIN THE POWER STRUGGLE GAME SO IF YOU GIVE ONE SIDE QUIRKS YOU BETTER GIVE THE OTHER SIDE QUIRKS OR SOME ONE IS ALWAYS GOING TO BE PISSED OFF ESPECIALLY IF THEY HAVE PAYED REAL MONEY FOR SOME OF THE STUFF.
#70
Posted 05 November 2014 - 07:01 AM
I admit I had been a bit spoiled being able to play my Dire Wolf any way I pleased and wreck face up to this point.
I now humbly remind myself that playing my dire as a giant brawler was doing nothing but allow enemy players to now exploit the mech's weaknesses.
So with this in mind, I will log on later, take a long look at my mech and figure out what role I should be filling that plays on its strengths while minimizing chances to exploit its weaknesses.
Long story short, for those like myself that had gotten a fat ego. This patch was needed as it now makes me realize that I am not invincinle against is mechs and to think about my mechs before I just throw whatever on them and expect to just auto-win.
Signed a former self-entitled mindset now humbled clan player.
#71
Posted 05 November 2014 - 07:23 AM
I salute you good Sir Shiverwolf!
o7
#72
Posted 05 November 2014 - 07:45 AM
Volcan, on 05 November 2014 - 06:17 AM, said:
<snip>
Watch Dev Blog 9. It answers this. You may not like it and I may not like it, but PGI made a choice. A reasonable choice IMO. Perhaps not the best choice, but I understand it considering all the factors involved.
Doc Shmol, on 05 November 2014 - 06:17 AM, said:
No specific Flamers quirk for FIRESTARTER?
But ballistic quirks for the K2 (no specific ppc quirk...).
and LL quirks the Cicada 3M (no specific UAC5 quirk).
Do we really need more Dual big guns and ECM snipers on the battlefield.
Oh yeah competitive players choice...
Watch Dev blog 9.
Again, PGI had to make some compromise choices based upon multiple factors. Some mechs got stock based quirks, some got 'role' based quirks. (roles being brawler, skirmisher, support to PGI).
I still think the K2 needs PPC quirks, and will stand by that forever. But other mechs, meh. You seriously want to give the firestarter FLAMER buffs? ::eye roll::
#73
Posted 05 November 2014 - 08:40 AM
I've got 60+IS and 22 Clan mechs. I still feel the Clans have the advantage, as they should, but not as unbalanced as it was.
Oh and btw, loving the Ice Ferret!
Edited by Kali Rinpoche, 05 November 2014 - 10:31 AM.
#74
Posted 05 November 2014 - 10:30 AM
#75
Posted 05 November 2014 - 10:43 AM
For probably a year and a half, the community has said things like "add PPC quirks to Awesomes! They were built for PPCs!" and other quirk suggestions. PGI has listened, and now you want to complain. Not everything is going to be "just right" for everybody. This isn't Goldilocks Fairytale Land; there's always going to be a few people that are angry, so PGI has to do what most people will be happy with. And I think it's fair to say most IS pilots are very happy with these changes.
#76
Posted 05 November 2014 - 10:47 AM
thats the main part i noticed since the patch.
the amount of terrible teamplayers increased drastically too.
if i actually won a battle it was because i decided to do stuff with my huginn while the rest butthumped rocks till they were covered in white mass.
#77
Posted 05 November 2014 - 10:52 AM
If all the mechs get quirks to make them better and balaced, why would I buy a new mech where my old mech could do exactly the same?
I buy a new mech because its better, not because I feel like it!!!
But if I can use a mech a bought 2 years ago and still kick everybody's ass whats the point? there are only so many different setups that you can use...
Cheers
#78
Posted 05 November 2014 - 11:17 AM
Edited by Youshallgofo, 05 November 2014 - 11:17 AM.
#79
Posted 05 November 2014 - 11:19 AM
Also i disagree about clans being overpowered. Heads up you would loose but i would say 8 out of ten times two 30 ton light mechs would sloter a DW. 60 tons vs 100 tones. Not so overpowerd then. Dont confuse tactics and Head rushing then crying when you get slapped.
#80
Posted 05 November 2014 - 11:22 AM
I'm tired of this whole, kill everyone as fast as possible, with as little effort as possible game play. It's just not right
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