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Quirks Are Ridiculously Stupid....


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#61 Watchemkillem

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Posted 05 November 2014 - 05:40 AM

Had the most fun playing with IS mechs since Clan mechs dropped. Still some tuning to be done, but this is a good start. Be a little patient. It was just fun to pull out a Dragon and an Orion and do some work without getting 2 shot in the first skirmish. Didn't try an Awesome but I will today.

#62 Jody Von Jedi

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Posted 05 November 2014 - 05:46 AM

I wouldn't worry too much about the quirks in the long run. The Clans are getting their turn next.

#63 StalaggtIKE

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Posted 05 November 2014 - 05:56 AM

View PostMGA121285, on 04 November 2014 - 02:09 PM, said:

P.S. make equipment quirks - jj, ecm, bap - they all need urs love too...

Agreed!

Quote

...we should not see quirks for directly named weapon for most mechs, only few excaptions like HBK-G etc. IMHO.

I would prefer to see less weapon specialization without the loss of role warfare. I'll admit this is easier said than done. More equipment quirks may be the key.

Edited by StalaggtIKE, 05 November 2014 - 05:56 AM.


#64 Charon DOC Stock

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Posted 05 November 2014 - 06:17 AM

No specific TAG/NARC quirks for Raven 3L?
No specific Flamers quirk for FIRESTARTER?

But ballistic quirks for the K2 (no specific ppc quirk...).
and LL quirks the Cicada 3M (no specific UAC5 quirk).
Do we really need more Dual big guns and ECM snipers on the battlefield.

Oh yeah competitive players choice...

#65 Black Rabbit of Inle

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Posted 05 November 2014 - 06:17 AM

View PostPoptimus Rhyme, on 05 November 2014 - 04:48 AM, said:


To invoke Godwins law, you sir are the type to sit around and wonder where all your neighbors have gone and what that weird smell from the nearby factory camps are...



DUDE!!! jokes about godwins aside you did not just equate MWO development with of all things the Holocaust!!!

Your profile has you in your 30s please for all that is tasteful reign it in a little!!!!

#66 Volcan

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Posted 05 November 2014 - 06:17 AM

Ok i have read threw most of the posts here. Few things: Clan tech is the advance version of what you see in the IS. Key word here advanced. What i have seen of the Clan mechs they are shadows of what they should have been from the start. Locked engines, fixed jump jets and poor implementation of Omni tech. Dont even get me started on what they call a clan AC 20. Now IS is getting free tech upgrades. Not just the "Hero" mechs.So every mech is created equal and has value? Just like military hardware, hummm riiiiight. Its the equivalant to trying to make a Modle-T equal to a Formula -1.
I did not $$ up for clan packs or the IS packs. Mainly because of a bad exsperance with Hero mech purchases. But i see it as a slap in the face to people who did. If you need to "re balance" mach ups (because you want IS to win more) stop tonnage mach ups and move to a CBill based mach up / win system with handicaps if needed .12 vs 10 is fair if both sides = cost. Economic victory is still very much part of battle planning and victory. As far as the energy re balance why not take off the ghost heat (which you added) before tinkering with the base weapons themselves then re balance as needed. To much of this game is being balanced around the Ball of death mentality.
Altering the fabric of the MWO universe can cause a cataclysm which sucks large numbers players to another universe. This is just one more small rip adding to it all.

#67 DjPush

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Posted 05 November 2014 - 06:25 AM

Seriously dude? The clan meta was getting real tired. IS weapons still don't over power range and damage of clan weapons.

#68 Volcan

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Posted 05 November 2014 - 06:35 AM

@ DjPush
There not supposed to. How many years behind are they. The flexibility and customization is a much larger strength. I dont see clans being give flexibility like IS. So yes seriously dude.

#69 Clickyclick

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Posted 05 November 2014 - 06:59 AM

There doing what every mmo does messing up putting it nicely. No matter what you do to try to balance power there is always going to be those people wine and cry about every thing and for some reason the mmo listen to these people in stead of the actual player base.

What they should have done was take out ghost heat acrossed the board. and if they wanted to add quirks like they did add some to both clan and IS.

YOU CAN'T WIN THE POWER STRUGGLE GAME SO IF YOU GIVE ONE SIDE QUIRKS YOU BETTER GIVE THE OTHER SIDE QUIRKS OR SOME ONE IS ALWAYS GOING TO BE PISSED OFF ESPECIALLY IF THEY HAVE PAYED REAL MONEY FOR SOME OF THE STUFF.

#70 NetherlightWolf

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Posted 05 November 2014 - 07:01 AM

First off, I would like to apologize for my earlier knee-jerk reaction.

I admit I had been a bit spoiled being able to play my Dire Wolf any way I pleased and wreck face up to this point.

I now humbly remind myself that playing my dire as a giant brawler was doing nothing but allow enemy players to now exploit the mech's weaknesses.

So with this in mind, I will log on later, take a long look at my mech and figure out what role I should be filling that plays on its strengths while minimizing chances to exploit its weaknesses.

Long story short, for those like myself that had gotten a fat ego. This patch was needed as it now makes me realize that I am not invincinle against is mechs and to think about my mechs before I just throw whatever on them and expect to just auto-win.


Signed a former self-entitled mindset now humbled clan player.

#71 DeeSaster

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Posted 05 November 2014 - 07:23 AM

Can a mod please close the thread now? I can't imagine a better way to end it.

I salute you good Sir Shiverwolf!
o7

#72 Sprouticus

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Posted 05 November 2014 - 07:45 AM

View PostVolcan, on 05 November 2014 - 06:17 AM, said:

Ok i have read threw most of the posts here. Few things: Clan tech is the advance version of what you see in the IS. Key word here advanced. What i have seen of the Clan mechs they are shadows of what they should have been from the start.

<snip>




Watch Dev Blog 9. It answers this. You may not like it and I may not like it, but PGI made a choice. A reasonable choice IMO. Perhaps not the best choice, but I understand it considering all the factors involved.

View PostDoc Shmol, on 05 November 2014 - 06:17 AM, said:

No specific TAG/NARC quirks for Raven 3L?
No specific Flamers quirk for FIRESTARTER?

But ballistic quirks for the K2 (no specific ppc quirk...).
and LL quirks the Cicada 3M (no specific UAC5 quirk).
Do we really need more Dual big guns and ECM snipers on the battlefield.

Oh yeah competitive players choice...



Watch Dev blog 9.

Again, PGI had to make some compromise choices based upon multiple factors. Some mechs got stock based quirks, some got 'role' based quirks. (roles being brawler, skirmisher, support to PGI).

I still think the K2 needs PPC quirks, and will stand by that forever. But other mechs, meh. You seriously want to give the firestarter FLAMER buffs? ::eye roll::

#73 Kali Rinpoche

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Posted 05 November 2014 - 08:40 AM

Thank you PGI for the new quirk system. While I know the values will probably be adjusted/tweaked, the free air that has been injected into a lot of my moth balled mechs, had me smiling all night. I am also eager to see what quirks get implemented for Clan mechs. What I think a lot of folks are missing in this thread, is that Clan already had access to a mini quirk system with the targeting computer. They act like a mini-quirk system on their own. Almost every clan mech I own has a TC for the bonuses. My only hope is the Clan ERML gets some love in the clan quirk system. Using more than 4 ERML overheats most builds I have now in a short time frame.

I've got 60+IS and 22 Clan mechs. I still feel the Clans have the advantage, as they should, but not as unbalanced as it was.

Oh and btw, loving the Ice Ferret!

Edited by Kali Rinpoche, 05 November 2014 - 10:31 AM.


#74 Volcan

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Posted 05 November 2014 - 10:30 AM

Thats fair. Drop quirks and give IS targ comps would have been better. Tonage and crits are need for targs as well as C-Bills.

#75 Capt Jester

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Posted 05 November 2014 - 10:43 AM

The way I see it, these quirks aim to make unused 'Mechs viable. How many Dragons do you see these days? I might see 1 in 10 games if it's a good day. A huge CT in a pinpoint meta with the likes of the Direwolf and Warhawk boating massive ACs and lasers is a bad idea. The same goes for Awesomes. Hats off to the brave pilots who took them out pre-patch.

For probably a year and a half, the community has said things like "add PPC quirks to Awesomes! They were built for PPCs!" and other quirk suggestions. PGI has listened, and now you want to complain. Not everything is going to be "just right" for everybody. This isn't Goldilocks Fairytale Land; there's always going to be a few people that are angry, so PGI has to do what most people will be happy with. And I think it's fair to say most IS pilots are very happy with these changes.

#76 Alienized

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Posted 05 November 2014 - 10:47 AM

all i currently see in my battles are camping idiots especially in my team.
thats the main part i noticed since the patch.
the amount of terrible teamplayers increased drastically too.
if i actually won a battle it was because i decided to do stuff with my huginn while the rest butthumped rocks till they were covered in white mass.

#77 Quicks

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Posted 05 November 2014 - 10:52 AM

Why buy new mechs?

If all the mechs get quirks to make them better and balaced, why would I buy a new mech where my old mech could do exactly the same?

I buy a new mech because its better, not because I feel like it!!!

But if I can use a mech a bought 2 years ago and still kick everybody's ass whats the point? there are only so many different setups that you can use...

Cheers

#78 Youshallgofo

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Posted 05 November 2014 - 11:17 AM

Anyone not in favor of all balanced mechs needs to realize, being able to pick the best mech does not make you good at the game. If you can't win a game without an advantage then you don't understand what it means to compete. This isn't supposed to be 100% realistic, it isn't a 1 player game with a story, this is an online competitive game and a lot of people don't play it to simulate the story that revolves around the games universe but rather they only play it because it offers a unique challenge. What makes mwo great is variety. When you have only 3 mechs running the field with the same builds, you lose variety and the game gets boring. We dont want boring games, we want good games.

Edited by Youshallgofo, 05 November 2014 - 11:17 AM.


#79 Volcan

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Posted 05 November 2014 - 11:19 AM

I am not saying quirks were not helpfull on some mechs.Helping Poorly designed mechs is one thing. Adjusting oversize body hit boxes? Great idea!! Adjusting firing archs to reflect a larger mechs hight? Whoot!! Blanket buffs , not good. What was wrong with the spider , raven , atlas, jager ect ect. This was not about readjusting mechs that needed a little help. It was about bringing the IS mechs to clan levels. Before you say the weapons this the weapons that. How may of you play with stock engines that came with you IS mechs? Now think about what it would be like if you did. Look at all the mechs that have jump jets and what they would be like if they were locked. Sorry i wont go on we all know what it would be like. Its about self dezine and flexability.
Also i disagree about clans being overpowered. Heads up you would loose but i would say 8 out of ten times two 30 ton light mechs would sloter a DW. 60 tons vs 100 tones. Not so overpowerd then. Dont confuse tactics and Head rushing then crying when you get slapped.

#80 Damien Tokala

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Posted 05 November 2014 - 11:22 AM

Not everyone wants to be excessively competitive and confined to the meta. I want to use what's fun, and get kills while doing it. Not only use what kills and stomp everyone. I want the matches to last a full time limit down to the last ac round, the last gauss round, where everyone is bleeding and smoking and oozing oil from their lines.

I'm tired of this whole, kill everyone as fast as possible, with as little effort as possible game play. It's just not right





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