Quirks are dumb because just like everything PGI does there is no logic in it.
DDC was for a long time the best and practically the only used Atlas in the game (only ECM assault and only Atlas with 3 missile hardpoints, while still having 2 ballistic ones etc.). So, (disregarding my personal opinion that quirks are dumb), it made sense to give other Atlases more/better quirks, which they did.
Now, lets look at the Banshees. Much like the DDC, BNC-3E was practically the only Banshee used in game, due to obvious 4 ballistic hardpoints and the fact that ballistics are still better that anything other direct fire (thanks PGI for stupid firing rates). Now before all you people come crying that you used your pulse laser Banshee builds on BNC-3S or whatever else, I'm going to tell you that whatever you use in PUG matches to do 6+ kills and 1000+ damage on "how do I drive my gundam" opponents have absolutely zero relevance. Before clan mechs BNC-3E was the best medium-to-long range DPS assault.
Now if you look at the quirks the 3E got ... AC5 exclusive quirks. Really? AC5s were practically the only ballistics used on the 3E to begin with. Whats the point here? Make meta even meta-er? But thats not all, add to that the -10% energy weapon heat generation on 3E, which is more that the -7.5% that the 3M (which has 8 energy hardpoints compared to 3E's 4) got, and which is way more that nothing that the 3S (also with 8 energy hardpoints) got. You introduce quirks that are supposed to improve "bad" mechs and yet you make already better variants of same chassis even better compared to worse ones? Again, what is the point here? And where the heck is logic in this all?
Or take the Awesome. Just how much internal structure are you going to give to that barn to finally make it "valid"? 20? 50? 150? But wait, I ran out into the open in my Spider 5K with quirked ERLL and stood still to snipe and then got blown up instantly. I want more internal structure in my 5K! I mastered my AWS-8R with SRMs during the first week of open beta and I never took SRMs off it. I did 600-900 dmg in PUGs back then and I still did 600-900 dmg in PUGs in it just last week against all the Dire and Timber and whatever else is you think is so OP.
I can keep going, like half of the quirks make no sense. Lazy lame bandaid is still just that, lame. There is no data behind these quirks, no logic and no effort. Some mechs are supposed to be better than others, other mechs are made better by poor design. Do we really need to give them crutches just to supposedly achieve mythical balance for the sake of mythical balance? When R&R was in place you'd think twice before taking your meta-XL mech into a match, just because ... oh yeah ... you are taking a "good" mech, prepare to pay good money if it gets blown up. THAT makes sense. Quirks do not.
I could take an old unquirked Atlas and absolutely wreck any DireWhales face, just because I know how to use the strengths of my mech and the weaknesses of theirs. Atlas OP? Nerf it back? Or I can take a DW instead and take down a full lance of brand new S Atlases just because they decide to stare at me and trade fire with AC20 and medium lasers at 500m range. DireWolf OP? Nerf DW? Contradiction anyone? Same way I can take a Locust and start getting a 1000 dmg matches. Locust OP, right? Right?
Whatever "data" they can say they base their quirks on can only come from the single form of gameplay they observe / care about - PUG matches. And as I've just shown, nothing related to balance can be based on any data coming from PUGs.
Arn0ldSchwarzenegger, on 04 November 2014 - 01:26 PM, said:
Look at all the different mechs on the battlefield. Something tells me you just need to learn to adapt.
This patch is the best I have ever seen.
Its just the first couple days and it'll come down to meta again very soon. Meta might be partially new but there is no way around it.
Edit:grammar.
Edited by PhoenixFire55, 05 November 2014 - 02:31 AM.