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Psa: Equip Ams.

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#121 sycocys

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Posted 23 May 2017 - 07:22 PM

View PostEl Bandito, on 23 May 2017 - 07:07 PM, said:

2. AMS is not just for you, it is also for your teammates. Longer they live, better for you. That rock might be able to hide you, but what of your mates behind you?

2. Well if they are behind me, I'd assume they are also behind the rock I'm running LRMs into.

2b. They should probably also have the nearly free 3-4 points in radar derp because it doesn't make any sense whatsoever to not also have near maximum sensor range.

2c. They should probably also have bap with that sensor range because UAVs are a pain in the *** that tell the enemy where you are and are going without having to be close enough for wallhack.

--
I'm doing my part by providing 1 maximum range bap counter as well as max/near max sensor ranges every time I drop. If they want to spend tonnage on AMS instead of better positioning that's their prerogative.

12 Baps + 12 max sensors has far more effect on map control than 12+ AMS will ever have, especially since everyone shares everyone else's extended sensor range - counters uav ecm and the odd duckling that still uses ecm.

The only time I've ever complained about LRMs being too powerful is when they shot to the moon as well as through all cover. Other than that, they've been extraordinarily under powered because almost every map is designed to be a hard counter to them.

#122 Ultimax

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Posted 23 May 2017 - 07:27 PM

View PostEl Bandito, on 23 May 2017 - 05:08 PM, said:


You just proved how useful it is. MS also did AMS umbrella group and we strolled through Polar and reached the enemy lines without losing a single mech to LRMs, even when the enemy scouts were trying to NARC. Herd immunity and all that. Posted Image


No, I didn't.

It was effective because the tactic was the same, all of the time - on static maps with lanes - where 12 of us were in the original WUBBOLTS limited to 300/400M range all huddled together as we pushed.

It's not exactly rocket science that the aggressors had to push and that we had three main paths to do so (this was when it was called CW and there were only a couple of maps).

On a real map, where more movement is possible? Where zerg rushing the base isn't the actual strategy?

It's still the same waste of tonnage.

Edited by Ultimax, 23 May 2017 - 07:28 PM.


#123 LordNothing

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Posted 23 May 2017 - 09:41 PM

il use it when we get lams

#124 Sorbic

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Posted 24 May 2017 - 04:49 PM

I have to say I was really surprised when I saw "AMS Missile Destroyed 1077"in the rewards (MM) at the end of the match. Even if just 2/3rds would have hit home (I toggle off when it's obvious me/my team won't be hit) that's a lot of mitigated dmg.

#125 DAYLEET

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Posted 24 May 2017 - 05:51 PM

View PostSorbic, on 24 May 2017 - 04:49 PM, said:

I have to say I was really surprised when I saw "AMS Missile Destroyed 1077"in the rewards (MM) at the end of the match. Even if just 2/3rds would have hit home (I toggle off when it's obvious me/my team won't be hit) that's a lot of mitigated dmg.

Thats pretty damn nice, you got paid what for those missile kills?

#126 VanillaG

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Posted 24 May 2017 - 06:20 PM

View PostDAYLEET, on 24 May 2017 - 05:51 PM, said:

Thats pretty damn nice, you got paid what for those missile kills?

No CBills or XP, just match score.

#127 Sorbic

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Posted 24 May 2017 - 09:06 PM

View PostVanillaG, on 24 May 2017 - 06:20 PM, said:

No CBills or XP, just match score.


Yeah as I originally stated it's MM but it shows they've finally taken the biggest step towards giving some monetary/xp rewards. Although I am happy to finally get a breakdown of how many missiles were shot down.

#128 Skanderborg

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Posted 24 May 2017 - 09:50 PM

I try to put AMS on all my mechs , but theirs a lot of clan mechs where the omnipod with AMS severely cripples most builds.

#129 Nammuz

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Posted 24 May 2017 - 09:51 PM

View PostSorbic, on 24 May 2017 - 09:06 PM, said:

Yeah as I originally stated it's MM but it shows they've finally taken the biggest step towards giving some monetary/xp rewards. Although I am happy to finally get a breakdown of how many missiles were shot down.

That is nice. I got reamed by LRMs when I first started playing, which is why the first mech I got was the Raven 3L since that was one of the few mechs with ECM at the time. My general rule is if a mech has an AMS hardpoint, does not have ECM, and is slower than 120kph, I will find a way to mount it. Of course I always PUG in QP, so it's almost always useful. Sometimes I run the iron dome Nova and it's fun to see LRM streams melt, but now to have actual numbers is awesome.

#130 El Bandito

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Posted 24 May 2017 - 10:01 PM

View PostSkanderborg, on 24 May 2017 - 09:50 PM, said:

I try to put AMS on all my mechs , but theirs a lot of clan mechs where the omnipod with AMS severely cripples most builds.


Yes, many Clan omnis have issues when mounting AMS. They can be excused.

#131 MischiefSC

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Posted 25 May 2017 - 12:57 AM

View Postsycocys, on 23 May 2017 - 06:58 PM, said:

But if everyone starts equipping AMS there will be no more LRMs and my extra heat sink won't have to feel lonely sitting in the storage shed.

Also I don't think I've ever had AMS equipped once I removed it from the silly mechs that had it loaded stock, why would I start that silliness now? Is Russ going to start removing rocks and buildings if we don't all have AMS by Thursday?

-- Lastly, radar derp doesn't take up tonnage or even a module slot anymore. So LoL. XD


No, it burns very valuable SP down an otherwise worthless skill tree.

Plus radar derp only works with broken line of sight. AMS always works.

1 ton for AMS. 1 effing ton. It's not like anyone is suggesting you run 2 small lasers and an MG with half a ton of ammo on your Atlas.

Or blow 15+ points on Radar derp. That's fine, happy when people not on my team do it - I love having way more armor and firepower than they do. It helps me get all the potatoes loaded into the car early when I'm farming.

#132 Exilyth

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Posted 25 May 2017 - 02:26 AM

Advanced TT rules let you use AMS/LAMS as an MG/SL with lower range and worse accuracy.
Maybe with a mechanic like that we'd see more (L-)AMS.

#133 Kroete

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Posted 25 May 2017 - 02:31 AM

View PostExilyth, on 25 May 2017 - 02:26 AM, said:

Advanced TT rules let you use AMS/LAMS as an MG/SL with lower range and worse accuracy.
Maybe with a mechanic like that we'd see more (L-)AMS.

AMS usage increase by more then 100% after the patch in most matches.

Hope this will change, it killed by 4x10 dog. :(

Edited by Kroete, 25 May 2017 - 02:32 AM.


#134 sycocys

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Posted 25 May 2017 - 02:31 AM

View PostMischiefSC, on 25 May 2017 - 12:57 AM, said:



Or blow 15+ points on Radar derp. That's fine, happy when people not on my team do it - I love having way more armor and firepower than they do. It helps me get all the potatoes loaded into the car early when I'm farming.


No you spend 3-5 points on radar derp because you should have max sensor range anyhow.

#135 Bandilly

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Posted 25 May 2017 - 02:47 AM

View PostDuncan Jr Fischer, on 05 November 2014 - 01:25 AM, said:

It seems I'm a very dirty person, as I don't sport AMS, like, at all. Used to, but.. it's gone. I know AMS is a good thing, but I just can't find that tonnage for it. AMS seems to screw up every good build on whatever mech. Maybe if you ride assaults, you can find tons for it, I don't and I can't.
Yes, I sometimes get beaten with heavy LRMs, but in such cases I know that AMS wouldn't help much. Anyway, I can recall only about 3 or 4 times when I was LRMurdered, usually even getting narced leaves me beaten, but alive.
I can take aboard BAP or NARC, but can't force myself for AMS somehow. I am sorry =D


Same, it just doesn't fit on the majority of my builds. That being said I run a number of double or triple AMS mechs as well.

#136 Nammuz

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Posted 25 May 2017 - 09:43 AM

View Postsycocys, on 25 May 2017 - 02:31 AM, said:

No you spend 3-5 points on radar derp because you should have max sensor range anyhow.

I'm not sure every sensor range slot is worth it, even if running lrms now that their max range is 1030 something. If the base sensor range is still 800, you get the 25% bonus from the active probe you should have and 1 or 2 slots to take it beyond that. If you do mount AMS the AMS overload things are 2 and 5 points down the survival chain, which is handy. Though if you don't run AMS, ECM, or spend the points on radar derp complaining about lrms is damn silly.

#137 SQW

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Posted 25 May 2017 - 09:40 PM

The people that are complaining about the latest OP Lrmaggeddon should jump in a lrm boat and see just how hard it is to score kills in 2/3 of the maps. Or rather, wonder about the IQ of the people who do end up dying to LRMs and question their life choices.

#138 Silas7

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Posted 25 May 2017 - 10:20 PM

Lrms are balanced I think.

When people need to consider how to defend against an attack it means they are taking the threat seriously.

#139 meteorol

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Posted 26 May 2017 - 02:01 AM

Is AMS overload worth a thing?

#140 El Bandito

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Posted 26 May 2017 - 02:08 AM

View Postmeteorol, on 26 May 2017 - 02:01 AM, said:

Is AMS overload worth a thing?



Very much so if you have AMS. Each node gives you 35% more damage to your AMS, and you can grab them easily if you ever go into Survival tree.





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