

Dead Guys Blaming "the Team"
#121
Posted 05 November 2014 - 11:14 AM
Because someone had to shoot you.
#123
Posted 05 November 2014 - 11:19 AM
SteelKiller, on 05 November 2014 - 10:48 AM, said:
This was funny...had a game the other night. Really good game actually. Came down to me versus a 3L that kept trying to keep my attention away from their base (only to run away when I finally got his armor down) and a lightly damaged SCR-D who was sitting in their base. A couple of dead guys kept telling me to go for the base, and I said it was a lost cause. I went for it anyway, took out a couple of turrets, put some damage on the SCR, but of course died. I said something like "yeah, didn't think so". The reply was that I needed to learn how to play.
You carried hard, SteelKiller. Hard indeed.
#124
Posted 05 November 2014 - 11:22 AM
But you *know* they're going to go saddle because they always do and it's the short route to your base. One or two assaults can stall your whole team long enough for them to cap. Or just circle around and flank.
I'm not sure what the actual smart thing to do would be... lurk in the city near your base? When I've been on a team that tried that it didn't really work.
#125
Posted 05 November 2014 - 11:26 AM
terrycloth, on 05 November 2014 - 11:22 AM, said:
But you *know* they're going to go saddle because they always do and it's the short route to your base. One or two assaults can stall your whole team long enough for them to cap. Or just circle around and flank.
I'm not sure what the actual smart thing to do would be... lurk in the city near your base? When I've been on a team that tried that it didn't really work.
I just drive straight into the tunnel no matter which side I spawn on. Seems that the decisive fight always happens there now since people consider it a LRM free area to move around the mountain and into the base on that side or the saddle.
Edited by Kain Thul, 05 November 2014 - 11:27 AM.
#126
Posted 05 November 2014 - 11:29 AM
#127
Posted 05 November 2014 - 11:30 AM
terrycloth, on 05 November 2014 - 11:22 AM, said:
But you *know* they're going to go saddle because they always do and it's the short route to your base. One or two assaults can stall your whole team long enough for them to cap. Or just circle around and flank.
I'm not sure what the actual smart thing to do would be... lurk in the city near your base? When I've been on a team that tried that it didn't really work.
Hunker down by base and wear down the advanced scouts while keeping far enough away from the saddle to avoid fire from folks sitting there till you can push them back with LRMs, as you have the city for cover.
Yeah, the game would be better served with the bases in the other side of the Valley and at the Peninsula.
#128
Posted 05 November 2014 - 11:30 AM
#130
Posted 05 November 2014 - 11:35 AM
Ecliptor, on 05 November 2014 - 11:30 AM, said:
Many many moons ago I was a beta tester for Ultima Online. If you died you could only speak with OOooooOOOOooo no mater what you typed.
I suspect if PGI did this in MWO people would just spam fill the screen. Might be funny for a while at least
Edited by Tom Sawyer, 05 November 2014 - 11:36 AM.
#131
Posted 05 November 2014 - 11:52 AM
Now that many mechs quirked can be a threat it will be harder for pugs to focus on which one they should kill first.
#132
Posted 05 November 2014 - 12:08 PM
Some gems:
using thermal vision on TT and caustic
firing ghost heat inducing builds repeatedly and shutting down only to power up and do it again
bad LRM boats--you know the type and they are frequently the last ones left alive since they hang out at the back. No backup weapons, don't even hold onto their locks, firing ghost heat inducing missile combinations.
#133
Posted 05 November 2014 - 12:18 PM
Monkey Lover, on 05 November 2014 - 10:10 AM, said:
Over all being in the front is not "leroy" As im sure most the people around here know as i see them slowing down when walking in a line to allow the other players in front. They have no problems playing peek-a-boo from behind me as cover. These are the players who are rewarded and live the longest.
Who said stay in one place?

A good peek-a-boo artist understands the tactic of "scoot and shoot" and knows never to peek from the same spot more than maybe twice...

Kensaisama, on 05 November 2014 - 11:12 AM, said:
Standing in line to play peek-a-boo when the 1st person get cored is almost as frustrating a pilots lining up belly to butt on Mordor's pug-zapper in a single entrance...
I watched an entire team Congo line right up the the entrance and take turns dying... It was mind-numbing.
#134
Posted 05 November 2014 - 12:23 PM
#135
Posted 05 November 2014 - 12:31 PM
Scout Derek, on 05 November 2014 - 10:15 AM, said:
Nah, they just blame the other group(s) on their team.
Edited by Satan n stuff, 05 November 2014 - 12:31 PM.
#136
Posted 05 November 2014 - 12:37 PM
For instance, the upper city base @ River City is a great camping location. The only time a team loses when camping is through sustained damage through multiple attack vectors, but mainly not being able to handle a push, often times setting up in poor firing locations to be easily focus fired upon.
Also... in Mordor... the decision to "push" in or out of the middle depends a lot on how your team places themselves while moving... as I've sacrificed myself recently (in the Ice Ferret no less) to find out there was a large contingent of mechs outside. The team still won because of the intel, but that was better than everyone pushing out and walking into a firing line.
Ironically, on the same map, people were told to camp out and wait for the enemy to approach... which they did... only to find out that people were "hiding" around the corner instead of taking a good firing line approach and not backing down so readily when they are getting fired upon. The thing is, if your opponents see 12 mechs that are firing upon 1-4 mechs simultaneously, mind over matter takes over and bad things usually happen to the team that's moving. Then again, if half or a quarter of those mechs back down from the firing line quickly for whatever reason, well, it's just 12v6 or 12v9 visually and you're not going to be threatened as much.
Sometimes there are appropriate times to "hide" because you are crit or want to surprise the attacker and there are times you are hiding where you are doing "extreme self-preservation" and ending up as the last guy because "everyone else" is tanking for you. There's a sheer difference between repositioning (which requires time) through good cover and cover fire vs being unproductive (hiding when your firepower is needed).
There's too much bad play in the queues as is (more in solo, but it happens just as often in group) where people ultimately "do their own thing" to the detriment of the team. That's the ultimate gripe.
Edited by Deathlike, 05 November 2014 - 12:38 PM.
#138
Posted 05 November 2014 - 12:54 PM
Even better was this one time a lone Stalker marched right across Forest Colony alone and got instacreamed by the entire enemy team right at the start of the round. All I saw was a blue triangle go around a corner and blink out three seconds later. And he made sure to call us the "noobs".
#139
Posted 05 November 2014 - 12:56 PM
Or when someone calls position on the enemy team and everyone again, keeps rotating anti clockwise instead of stopping, taking good firing positions and probably winning the game.
Or one lance suiciding into the entire enemy team at the start of the game.
#140
Posted 05 November 2014 - 01:15 PM
ibex230, on 05 November 2014 - 05:27 AM, said:

Hey neat, I learned something new today!
Yeah, it's frustrating to see "You idiots are the worst team ever! Way to not rush! I can't believe you didn't back me up!" etc etc etc every time some chump bites it and takes the game too seriously.
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