Jump to content

Dead Guys Blaming "the Team"


227 replies to this topic

#121 Bront

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 4,212 posts
  • LocationInternet

Posted 05 November 2014 - 11:14 AM

Remember folks, if you died it's most likely someone elses fault.



Because someone had to shoot you.

#122 mogs01gt

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • 4,292 posts
  • LocationOhio

Posted 05 November 2014 - 11:16 AM

View PostBront, on 05 November 2014 - 11:14 AM, said:

Remember folks, if you died it's most likely someone elses fault.

In my experiences in this game it is. Normally 1 out of 5 games has that rambo **** that runs right into the enemy team.

#123 Josef Koba

    Member

  • PipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 527 posts

Posted 05 November 2014 - 11:19 AM

View PostSteelKiller, on 05 November 2014 - 10:48 AM, said:


This was funny...had a game the other night. Really good game actually. Came down to me versus a 3L that kept trying to keep my attention away from their base (only to run away when I finally got his armor down) and a lightly damaged SCR-D who was sitting in their base. A couple of dead guys kept telling me to go for the base, and I said it was a lost cause. I went for it anyway, took out a couple of turrets, put some damage on the SCR, but of course died. I said something like "yeah, didn't think so". The reply was that I needed to learn how to play.




You carried hard, SteelKiller. Hard indeed.

#124 terrycloth

    Member

  • PipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 769 posts

Posted 05 November 2014 - 11:22 AM

I hate Crimson Straight Assault so much. The saddle is a terrible place to fight if you start in the valley -- you have no cover, they have all the cover, it's just awful. So everyone circles around the mountain because it would be stupid to fight there.

But you *know* they're going to go saddle because they always do and it's the short route to your base. One or two assaults can stall your whole team long enough for them to cap. Or just circle around and flank.

I'm not sure what the actual smart thing to do would be... lurk in the city near your base? When I've been on a team that tried that it didn't really work.

#125 Kain Demos

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,629 posts
  • LocationTerra

Posted 05 November 2014 - 11:26 AM

View Postterrycloth, on 05 November 2014 - 11:22 AM, said:

I hate Crimson Straight Assault so much. The saddle is a terrible place to fight if you start in the valley -- you have no cover, they have all the cover, it's just awful. So everyone circles around the mountain because it would be stupid to fight there.

But you *know* they're going to go saddle because they always do and it's the short route to your base. One or two assaults can stall your whole team long enough for them to cap. Or just circle around and flank.

I'm not sure what the actual smart thing to do would be... lurk in the city near your base? When I've been on a team that tried that it didn't really work.


I just drive straight into the tunnel no matter which side I spawn on. Seems that the decisive fight always happens there now since people consider it a LRM free area to move around the mountain and into the base on that side or the saddle.

Edited by Kain Thul, 05 November 2014 - 11:27 AM.


#126 Michael Abt

    Member

  • PipPipPipPipPipPip
  • The People's Hero
  • The People
  • 470 posts
  • LocationEurope

Posted 05 November 2014 - 11:29 AM

What i also try to remember is to give brief positive feedback when something worked out.

#127 Bront

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 4,212 posts
  • LocationInternet

Posted 05 November 2014 - 11:30 AM

View Postterrycloth, on 05 November 2014 - 11:22 AM, said:

I hate Crimson Straight Assault so much. The saddle is a terrible place to fight if you start in the valley -- you have no cover, they have all the cover, it's just awful. So everyone circles around the mountain because it would be stupid to fight there.

But you *know* they're going to go saddle because they always do and it's the short route to your base. One or two assaults can stall your whole team long enough for them to cap. Or just circle around and flank.

I'm not sure what the actual smart thing to do would be... lurk in the city near your base? When I've been on a team that tried that it didn't really work.

Hunker down by base and wear down the advanced scouts while keeping far enough away from the saddle to avoid fire from folks sitting there till you can push them back with LRMs, as you have the city for cover.

Yeah, the game would be better served with the bases in the other side of the Valley and at the Peninsula.

#128 Thunder Lips Express

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 905 posts
  • LocationFrom parts unknown

Posted 05 November 2014 - 11:30 AM

Dead people should only be allowed to talk to other dead ppl

#129 Jetfire

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,746 posts
  • LocationMinneapolis, MN

Posted 05 November 2014 - 11:33 AM

View PostEcliptor, on 05 November 2014 - 11:30 AM, said:

Dead people should only be allowed to talk to other dead ppl


I prefer the visual image of a bunch of guys hovering over the battlefield in their ejection seats parachuting down and yelling at everyone.

#130 Tom Sawyer

    Member

  • PipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 1,384 posts
  • LocationOn your 6

Posted 05 November 2014 - 11:35 AM

View PostEcliptor, on 05 November 2014 - 11:30 AM, said:

Dead people should only be allowed to talk to other dead ppl


Many many moons ago I was a beta tester for Ultima Online. If you died you could only speak with OOooooOOOOooo no mater what you typed.

I suspect if PGI did this in MWO people would just spam fill the screen. Might be funny for a while at least

Edited by Tom Sawyer, 05 November 2014 - 11:36 AM.


#131 MechWarrior5152251

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,462 posts

Posted 05 November 2014 - 11:52 AM

Things may get better now that there are many optimal mechs. Before clans every enemy even in pugs would focus fire my DDC, because they knew the DDC was the most valuable mech in a match. Next priority was Victors and Highlanders, then Cat3D and Jagers. Didn't matter that they were pugs with no voice comms, it was obvious which mechs you needed to kill fast.

Now that many mechs quirked can be a threat it will be harder for pugs to focus on which one they should kill first.

#132 Kain Demos

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,629 posts
  • LocationTerra

Posted 05 November 2014 - 12:08 PM

Sometimes if you die early and think to yourself "wtf was everyone doing, seems like we had numbers on our side" and then you start spectating around it can lead to some serious WTF moments you just can't help but comment on.

Some gems:

using thermal vision on TT and caustic
firing ghost heat inducing builds repeatedly and shutting down only to power up and do it again
bad LRM boats--you know the type and they are frequently the last ones left alive since they hang out at the back. No backup weapons, don't even hold onto their locks, firing ghost heat inducing missile combinations.

#133 DaZur

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 7,511 posts
  • LocationWisconsin

Posted 05 November 2014 - 12:18 PM

View PostMonkey Lover, on 05 November 2014 - 10:10 AM, said:

peekaboo almost never works. They always flank you and you die. IF you stand in the same place for more then a few minutes the game is over.

Over all being in the front is not "leroy" As im sure most the people around here know as i see them slowing down when walking in a line to allow the other players in front. They have no problems playing peek-a-boo from behind me as cover. These are the players who are rewarded and live the longest.

Who said stay in one place? ;)

A good peek-a-boo artist understands the tactic of "scoot and shoot" and knows never to peek from the same spot more than maybe twice... ;)

View PostKensaisama, on 05 November 2014 - 11:12 AM, said:

I cannot begin to tell you how many times I have typed in chat to quit playing peekaboo in a choke point with an entrenched enemy firing line, yet they still do it and get smoked, and the worst part is at least two more players will do the same thing after watching the first guy get wasted doing it.

Standing in line to play peek-a-boo when the 1st person get cored is almost as frustrating a pilots lining up belly to butt on Mordor's pug-zapper in a single entrance...

I watched an entire team Congo line right up the the entrance and take turns dying... It was mind-numbing.

#134 -Natural Selection-

    Member

  • PipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 1,631 posts
  • Locationdirty south

Posted 05 November 2014 - 12:23 PM

Blaming others for the loss is classy. But as it was once explained to me, "its the internet", so that excuses all behavior

#135 Satan n stuff

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 3,508 posts
  • LocationLooking right at you, lining up my shot.

Posted 05 November 2014 - 12:31 PM

View PostScout Derek, on 05 November 2014 - 10:15 AM, said:

One thing can be said: those who aren't in a group blame others, but when IN a group, they sober up instead of being a complete ***. Enuf said.

Nah, they just blame the other group(s) on their team.

Edited by Satan n stuff, 05 November 2014 - 12:31 PM.


#136 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 05 November 2014 - 12:37 PM

The whole issue has always been situational... and the game doesn't actively teaches you these things. You either self-learn through experience or get taught it... or you never learn and all only to repeat it in passing, complaining how bad or OP it is to do certain things. It's almost a sign of Darwinism, but it has a lot more to do with self-analysis, or lack thereof.

For instance, the upper city base @ River City is a great camping location. The only time a team loses when camping is through sustained damage through multiple attack vectors, but mainly not being able to handle a push, often times setting up in poor firing locations to be easily focus fired upon.

Also... in Mordor... the decision to "push" in or out of the middle depends a lot on how your team places themselves while moving... as I've sacrificed myself recently (in the Ice Ferret no less) to find out there was a large contingent of mechs outside. The team still won because of the intel, but that was better than everyone pushing out and walking into a firing line.

Ironically, on the same map, people were told to camp out and wait for the enemy to approach... which they did... only to find out that people were "hiding" around the corner instead of taking a good firing line approach and not backing down so readily when they are getting fired upon. The thing is, if your opponents see 12 mechs that are firing upon 1-4 mechs simultaneously, mind over matter takes over and bad things usually happen to the team that's moving. Then again, if half or a quarter of those mechs back down from the firing line quickly for whatever reason, well, it's just 12v6 or 12v9 visually and you're not going to be threatened as much.

Sometimes there are appropriate times to "hide" because you are crit or want to surprise the attacker and there are times you are hiding where you are doing "extreme self-preservation" and ending up as the last guy because "everyone else" is tanking for you. There's a sheer difference between repositioning (which requires time) through good cover and cover fire vs being unproductive (hiding when your firepower is needed).

There's too much bad play in the queues as is (more in solo, but it happens just as often in group) where people ultimately "do their own thing" to the detriment of the team. That's the ultimate gripe.

Edited by Deathlike, 05 November 2014 - 12:38 PM.


#137 AlmightyAeng

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,905 posts

Posted 05 November 2014 - 12:41 PM

View PostDeathlike, on 05 November 2014 - 12:37 PM, said:

Snip


Your logic. It burns my brain and stings my eyes.

#138 TripleEhBeef

    Member

  • PipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 700 posts
  • LocationCanada

Posted 05 November 2014 - 12:54 PM

Reminds me of one round where a guy hopped down into the bottom on Canyon and got torn apart, then spent the rest of the round berating us for not jumping down into the shooting gallery to save him. He was our first death, and we had already taken down three. We won.

Even better was this one time a lone Stalker marched right across Forest Colony alone and got instacreamed by the entire enemy team right at the start of the round. All I saw was a blue triangle go around a corner and blink out three seconds later. And he made sure to call us the "noobs".

#139 MoonfireSpam

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • 209 posts

Posted 05 November 2014 - 12:56 PM

Sometimes I can't help it. It will usually be a situation where an enemy lance over-commits to an engagement and if people just resisted the urge to constantly run anti clockwise and just turned around, out team would've gained a 4 man advantage.

Or when someone calls position on the enemy team and everyone again, keeps rotating anti clockwise instead of stopping, taking good firing positions and probably winning the game.

Or one lance suiciding into the entire enemy team at the start of the game.

#140 Raziberry

    Member

  • PipPipPip
  • The Resolute
  • The Resolute
  • 90 posts

Posted 05 November 2014 - 01:15 PM

View Postibex230, on 05 November 2014 - 05:27 AM, said:

It's called Duning Kruger syndrome, check it out :)

Hey neat, I learned something new today!
Yeah, it's frustrating to see "You idiots are the worst team ever! Way to not rush! I can't believe you didn't back me up!" etc etc etc every time some chump bites it and takes the game too seriously.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users