Dead Guys Blaming "the Team"
#41
Posted 05 November 2014 - 06:17 AM
#42
Posted 05 November 2014 - 06:18 AM
DaZur, on 05 November 2014 - 06:10 AM, said:
This is something I have notice in many games, that I am completely flummoxed by. You are charging in with your lance, and at just a moment before engagement they scatter like cockroaches, often going off to a random location where there are also enemies to get killed alone. My only guess here is that they have a complete lack of situational awareness. They didn't know they were with 3 other people when they diverted, and they didn't know there were three other enemies next to the one they did decide to engage.
#43
Posted 05 November 2014 - 06:22 AM
It's always a pleasure to slap the "supposed" hero at the end of the match
Edited by Stefka Kerensky, 05 November 2014 - 06:24 AM.
#44
Posted 05 November 2014 - 06:23 AM
#45
Posted 05 November 2014 - 06:24 AM
Stefka Kerensky, on 05 November 2014 - 06:22 AM, said:
It's always a pleasure to slap the "supposed" hero at the end of the match
The terribads are often the squeaky wheel. Of course its like this in real life as well.
#46
Posted 05 November 2014 - 06:25 AM
LORD ORION, on 05 November 2014 - 06:06 AM, said:
You can't win a match sitting behind a rock with full armor.
Bad players don't enage the enemy and are affraid to exchange fire which is why the team gets rolled.
If the guy who says this dies in 2 minutes while doing 200 damage, he probably would have done 500+ if the rest of you ******* would fight the enemy at the same time instead of standing around waiting to get rolled.
BS. Anyone can charge head first into the enemy blind and do 200 damage before dying, as long as your driving a decently built heavy/assault.
RampancyTW, on 05 November 2014 - 06:06 AM, said:
I do rage on occasion. Mostly for getting ditched when I had a (very) reasonable expectation of support.
I'm sorry, if I find out that the team is heading into a killing box, i'm gonna jump ship first before I type "Team, fall back."
Pug 101: Never put yourself in a situation where your life is dependent on your teammate, and always be the first to jump ship when your team walks into an ambush.
Edited by mike29tw, 05 November 2014 - 06:26 AM.
#47
Posted 05 November 2014 - 06:26 AM
Tastian, on 05 November 2014 - 06:23 AM, said:
No one likes to see a starving troll... they need food too. For as little as one post a day you can provide vital sustenance to an otherwise under privileged troll.
#48
Posted 05 November 2014 - 06:31 AM
Tastian, on 05 November 2014 - 06:23 AM, said:
I see a lot of the same people ingame every day due to me usually playing when there aren't many players online, and as a result I see mostly the same ragers too. Mentioning the stupid **** they did in previous matches tends to shut them up.
#49
Posted 05 November 2014 - 06:32 AM
DaZur, on 05 November 2014 - 06:10 AM, said:
I have never seen Dires and Timbers run backwards as much as I do in MW:O.
It like they're piloted by Oddball from Kelly's Heroes.
#51
Posted 05 November 2014 - 06:35 AM
#52
Posted 05 November 2014 - 06:39 AM
Other things to consider:
- Human beings in groups generally don't self organize, they herd. If you want a different result, use the command tools.
- Gamers have been taught from a lifetime of solo gaming that in games they are the chosen one. I see a number of players in MWO still breaking out of that mindset.
- Situational awareness is a skill that must be developed. We are biologically hard-wired to hyperfocus under stress. Spectating is a low stress activity, so the spectating player doesn’t see the world in the same way as the engaged player.
- Multiple people can have different “correct” opinions, but human psychology leads us to think if “I’m right, you must be wrong.”
- It’s not uncommon for humans to want to shift blame.
In a big way, some of the recent tourneys have helped shape my play style by getting me to focus on metrics of my own performance, rather than a simple win/loss mindset. I’ve decided the most effective way to improve my teams performance is to improve my own skill first.
I’ve also thought hard about taking command more often, but because of the behavior the OP describes I hesitate to be a lightning rod for chuckleheads. I can deal with abuse, I just prefer not to when I’m engaged in something I want to be fun.
#53
Posted 05 November 2014 - 06:40 AM
Yesterday a friendly Highlander on my team liked how I was peeking, shooting, then getting back into cover to avoid damage so much he decided he wanted to do it. He didn't tell me, just walked behind me and made sure I couldn't get cover and got torn up pretty well. He really wanted the shot though, and took out my side torso from the rear so it was't blocking him anymore.
Still, I didn't want to be that guy.
#54
Posted 05 November 2014 - 06:46 AM
Stefka Kerensky, on 05 November 2014 - 06:22 AM, said:
It's always a pleasure to slap the "supposed" hero at the end of the match
But...but...but... They were not given the opportunity to succeed because the team failed to properly support "them"!
Good players find ways to create their own success and often die trying. Even in death their efforts usually result in the ability of another teammate to succeed...
#55
Posted 05 November 2014 - 06:52 AM
CelticCross, on 05 November 2014 - 05:24 AM, said:
Obviously, it isn't, but they would like to think that they are. If only it wasn't for the "noob team" they were stuck with, they'd be snuffing out the Clan Invasion by themselves. Or so they believe.
Just got ridiculed by one of these "experts". He was spouting the usual diatribe of how "the team" was crap and was the sole cause of his demise in the first few minutes. I called him on it and he proceeded to talk crap about how my use of cover while my weapons cycled was "cowardly" and that I should "get out and fight instead of hiding", despite me taking on an assault lance by myself and causing 600+ damage. My match score was also almost twice his.
I would find it hilarious if it wasn't so constant. Seems every game the pile of dead guys just starts hurling BS statements about how bad the rest of the team is. Maybe it was a bad matchup. Maybe there were lots of newer players. Maybe stop to think before typing out profanity-laced insults. Maybe take a look in the mirror?
/rant
Mmm sometimes players have legit things to say, sometimes they don't, regardless of whether they're dead or not.
You could make an argument that all communication post-mistake (or post-event if you prefer) is redundant because nobody listens anyway (and I'd agree with that).
I don't think that's the same as what you just said, and I can't agree with you.
Yes sometimes people (dead or otherwise) say stupid/dumb/unhelpful things. Welcome to reality?
Lastly, talking about things is cathartic for most human beings.
Edited by Yosharian, 05 November 2014 - 06:53 AM.
#56
Posted 05 November 2014 - 06:55 AM
DocBach, on 05 November 2014 - 05:43 AM, said:
In fairness that's failure prior to launch and there is only so much the team can do to support that kind of idiocy.
That's Darwin's Law at work...
#57
Posted 05 November 2014 - 06:56 AM
Jody Von Jedi, on 05 November 2014 - 05:31 AM, said:
Just a word or caution, you might want to go back and edit your OP. There is a rule against naming and shaming other players in the Code of Conduct.
Jody
Yep, I think the worst thing I've ever said once I died is "This is painful to watch" and that was usually when the team was spread too thin and being picked apart one by one.
If I die early, its on me for putting myself in the position to begin with 9 times out of 10. But I tend to be on the aggressive side.
Jody, let's go cave again....lol
#58
Posted 05 November 2014 - 06:59 AM
ibex230, on 05 November 2014 - 05:27 AM, said:
That was an excellent read -- ty for the informative post. I kind of knew that this bias existed but didn't know it had been studied....
"Dunning and Kruger proposed that, for a given skill, incompetent people will:
- fail to recognize their own lack of skill;
- fail to recognize genuine skill in others;
- fail to recognize the extremity of their inadequacy;
- recognize and acknowledge their own previous lack of skill, if they are exposed to training for that skill.
If you’re incompetent, you can’t know you’re incompetent. […] the skills you need to produce a right answer are exactly the skills you need to recognize what a right answer is.
—David Dunning"
-- From Wikipedia
Edited by nehebkau, 05 November 2014 - 07:03 AM.
#59
Posted 05 November 2014 - 07:00 AM
If you are running the solo queue, expect to have to fend for yourself every drop. Then you will only get pleasant surprises when part/all of the team actually does work together.
And last but not least.
ITS A GAME, DON'T TAKE IT TOO SERIOUSLY.
If you aren't having fun, you lose no matter what.
#60
Posted 05 November 2014 - 07:00 AM
You just have to mention it to the arm chair General don't cha !
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