Sarlic, on 09 June 2015 - 02:01 AM, said:
Not really. It depends on the situation.
It always does. However, if we forget about the match in general and focus on the fact that somebody is complaining about being left behind ... I was in same starting spot, in a same mech and I didn't get left behind.
Sarlic, on 09 June 2015 - 02:01 AM, said:
Your first error is leaving your lance behind. Your second error is that you are Nascar'ring with the team on slow speeds.
These are PUGs we are talking about. I will always leave my lance behind if I think it benefits our chances of winning the game. There is no point in staying back with your assault lance when it gets caught because you can't be sure they'll be able to do anything, at least 200-300 dmg each, and you can't be sure that your teammates who are sprinting ahead will be able to kill enemy assaults faster than enemy team kills you.
Slow speeds are relative, if my slow speed was enough to catch their teams rear and dish out ~700-800 dmg then it wasn't slow speed at all.
Sarlic, on 09 June 2015 - 02:01 AM, said:
When someone calls out a target location of a several enemies inbound and all of your blue little gems decide to flank all at once with a stunning speed while no blue gems are remaining to distract the enemy from the outgoing flank then it's doomed to fail. Because the other team will just go Nascar as well.
If the 'blue gems' are actually shooting and killing enemies at the same time it is a proper course of action. Fast mechs are not build to tank. I can not and will not face a DireWolf head on in my TimberWolf or a Stormcrow. I will flank and hit it in the back on in the rear instead, using those big XL engines to their full extend rather then trot around one spot doing 20 kph and eating artillery strikes together with a bunch of TV sets. Especially so when I do not know if TV sets stopped to make a firing line at the advancing enemy and shoot them or simply because they are stupid.
Sarlic, on 09 June 2015 - 02:01 AM, said:
With the speed differences from both mixed team, fast clanners en mediums on great speed it's very logic that i get shafted in my 50-60 km/h Atlas. And not to forget the other slow Assaults as the KGC and or the DWF.
Tell your team to rotate left. If they ignore you find a tight spot where enemies won't be able to come at you all together and start killing them one by one. Most of the time assault mechs tend to spawn in the same lance. 3-4 assaults in a tight alley are more than enough to take down a lance or two. And those assaults will most likely follow you because they are in a same boat.
Sarlic, on 09 June 2015 - 02:01 AM, said:
This poor mentality won't change, and i get pretty tired of it. I have been screwed over too many times just because all these nice blue gems decide ALL to flank on one side thus leaving me behind as i can't catch up their speed and not to mention the awful rough terrain which takes bumps in the already slow speed
These are PUGs. As I already said above, I don't know who you are (I mean I do know who YOU are, but I don't know most), I don't know if you are one of those 30 damage assault drivers or 300 damage assault drivers or 900 damage assault drivers, thus I'd rather trust in my own skill then invest my mech into protecting yours. You decide to bring a slow mech you have to understand this and you have to be ready to do your part even when left behind. If you can't, then maybe assaults aren't for you.
Sarlic, on 09 June 2015 - 02:01 AM, said:
I have been shafted again on Caustic this morning and i shouted out that i got tired of it. It took a scout / spotter and a mech with some missiles to take some Assaults out because they just can't keep up if the blue gems runs away on full speed ahead. It has nothing to do with the poor piloting, situational awareness and more. Some are aware but with the low cover on both sides you can't do much untill they get distracted and or kill the scouter.
If you got left behind on Caustic it is always ENTIRELY your fault. You can cut through the crater and catch up with your team easy even when doing 48 kph. So, don't ever start talking about getting left behind on Caustic.
Sarlic, on 09 June 2015 - 02:01 AM, said:
Granted: poor map design (and reward system) is one of the reasons, but this PUG mentality is really getting on my nerves lately. (And PUGs who play on their own without thinking about the team).
Maps might and might not be poorly designed but they are same for everyone. Why do people like TimberWolf or Stormcrow so much? Because it is the best combination of firepower AND mobility, thus it usually excells in all situations.
Sarlic, on 09 June 2015 - 02:01 AM, said:
Hopefully the new map overhauls will push people to think more about their actions instead of blaming Assaults that they whine and should shut it.
Nope. Hopefully not. Because most of the time your assaults start to whine when it is far too late already and they end up with ~50 damage, which all the time tells me that they weren't worth saving anyway. If I see that an assault who got left behind did 500 damage I'll always tell him that he did a good job and probably was a deciding factor in our win by buying us time and doing decent damage as well.
In general. Don't expect anything from a PUG match. You want coordination, proper use of tactics and mechs your team has - find an actual team, either join a unit or group with a bunch of decent random players. All these options are avaliable.
On a side note. In close matches assaults are not meant to survive in the first place. It is heavies and mediums, because of the same thing I said above, unlike slow assaults they will excel in most end game situations.