PhoenixFire55, on 11 June 2015 - 12:31 AM, said:
It usually easy really easy to tell. When an enemy mech peeks above the ridge on the other side, the amount of mechs shooting at it will be the amount of players monitoring the caldera. If he gets shot by 3-4 mechs when he'll think twice before harassing the assaults crossing through the middle. It is the most basic concept of covering fire when your mates are required to pass through an exposed area.
You're once again assuming that your team is more coordinated than the enemy team. If you have 3-4 Mechs responding to every enemy that pokes their head up, then that means there are 3-4 enemies poking. And they're targeting slow-moving easy-to-hit Assaults that are in the open, while you and your buddies who are providing cover fire are having to play Whack-A-Mole as random enemies pop up.
The only way you win that is if your team is paying attention and coordinated, and that's not the case if you've abandoned your Assaults which are now making the desperation move of crossing the caldera to catch up to the team.
Everything you're saying makes perfect sense, but none of it applies to the situation we're talking about.
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One funny thing ... when I spawn in a Dire in the farthest lance I always cross the caldera right away instead of trying to run away from the enemy team. 9 times out of 10 I reach the opposite side of it perfectly safe and sound. Because I know that the enemy team is going to nascar and I know they'll be looking to catch our assaults but in an entirely different place from where I am ... This tactic is predictable, meaning you can easily counter it.
Must be a difference in our Elo levels, and by that I'm not implying which one of us is better because I have no idea. But in my Elo bracket if you tried that you'd be dead before you made it halfway across.
Then again, in my Elo bracket you'd have no reason to try that because full-on NASCAR is pretty rare.
/shrug
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Yeah well, bout 80% of times when assault pilot complains about being left behind he started moving about 25-30 seconds into the match so ...
Not my experience. At my level most Mechs are moving within 10 seconds... the few that occasionally aren't are the people who won't alt-tab back from browsing the forums (or whatever other crap they're doing) until a good minute or more into the match. If they come back at all.
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It is a nature of any PUG. But ... there are millions of things an assault pilot can do. Running away from the enemy when it becomes impossible and thus not doing any damage and getting killed through the rear armor is entirely assaults fault.
Sure, once abandoned by his team the Assault's actions are his own.
But he never should have been abandoned in the first place.
Jman5, on 11 June 2015 - 12:21 PM, said:
The most important point that gets lost in these discussions is that running back to your assaults is not a free move.
Absolutely, 100% agree.
But that begs the question - why is "away" from the Assaults the offensive direction? Why shouldn't the location of the Assaults determine which way the team should attack?
For best results, the Assaults should move toward the closest enemy
regardless of where they spawn. The rest of the team - the faster and more maneuverable elements - should either move toward the Assaults directly or toward the same area that the Assaults are moving toward.
If your team's Assaults spawn in B4 on River City, the entire team should move toward B4 and attack down into B3. Given relative speeds, that means your entire team should arrive at roughly the same time giving you 12 fully functional 'Mechs attacking the same area. Now THAT is a Death Ball, and the enemy Assaults will still be crossing the water when the attack happens.
But no... it's always gotta be NASCAR. Pedal-to-the-metal and turn left, baby!
I was in a game with you the other day on Caustic and you started chastising people for coming to support the Assaults because your lance spawned on the far left. (We were the old refinery side, not the water side. You were in your missile Warhawk and I was leveling my Hunchback 4J.) But we weren't actually coming to support you, we were attacking clockwise instead of counter-clockwise so that you could be part of the attack. The lead elements of the enemy pushed right up to the ridge and got blasted to pieces. A fierce fight broke out, but we ultimately pushed over the ridge and rolled the enemy.
We attacked as one (more or less) while they were NASCARing and came in piecemeal. By the time their Assaults arrived the battle was over even though there was still 3-4 minutes of fighting left.