Alistair Winter, on 06 November 2014 - 11:53 AM, said:
That's a weird thing to say when the best light mech in the game, or certainly top 3, is the Ember, with 4 MGs. And MGs on Clan mechs are just brutal, on certain mechs. Especially if you have 4 of them, like on the Nova.
However, I will agree that MGs are terrible on most mechs. For example, no one in their right mind would equip a single MG. So the MG is wasted on the Adder, the Ice Ferret and any other mech with a single ballistic slot. They're also not very scary on the Spider 5K, because it doesn't have enough energy weapons to get through the armour. The reason the Ember is such a menace, is because it has both 4 energy hardpoints and 4 ballistic hardpoints.
Nobody in their right mind takes a single MG.
Nobody in their right mind takes two MGs.
Three or more MGs, with some heavy ACs or preferably energy weapons to do the heavy lifting? Sure, now MGs look good.
PGI decided long ago (and here I place the blame squarely on Paul) that MGs should - and I quote - "suck against armour".
No matter that the BattleTech MG is as powerful as the BattleTech AC/2, only with a lot shorter range.
No matter that several 'mechs use MGs as their primary weaponry, and a lot more use them as backups.
No matter that the first really usable ballistic weapons weighs in a 6 tons - which is a lot for a 20-35 ton 'mech to carry.
No matter that "sucking against armour" translates to "being a waste of tonnage".
We're on the seventh (IIRC) iteration of the MG in MWO now, and it still isn't worth taking unless you can pack on three or more AND you have some other weaponry to strip armour with.
The MG in MWO is an atrociously badly implemented weapon that has been severely step-motherly treated by a man that has no clue about game balance or BattleTech, but still insisted on balancing a BattleTech game.
The same man who buffed the damage output of the AC/2 by 20 times its TT output - the highest buff any weapon in MWO got in the translation from TT. Guess which weapon got the least buff? Yep, that's right.
The MG.
So there is a solution to this problem, and it is to get rid of the stupid, misguided notion that the MG should be a "crit weapon" - ALL weapons in MWO crit at a rate of 42% of hits against unarmoured locations, and almost all of them do more damage than an MG, many of them being capable of destroying internal components instantly - and make the MG a regular, short-ranged, weapon like it's supposed to be.
In short, make the MG worth mounting and you have all the ballistic goodness you'll ever need.