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Give The Ember Flamer Quirks!


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#1 zortesh

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Posted 06 November 2014 - 12:05 PM

Is kinda weird none of the firestarters got even one flamer quirk, i mean the weapon is useless and would of doomed that variant to nonuse.. but thats not a danger with the ember because its tier one, and theres no danger of it becoming op because switching out your mediums for flamers would be gimping yourself.

Go on, give the ember flamer quirks, for flavor reasons.... Id love a mech with flamer range and flamer heat gen reduction.

#2 Cyborne Elemental

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Posted 06 November 2014 - 12:13 PM

150 METER FLAMERS! GO!

#3 Whitewolf95

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Posted 06 November 2014 - 12:15 PM

how about 880 meter flamer range :P

#4 Rizzelbizzeg

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Posted 06 November 2014 - 12:44 PM

I totally agree, quirk flamers on Ember and ALL the firestarters! Twisted firestarter

#5 Monkey Lover

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Posted 06 November 2014 - 12:47 PM

I made a post asking for a ember quirk , even a flamer. I got 3 pages of people saying no lol

Edited by Monkey Lover, 06 November 2014 - 12:48 PM.


#6 Malcolm Vordermark

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Posted 06 November 2014 - 12:49 PM

What quirk would actually make the flamer useful?

#7 Fut

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Posted 06 November 2014 - 12:50 PM

View PostRouken, on 06 November 2014 - 12:49 PM, said:

What quirk would actually make the flamer useful?


Hmm.. Do they still heat up the user more than the target?
A quirk stopping that would be nice.

#8 Jetfire

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Posted 06 November 2014 - 12:51 PM

View PostRouken, on 06 November 2014 - 12:49 PM, said:

What quirk would actually make the flamer useful?


Firestarters can run flamers like JJ's on other mechs, they prevent cooling but don't overheat the user.

Edited by Jetfire, 06 November 2014 - 12:52 PM.


#9 Alistair Winter

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Posted 06 November 2014 - 12:53 PM

Well, it's kind of pointless without fixing the flamer first. But I definitely think the Ember should have a flamer quirk. Significantly less heat would be a good start.

As I said in another thread, I wonder if PGI's reluctance to fix flamers comes from the fact that they take a big toll on the servers. Like when PGI said that lasers and MG's were causing lag issues because of server problems. They fixed that bug, but it just seems weird that PGI is ignoring the flamer for no good reason.

In my mind, the flamer needs to be almost exactly the same as the MG, with critical hits to internals being the major upside, instead of stun locking people with heat. Where it's at right now is pretty good, in terms of heating up enemies a little. But the real potential should be to do damage, not to make other mechs shut down.

EDIT: Wait. Are we talking about the Ember of the Firestarter? Because I think there should be at least 2 or 3 Firestarters with Flamer quirks. The Ember is already a Tier 1 mech, so I don't think they'll be giving it any significant quirks any time soon.

Edited by Alistair Winter, 06 November 2014 - 12:54 PM.


#10 Jetfire

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Posted 06 November 2014 - 01:05 PM

View PostAlistair Winter, on 06 November 2014 - 12:53 PM, said:

Well, it's kind of pointless without fixing the flamer first. But I definitely think the Ember should have a flamer quirk. Significantly less heat would be a good start.

As I said in another thread, I wonder if PGI's reluctance to fix flamers comes from the fact that they take a big toll on the servers. Like when PGI said that lasers and MG's were causing lag issues because of server problems. They fixed that bug, but it just seems weird that PGI is ignoring the flamer for no good reason.

In my mind, the flamer needs to be almost exactly the same as the MG, with critical hits to internals being the major upside, instead of stun locking people with heat. Where it's at right now is pretty good, in terms of heating up enemies a little. But the real potential should be to do damage, not to make other mechs shut down.

EDIT: Wait. Are we talking about the Ember of the Firestarter? Because I think there should be at least 2 or 3 Firestarters with Flamer quirks. The Ember is already a Tier 1 mech, so I don't think they'll be giving it any significant quirks any time soon.


I think it should be all FSE's. I think the reason flamers are not tuned up is their potential to continuously stun lock the target which is not a desirable game state.

#11 Bill Lumbar

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Posted 06 November 2014 - 01:35 PM

LOL..... I have the ember....and I run it with 2 flamers and 2 small pulse lasers, 4 MGs. While I would agree the flamers might need a buff... I have no problems tearing mechs up in my ember loaded this way. It is very effective at blinding enemy mechs, and putting out some serious damage. In fact, some have made Youtube videos on this build, and it is very effective.

#12 FupDup

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Posted 06 November 2014 - 01:37 PM

Quirking a weapon that is nearly useless means that you still are carrying a weapon that is nearly useless. We need Flamers to actually be viable on their own merits before considering the addition of Flamer quirks to specific chassis.

#13 dario03

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Posted 06 November 2014 - 01:40 PM

View PostJetfire, on 06 November 2014 - 01:05 PM, said:


I think it should be all FSE's. I think the reason flamers are not tuned up is their potential to continuously stun lock the target which is not a desirable game state.


They could just not buff the ability to do that and give them a regular damage buff.

#14 Flying Blind

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Posted 06 November 2014 - 01:46 PM

so long as none of the current quirks are removed or reduced because of it sure, ok.

I would not miss flamers if they were to go away

#15 Destoroyah

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Posted 06 November 2014 - 01:50 PM

No quirk would make the flamer useful the weapon itself needs a major rework to be made useful

#16 zortesh

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Posted 06 November 2014 - 01:52 PM

View PostFupDup, on 06 November 2014 - 01:37 PM, said:

Quirking a weapon that is nearly useless means that you still are carrying a weapon that is nearly useless. We need Flamers to actually be viable on their own merits before considering the addition of Flamer quirks to specific chassis.


Hence the ember, which is already incredibly powerful, and got zero quirks because of the danger of it getting more op it'd give us some flavor giving us 50% more flamer range.

Wouldnt gimp the mech becuase its already so good they gave it zero quirks, mayaswell give it a joke quirk.

View PostJetfire, on 06 November 2014 - 01:05 PM, said:


I think it should be all FSE's. I think the reason flamers are not tuned up is their potential to continuously stun lock the target which is not a desirable game state.


Stunlock is impossible since flamers can only heat people up to 90%.....

Edited by zortesh, 06 November 2014 - 01:56 PM.


#17 Damien Tokala

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Posted 06 November 2014 - 02:46 PM

firestarter flamer quirks should beeeeeeeeeeeeeeeeeeeeeeeeeee......

-50% to self heat
+200% to range
+500% to damage
+20% to enemy heat

FOR THE LOVE OF GOD, IT WOULD MAKE IT USEFUL FOR ONCE!

#18 Troutmonkey

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Posted 06 November 2014 - 03:55 PM

+1 for flamer buff. Give it DoT or make it do splash damage to every area hit by the flame. Increase the damage or increase the heat. Anything to make them marginally playable.

The moment I hear "flamers are OP" I'll be happy

#19 Destoroyah

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Posted 06 November 2014 - 11:29 PM

well that moment wouldn't be far off as there is bound to be someone that will make the claim the flamer is OP in it's current state.

#20 Krivvan

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Posted 07 November 2014 - 12:21 AM

View PostBill Lumbar, on 06 November 2014 - 01:35 PM, said:

LOL..... I have the ember....and I run it with 2 flamers and 2 small pulse lasers, 4 MGs. While I would agree the flamers might need a buff... I have no problems tearing mechs up in my ember loaded this way. It is very effective at blinding enemy mechs, and putting out some serious damage. In fact, some have made Youtube videos on this build, and it is very effective.

:unsure:





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