Sadistic Savior, on 07 November 2014 - 08:26 AM, said:
The rest of your post just comments on my views so I digress. I like MW4 because it had a fun solo queue mission series that allowed me to really understand the game before jumping into online play. I didn't know perfect builds after finishing the solo queue missions, but I had pretty good ones. It's not fun jumping into a game and getting pounded game after game for hours because you don't or can't have good builds plus don't know how different mechs play live. Sure you could take the trial mechs to the training grounds for hours and learn some, but no rewards and without using the mech lab.
Plus, the mech lab was so much easier to use on all the prior mech warrior games & the solo queue missions gave many more mechs and equipment in a vastly shorter time period than MWO.
There was also no wait for games. I could look at the active games modes and maps and pick one. I could even start my own. The only unrealistic, but helpful feature, was the ability to change mechs mid-match. I also knew which direction to retreat, now being surround happens whenever you don't keep up with your group - disengaging is basically impossible.
Further, MW4 had very few patches so once you learned exactly how much damage you needed to apply and good locations to exploit, you could use them again. It won a simulator game award and I found it much more realistic and simulator like than MWO where the damage numbers simply do not compute. I hit a light with 30 damage and it's 20 armor leg doesn't fall off, what!!!??? My leg is destroyed and I still limp around? I can see a mech 400m away, but I can't lock-on with LRMs?
This game much is so much less like a simulator than MW4 that it'd be funny if it didn't irritate me so much.
Edited by Strikeshadow, 07 November 2014 - 08:55 AM.