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Beginning Player Blues


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#41 Calcite

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Posted 07 November 2014 - 10:15 PM

Savior-


you are not positive

#42 Strikeshadow

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Posted 08 November 2014 - 05:24 AM

View PostTheCaptainJZ, on 07 November 2014 - 08:39 PM, said:

4. Well, several players see it as a cheap shot and not very fun. Were you around when we had 4-6 PPC stalkers and duel guass + PPC meta for like 6 months? There was much whining.


No, but alpha strike builds were very popular in MW4 and if it's just good tactics in a game where the kill depends on destroying specific parts of the chassis. Until that changes, alpha strike mechs will remain the best tactic. I see they did make it so we can run around at 40kph on one leg to counter the alpha strike.

#43 Strikeshadow

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Posted 08 November 2014 - 06:02 AM

View PostWhite Bear 84, on 07 November 2014 - 08:55 PM, said:

As for information - I think there needs to be more documentation on how all of the mechanics work - in one place.. ..in other words a mechwarrior manual. Not all players will trawl the forums for info and even then its not like its always easy to find.

Explain ghost heat, lrm arcs, ecm, narc/tag, bonuses, engine ratings, torso twist, using arm actuators, pros/cons of 3PV, heat management, balanced builds (so many bad newb builds out there).. ..seriously, could write a thesis on all this information which is why it is essential to break it down for new players.....


All Ftp games need a manual that is constantly updated instead of just patch notes. Patch notes are nice and all but a single manual in a .pdf file is really the best way to organize information.

#44 Sadistic Savior

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Posted 08 November 2014 - 01:25 PM

View PostDave warrior2, on 07 November 2014 - 10:15 PM, said:

Savior-


you are not positive

What is the point of trying to convince people to play a game they don't like?

All the stuff they are saying they want is stuff the game does not have, and most of it is stuff the game SHOULD not have. The more they play this the more they will be unhappy...nobody wins.

#45 Strikeshadow

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Posted 08 November 2014 - 02:41 PM

I am happy today, my first game with 5 kills and I didn't die :)

#46 TheCaptainJZ

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Posted 08 November 2014 - 10:08 PM

5 kills is pretty good. what were you piloting?

#47 UrsusMorologus

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Posted 08 November 2014 - 10:28 PM

View PostStrikeshadow, on 08 November 2014 - 02:41 PM, said:

I am happy today, my first game with 5 kills and I didn't die :)

took me a while to get Johnny Five

#48 dragnier1

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Posted 09 November 2014 - 12:35 AM

View PostStrikeshadow, on 07 November 2014 - 01:57 PM, said:

1. Unrealistic ghost heat didn't exist
2. Damage is less consistent and hopefully that reflects evironment changes like wind, humidity, elevation, gravity etc., but I don't know.

3.And one last thing, MW4 even allowed some building (albeit with some bugs) and tree destruction, unlike MWO which allows none.

I'm just going to answer these.

1. Pgi designed the heat system such that the more heat sinks you mounted, the more weapons you could fire before shutting down. This resulted in an increasing number of people bringing a bucket load of weapons to alpha. Rather than changing the heat system, they added ghost heat to combat the alpha strike "abuse". Personally i prefer if they just rewrote the heat system to restrict it, so players would spread their weapons fire more.

So yeah, the heat system in mw4 is better, until mwo changes the heat system...

2. The older quirks introduced since some time back increased the strength of some lights' internal structure, which means a 30 pt alpha would no longer blow off the leg. Damage for PPT weapons are still consistant, they follow lore values after all. What changed is the introduction of the quirks, making some mechs tougher.

In mw1 if a leg gets blown my mech falls down (realistic). In mw2 if a leg gets blown you stop moving (seems realistic). In mw3 your mech explodes if one leg gets blown (nonsense). Didn't play mw4 much to find out, but i like limping around at 15kmh than standing still or exploding with 1 leg remaining.

3. Single player versions had missions where you had to destroy buildings and stuff. Since we don't have that in mwo, i don't see the point why we need that. I'd like the building i'm hiding behind from lrm fire to stay intact, thank you.

Edited by dragnier1, 09 November 2014 - 12:38 AM.


#49 Strikeshadow

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Posted 09 November 2014 - 12:57 AM

View PostTheCaptainJZ, on 08 November 2014 - 10:08 PM, said:

5 kills is pretty good. what were you piloting?


4 ERLL Hunchback

#50 Strikeshadow

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Posted 09 November 2014 - 01:07 AM

View Postdragnier1, on 09 November 2014 - 12:35 AM, said:

2. The older quirks introduced since some time back increased the strength of some lights' internal structure, which means a 30 pt alpha would no longer blow off the leg. Damage for PPT weapons are still consistant, they follow lore values after all. What changed is the introduction of the quirks, making some mechs tougher.

In mw1 if a leg gets blown my mech falls down (realistic). In mw2 if a leg gets blown you stop moving (seems realistic). In mw3 your mech explodes if one leg gets blown (nonsense). Didn't play mw4 much to find out, but i like limping around at 15kmh than standing still or exploding with 1 leg remaining.

3. Single player versions had missions where you had to destroy buildings and stuff. Since we don't have that in mwo, i don't see the point why we need that. I'd like the building i'm hiding behind from lrm fire to stay intact, thank you.


1. In other words, they made them stronger without us really being able to tell how.
2. It just is more realistic to be able to blow up buildings and terrain.

#51 The Massive

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Posted 09 November 2014 - 04:01 AM

We were all new players once. We all went through the new player learning curve. Most of us without the cadet bonus because that's pretty new. But we're all still here and we all like the game enough to get on the forums and give an opinion.

If we can get there, so can you. ;)

A side note on LRMs. If I never read the forums I would never have realised they were an issue. Not now. Not when I was new.

#52 SnagaDance

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Posted 09 November 2014 - 07:49 AM

View PostStrikeshadow, on 08 November 2014 - 02:41 PM, said:

I am happy today, my first game with 5 kills and I didn't die :)


Well done, I only managed 5 kills during last week's Trick or Treat weekend, after playing for just over a year.

#53 MLM13

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Posted 09 November 2014 - 03:47 PM

Just started playing the game and I dont think its 'horrific'. Sure its difficult at start but its just like any other good game out there, you cant start playing and be as awesome as the veterans. Im playing public games and sure lost a lot but Im trying to enjoy and learn each round.

#54 Creag

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Posted 09 November 2014 - 04:01 PM

Welcome and good luck

#55 DesertPenguin

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Posted 10 November 2014 - 01:13 AM

View PostMLM13, on 09 November 2014 - 03:47 PM, said:

Just started playing the game and I dont think its 'horrific'. Sure its difficult at start but its just like any other good game out there, you cant start playing and be as awesome as the veterans. Im playing public games and sure lost a lot but Im trying to enjoy and learn each round.

Yeah,I don't get the fuss of some people here either.
But it's a f2p game after all: the usual cheapstakes at their best, whining about the actual need of learning to play (testing grounds are there for a reason) and not getting tons of stuff for free like devs should be thankful for them playing a game without paying that has put the former to expense...

As a side note I'm really enjoying this one so far. Just started a few days ago and having a blast even when I'm usually spectating after about two to three minutes into the match :D. After my first weekend and somewhere around 10 - 12 mil cbills I spend all of it for a catapult build for sniping with large er lasers backed up by med pulse lasers + srm6. I know, the lrm15 bonus is wasted but I'm having so much fun speeding and jetpacking a heavy mech with 77kph around the field looking for good sniperspots and isn't that what games are all about? Having fun?
And making that one saviour kill over 1000 meters the other match when an unguarded assault harassed by two lights was facing his otherwise inevitable doom makes the grind for progression feel so much less painfull now with my cadet and premium bonus gone. Managing heat is serious business when fighting in mid or close range but I will get used to it.
Playing my little baby I worked the whole weekend for pretty much feels like playing Unreal Tournament on sedative with only a sniperrifle and a shotgun :D. This game is FKN HILARIOUS! It feels just right:
The engine and walking sounds, the flow of the battle, projectiles ransacking your armor and lazors cutting your arms, seeing parts of your mech flying all over the place through a shaken up and smoke covered screen while all the sht that's going horrible wrong being presented to you by one of the most sexy ladycomputers I've heard in a long time - wow, just WOW.

The only complaint I have is the lag due to me playing from europe and maybe the lack of maps/gamemodes.

Edited by DesertPenguin, 10 November 2014 - 03:51 AM.


#56 SnagaDance

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Posted 10 November 2014 - 03:57 AM

Also welcome good sir!

Good point about the Testing grounds btw. They may be boring compared to the actual game but after I mistakenly spend my cadet bonus on an Awesome (which I did terrible in) and in desperation bought a Jenner with my hard scraped C-bills, I subsequently spend about 3 evenings only in the Testing Grounds, just learning to handle the speed in combination with avoiding obstacles and actually trying to hit stationary mechs.

An interesting PvE training scenario would really help the game. This game needs a Sgt. Dead Eye or Clan mech instructor!

#57 Piney II

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Posted 10 November 2014 - 04:06 AM

OP,

There is no learning curve in this game - it's a vertical cliff, and it chews up new players.

Going it alone just adds to the pain.

The best thing you can do is make some friends and drop with them. I did that when I first started and it was a tremendous help. They walked me through the game mechanics, offered suggestions, and basically helped me live long enough in matches to start getting a feel for the game.

Download Team Speak - the No Guts, No Galaxy servers are free. http://www.nogutsnogalaxy.net/

Don't get discouraged. Don't be afraid of dying - you will die a lot (we all still do :D). You will learn something from every death.

This game takes a while before you get a feel for it.

Rule Number One: It's a game. Just have fun!

#58 ShinVector

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Posted 10 November 2014 - 04:37 AM

View PostMargulis Killfrenzy, on 06 November 2014 - 12:46 PM, said:

Okay I am new to the game and so far my experience is for the lack of a better word horrific. I have found the game to be highly unbalanced and it treats new players poorly it seems. The community is not bad at all with the few exceptions of folks crabing at your mech choice or that your a noob (intending insult) when in fact you are learning the game.

Now that being said I have found a great many issues with the game as a new player and an old table top player. While I know not everything from table top can translate nicely there are some aspects of the game that have been trashed that are very important. The first thing I noticed as a new player was that missles were insanely accurate. I dont just mean hey I have LOS and lock and my missiles will find you ... Its the indirect fire for a new player that just destroyes their chances. The pilot skills are very expensive and it takes quite a while to earn enough to buy some of the pilot skills to make you less of a target.

I heard missiles were worse initially from other players. This does not make their current function okay now though even though some people have just accepted them as is because they are not as bad. Sure there are trial mechs we can use but compared to the meta builds that are out there you die in seconds when you try to fight. However I think the biggest problem is the match making and changing this could fix a majority of new player blues.

If they could incorporate some form of ranking system where you could be pitted against people of similar ranking to yourself if playing alone or an average for a group if your playing with friends this would be a good thing. Simply put it would give new players a chance to play and build up before tossing them to the sharks and while the bonus rewards are nice they barely get you enough to get a weak heavy or decent medium mech for you to die in to the same issues listed above.

Now to be fair I have played the game for at least a week for at least 4 hours a day just to give it a fair shake. Overall I think I would give this game a 5 out of 10 stars in any review and I am giving it a bonus star because it is free to play. This is not a flame either I am just simply stating my frustration and what I found lacking in the game.

I ask that you please do not flame me for speaking my mind here and if you have something constructive to add without being rude please feel free.



I think I have a perfect solution.
I recall how certain fighting game had a function that would match people who disconnect often against each other.

Now the Match Maker applies something similar.
1. If mech has >=50% weapon systems which are LRMs.
2. Match them with other players that carrying the same thing.
3. Else put into the player into normal queue.

The idea eventually these LRM spammers constantly spamming each other with LRMs will realise, yes LRM spam is lame.
Less LRM spam...

*Ok wishful thinking but still an idea. :P

Edited by ShinVector, 10 November 2014 - 04:37 AM.


#59 mad kat

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Posted 10 November 2014 - 04:39 AM

This game is notoriously difficult for new players but it is worth it once you master it. Even now after i've played thousands of games over two years i'm still learning stuff (presently trying to adjust my play style so i don't get one shotted every five minutes in Locusts). I tried to get my brother into it who's used to the typical FPS like games like COD and Battlefield etc etc. He couldn't grasp the thoughtful nature required. I haven't played with him since but he does just fine on Hawken.

But like learning to ride a bike it will come in time all that's required is patience. It takes well thought out and deliberate actions to get anywhere in this game and anticipation is key. You find yourself thinking 'What if?' a lot in this game. And don't even worry about the Kill death ratio.

Pay close attention to how you equip your mech and play it accordingly, Don't go rambo'ing and you'll be grand! :)

Edited by mad kat, 10 November 2014 - 04:44 AM.


#60 Shaemus Shadow

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Posted 10 November 2014 - 08:28 AM

I am a new player myself. I do not have enough experience to answer most of your questions, but I can and will say.....Welcome to the game!!! Please do not give up on it because of balancing issues. Keep at it and learn to use them to your advantage when possible because others can and will do so. If they can play this game well, YOU can play this game well. Do not get discouraged. :D

As far as being thrown in against better players from the start...I believe it will make you a better player, faster. I am still no expert but I analyze the situation every time I get owned. How did he beat me? How could I have avoided it? Spectating is always a good idea because you can learn from the better players that you have been placed with. If you are put in a match with people of your skill level and spectate people that are no better than you, how will you learn anything?

Keep at it! See you on the battlefield! :)

Edited by Shaemus Shadow, 10 November 2014 - 08:59 AM.






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