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New Quirks With Tdr-5Ss... Are You People Serious?


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#121 lol lol lol lol lol lol lol lol

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Posted 08 November 2014 - 10:39 AM

View PostJohnny Z, on 08 November 2014 - 06:02 AM, said:


Yep its not uncommon to see a Dire Wolf get 7 kills in a match(pre quirks), not at all. When I see 10 matches of a STK or TDR doing that in a relatively short amount of time, then I will take the whines more seriously. Not to mention this common 7 kills a match for a Dire Wolf was going on for months.......................... Added extra periods for emphasis :)

This is likely whining from PTW man babies who dont want the IS get none XL side torso wreck etc.

No offense to anyone, I try to include "PTW man babies" in as many replies as possible because I think its hilarious. :lol:


Well here's the fun one can have in the new Wubderbolt after IS Star League Era quirkening.
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Oh there's no man baby crying here. Any mech that I don't have to buy for actual money that's dirt cheap in C-bills is fine by me. After piloting those clunky overheating Clan Mechs that have an insanely long burn time for their weapons, it has actually made me a much better Inner Sphere mech pilot. Case in point - a non-basic'd Firestarter I just bought to test out how well small pulse lasers with upgrades and their quirks affected gameplay.
Posted Image
I lol'd.

When this thing is EASILY earning over 300k cbills and over 3k xp with premium time I'll have earned back the cost of the mech(s) AND elite them out in no time, and that's fine with me! I'm having fun. Just shocked at the massive extremes things always get nerfed or buffed all of the time. If they don't nerf it, I have a few more mechs to have a TON of fun in with... if they do, then I'll feel bad for those who dump their time and money into it only to have their functionality taken away AFTER a standard was set for how good they "could" be.

Hopefully, if this is going to be the golden standard of making undervalued mechs that are considered "non-meta" that similar passes of quirks will help the same with Clan mechs variants or omnipods so you won't see the same Clan mechs with the same static builds. That way the devs can stop blanket nerfing the weapons and just adjust the mechs.

Edited by 00ohDstruct, 08 November 2014 - 11:28 AM.


#122 kapusta11

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Posted 08 November 2014 - 10:44 AM

Nerf Clans first then we can talk about nerfing Thunderwub.

#123 EGH

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Posted 14 November 2014 - 08:57 AM

i am so happy i already had a lvl 5 mpl range module before i found out about this mech :). i had a lot of fun with it. time to get the cooldown module now haha

#124 Mavairo

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Posted 14 November 2014 - 10:20 AM

First it was "zomg the 1N is OP!" now its the TDR Wubbolt.

Maybe it's not the mech that's OP....but the opposition sucking.

#125 pwnface

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Posted 14 November 2014 - 01:19 PM

View PostMavairo, on 14 November 2014 - 10:20 AM, said:

First it was "zomg the 1N is OP!" now its the TDR Wubbolt.

Maybe it's not the mech that's OP....but the opposition sucking.


There is a difference between slightly out of balance and OMG OP PLZ NERF. I feel like both the DRG-1N and TDR-5SS are slightly more powerful than they should be. The DRG-1N cooldown reduction should be reduced by a total of 5% and the TDR-5SS could probably use 2.5%-5% more heat generation.

#126 Cyborne Elemental

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Posted 14 November 2014 - 01:53 PM

6 medpulse was dangerous enough as they were.

Then you almost double its range, double its DPS, and drop its heat.. Thats alot of freaking firepower.

Guys like Jman5 running their 6 MPL hunchback are scary as any dakka whale or srm slinging flyboy, then you tack on that much boost to it and a nice symmetrical build + alot more armor.

Scary just became the devil.

Yeah the TBolts needed some serious attention, but wow lol, they're probably the most dangerous brawler in its weight class now of any heavy on the field.

That kind of 180 degree change is not good, the boost was way too much.

Edited by Mister D, 14 November 2014 - 02:02 PM.


#127 pwnface

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Posted 14 November 2014 - 01:57 PM

Isn't the hunchback significantly faster than a 7MPL TDR?

#128 Tahribator

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Posted 14 November 2014 - 02:00 PM

Yeah, but it has to mount an XL engine to make room for pulses.

#129 Sug

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Posted 18 November 2014 - 05:28 AM

View Postpwnface, on 14 November 2014 - 01:57 PM, said:

Isn't the hunchback significantly faster than a 7MPL TDR?


No. Only like 10kph faster.

#130 TygerLily

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Posted 18 November 2014 - 05:32 AM

View Post00ohDstruct, on 06 November 2014 - 02:16 PM, said:

Noticed these things are destroying everyone on the battlefield, so I did some looking around.

Energy Range +25%
Energy Cooldown +15%
Heat Generation -15%
Missile Cooldown +15%
Medium Pulse Laser Range +25%
Medium Pulse Laser Heat Generation -12.5%

And that's not counting what Fast Fire and Cool Run Elite leveling can do.

So with seven energy hardpoints, boat 7 medium pulse lasers, with a standard 315 engine and you end up with something very sick, is that the idea?

I'm not a number cruncher, but I know there are a lot in the MWO world, can someone break it down for me as to HOW sick this is? If I'm reading it right, this actually matches range with Clan MPL's?

If I'm wrong, sorry... it's kinda why I'm asking, but it seems like this mech with its quirks is not very... "balanced" in the "clan" sort of way?


Just scooped one up last night before bed. 700+ damage in both drops I played...in a "drunk" Mech. Sh!t cray....

If all underdogs went "up" to this level (along with the SPL and ML Firestarters), IS would be sitting nice vs Clans. Else, we need to give it and Clans some more nerfage.

I like buffing all up to that level but I'm also in favor of making Clans/meta Mechs less lethal via nerfs. Ida know what the right move is...but we're moving in some direction that feels right.

Edited by TygerLily, 18 November 2014 - 05:35 AM.


#131 Hillbillycrow

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Posted 18 November 2014 - 05:40 AM

The only thing annoying to me about quirks like that is when I look at the Atlas K and other trash.

#132 LordBraxton

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Posted 18 November 2014 - 05:43 AM

ive been having more fun and success with BOTH the other tbolts.

the 7mpulse is a brutal brawling mech but, 4LL s(p) or 4large pulse SE with xl\jjs are tons of fun

this still seems like a kneejerk reaction to me.

I havent seen that many thuds or dragons at all since the wuirks, and when I do they just seem like an actual threat, not frightening in any real sense.

Im still much more frightened of timber\dire wolves and even other IS heavies, such as gauss jagers etc.

Edited by LordBraxton, 18 November 2014 - 05:44 AM.


#133 MeiSooHaityu

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Posted 18 November 2014 - 05:47 AM

I run a Thunderwub. Been running one even before the quirks (5MPLasers, 1LPLaser). It was kind of neat before if you can get close, now it is great.

I don't think I would go as far as overpowered though. It still has range restrictions and it still uses beam weaponry.

Really, is it more dangerous than a dual gauss Jager or most Timber Wolf and Storm Crow builds? I don't think so. Its just up to snuff now so it is getting more hate.

Its just hard to take this too seriously when we have a Firestarter is OP thread floating around too.

#134 Widowmaker1981

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Posted 18 November 2014 - 05:56 AM

I don't own thunderbolts, but if the Wub on the BNC-3M is anything to go by its probably disgusting.

I play clans and IS. i WANT to prefer clans, because the mechs look better to me. Im now getting WAY better results in (well quirked) IS mechs.

Its probably partially playstyle, IS mechs run so much cooler its pretty well impossible to overheat, and my trigger discipline isn't always the best..

but if anyone wants to compare, Make a Wubhawk with 4xLPL, and make a BNC-3M with 4xLPL (use either a 350 STD or a 400XL, use SLs or MLs to move the LPLs to the high shoulder mounts, fill with heatsinks) - try playing both and i defy anyone to think the warhawk isnt just a pale shadow in comparison.

#135 Astrocanis

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Posted 18 November 2014 - 06:02 AM

View Post00ohDstruct, on 06 November 2014 - 02:16 PM, said:

Noticed these things are destroying everyone on the battlefield, so I did some looking around.

Energy Range +25%
Energy Cooldown +15%
Heat Generation -15%
Missile Cooldown +15%
Medium Pulse Laser Range +25%
Medium Pulse Laser Heat Generation -12.5%

And that's not counting what Fast Fire and Cool Run Elite leveling can do.

So with seven energy hardpoints, boat 7 medium pulse lasers, with a standard 315 engine and you end up with something very sick, is that the idea?

I'm not a number cruncher, but I know there are a lot in the MWO world, can someone break it down for me as to HOW sick this is? If I'm reading it right, this actually matches range with Clan MPL's?

If I'm wrong, sorry... it's kinda why I'm asking, but it seems like this mech with its quirks is not very... "balanced" in the "clan" sort of way?


Hard to be effective with the 315. I dropped to a 300 and run a bit cooler.

And yes, it's quite powerful and fun. But it's not the horror you think it is - because it actually still overheats. I know a guy that put an XL 315 in his and, in his light pilot hands, it's truly a horror. Think 7 MPLS and a Narc in an 86kph 65 tonner packed to the gills with DHS. It's a one trick pony, but it's pretty effective at that one trick. I'm not as good a pilot, so after trying the XL 315, I went back to my STD 300.

Still tough to win against a Stormcrow. TW and DW unless cored from behind still wreck it.

#136 Moonlander

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Posted 18 November 2014 - 06:02 AM

It's almost certainly going to be toned down a bit. I got behind a Dire Wolf the other day and alpha'd him twice and he was done for. I doubt he even considered something was right behind him. But by that time, I'm on the second alpha. This goes for any mech reallly. If I'm able to sneak up behind you, it's lights out.you can take out a heavy with an XL in 1 - 2 alpha's from behind. Sure, you have to get it spot on but with the cooldown rate, you do quite a bit.

I had a match earlier, it was 7 v 10.. me and a weaponless Cent were the only 2 left alive. i took down 4 of them in a row as they were coming for me, before i was ultimately killed. Ended up with a 1237 or so damage match. Considering before the quirks, it was really difficult for most mechs to pull a match like that to it being pretty common for mechs to be pull that, especially odd ones that you really never saw out there being piloted to any serious degree.

A lot like the 4LPL Wubverine as well. It can be chain fired or 2x2 group fired over and over, just ripping stiff apart. I don't mind it really, but it's obviously going to be toned down.

I would be ok with everything staying the same and them just giving Clans some quirks. I think that's the best option. I don't mind my Clan mechs running hotter than my IS mechs but I feel they should still have some energy heat reduction quirks, they would still be hotter than IS but just not as drastic.

Edited by Moonlander, 18 November 2014 - 09:13 AM.


#137 Jacob Side

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Posted 18 November 2014 - 06:54 AM

The ThunderWub is just crazy

#138 ShadowSpirit

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Posted 18 November 2014 - 06:56 AM

View Post00ohDstruct, on 06 November 2014 - 02:16 PM, said:

Noticed these things are destroying everyone on the battlefield, so I did some looking around.

Energy Range +25%
Energy Cooldown +15%
Heat Generation -15%
Missile Cooldown +15%
Medium Pulse Laser Range +25%
Medium Pulse Laser Heat Generation -12.5%

And that's not counting what Fast Fire and Cool Run Elite leveling can do.

So with seven energy hardpoints, boat 7 medium pulse lasers, with a standard 315 engine and you end up with something very sick, is that the idea?

I'm not a number cruncher, but I know there are a lot in the MWO world, can someone break it down for me as to HOW sick this is? If I'm reading it right, this actually matches range with Clan MPL's?

If I'm wrong, sorry... it's kinda why I'm asking, but it seems like this mech with its quirks is not very... "balanced" in the "clan" sort of way?


Eh, like you can't laser boat clan mechs. Sounds like a good nova build to me.

#139 Tuefel Hunden

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Posted 18 November 2014 - 07:19 AM

The 5SS needs and will get whacked with the nerf bat. It is a bit over the top.

#140 Mcgral18

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Posted 18 November 2014 - 07:23 AM

It's a 65 ton WubShee.


I'm alright with that.





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