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New Quirks With Tdr-5Ss... Are You People Serious?


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#41 Hillslam

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Posted 06 November 2014 - 10:22 PM

Can the rest of the clan pilots be more like Fierostetz and less like wailing hysterical greek grandmothers?

See sig.

k thx bai

Edited by Hillslam, 06 November 2014 - 10:24 PM.


#42 Mcgral18

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Posted 06 November 2014 - 10:38 PM

Without basics, the WubShee is more agile with a 10 damage greater alpha.

It costs 10% more heat to alpha, for those extra 10 points of damage. With the greater heat capacity and dissipation, the 7 MPLs are pretty much the same.


Now, moving 10 KPh faster than the WubShee with a STD engine and greater cooling, that could be quite nice.

I have a hard decision to make; master the ThunderButts to unlock the full potential of the ThunderWub, or get a pair of TimberGods.

#43 WarHippy

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Posted 06 November 2014 - 10:53 PM

View PostSierra19, on 06 November 2014 - 08:46 PM, said:

So, once again, min/maxers will potentially screw things up (LRM 60 boats, 6 ER large laser stalkers, ect...) Personally, I don't min/max, my 5SS has one LPL, 4 MPL's, and an SRM6. Yes, the 7 MPL build can be scary, but it's a one trick pony. Keep it at range, and problem solved. I've yet to see one carve through an entire team, or even half of one, yet some of the broken clan builds can do that, in the hands of a good pilot, and it seems a lot of min/max players play clan tech for that very reason.

You haven't been paying close enough attention. There are people that have posted plenty of screen shots that do just what you say you have not seen. I have a few as well I would post if posting pics ever worked for me. Either way the mech is really strong right now, and it isn't remotely as squishy as some people in here have said.

I love the Thunderbolts and always have, but if they nerfed the 5ss I wouldn't be surprised in the least.

#44 GumbyC2C

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Posted 06 November 2014 - 10:59 PM

If the teams for CW are going to be equal numbers, which I believe the last time this was talked about they were, clan mechs and IS mechs have to be balanced. Otherwise it will just be nothing but clan stomping IS. I am as much a lore guy as anyone but unless the IS get a numbers advantage or balanced mechs, the game would be no fun for anyone.

#45 mike29tw

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Posted 06 November 2014 - 11:01 PM

View PostMcgral18, on 06 November 2014 - 10:38 PM, said:

Without basics, the WubShee is more agile with a 10 damage greater alpha.

It costs 10% more heat to alpha, for those extra 10 points of damage. With the greater heat capacity and dissipation, the 7 MPLs are pretty much the same.


Now, moving 10 KPh faster than the WubShee with a STD engine and greater cooling, that could be quite nice.

I have a hard decision to make; master the ThunderButts to unlock the full potential of the ThunderWub, or get a pair of TimberGods.


I'm in the same dilemma here. Also it would suck if the tuned down Thunderbolts' quirk before I can even master it.

#46 Saint Scarlett Johan

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Posted 06 November 2014 - 11:09 PM

View PostWarHippy, on 06 November 2014 - 10:53 PM, said:

I love the Thunderbolts and always have, but if they nerfed the 5ss I wouldn't be surprised in the least.


inB4 IS MPL ghost heat.

#47 Kmieciu

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Posted 06 November 2014 - 11:23 PM

I've seen people do in excess of 1000 damage on caustic! Thunderbolt is back in business!

#48 Grey Ghost

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Posted 06 November 2014 - 11:36 PM

I am FURIOUS... that I sold this Mech without putting XP in in it because it's hardpoints were nearly identical to the 9S, whose dual AMS slots interested me more at the time. I'll wait a while to buy it back though, just in case they adjust the quirks or give Medium Pulse Lasers ghost-heat.

#49 -Halcyon-

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Posted 06 November 2014 - 11:39 PM

God forbid the Thunderbolt performs in the same vicinity of clan mechs with similar tonnage.
I think all the clan pilots who dropped mucho $ on those packages are now steamed because a mech that someone bought for c-bills a.k.a free can now contend with them.

About time the Thunderbolt got something going for it. It was collecting dust for too long.

The Thunderbolt MPL build:

- is still a short range build
- only runs around 75 km/h by default
- doesn't have a lot of hit points and can get cored with focus fire easily
- loses 30% of it's firepower if you shear off the right arm, which is also easy to do

It's easier to counter this build then LRMs, and yet people still complain.
Cry a river folks.

Edited by Halcyon201, 06 November 2014 - 11:40 PM.


#50 mindwarp

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Posted 06 November 2014 - 11:40 PM

So the TDR-5SS is op, but the TBR and SCR which are faster, have better hitboxes, clan XL engines and can mount the same or greater firepower are fine? Leave the poor Thunderwub alone. The quirks have taken a rarely used mech and made it about tier 2. Even with the quirks, it's still not a tier 1 comp mech - even though some pilots are doing really well in it. It will only take a week or so before people realise the TDR has gone from an ignorable mech to a reasonable threat.

*EDIT* The Sparky does a wub build arguably better than the TDR-5SS - 6MPL, Jump Jets, and 116 kph. But nobody is complaining about the Sparky.

Edited by mindwarp, 06 November 2014 - 11:51 PM.


#51 Otto Cannon

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Posted 06 November 2014 - 11:41 PM

It's just an example of quirks done well. You can have a primary build that wrecks, but use anything other than the quirked weapon and you lose at least half of the bonus. It gives clans back their lore flexibility advantage because you can put any weapons on your Direwhale and use them to full effect.

Now they just need to improve the useless quirk combinations some other IS mechs got, and change the silly ones like the K2 and AC20 BJ to something closer to stock.

#52 Mcgral18

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Posted 06 November 2014 - 11:41 PM

View PostLord Scarlett Johan, on 06 November 2014 - 11:09 PM, said:

inB4 IS MPL ghost heat.




#53 Sarlic

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Posted 06 November 2014 - 11:48 PM

View PostUltimatum X, on 06 November 2014 - 10:07 PM, said:



Will you love it when your Atlas gets its back cored out in a few seconds by one?


I have both Clan and IS mechs.


Some IS mechs won the lottery, and others got quirks that didn't help them at all.


Thank you for your worries. No i am fine. I did fine piloting the Atlas before the quirks and after the quirks does not bother. It's more a general statement since after the quirks alot of threads like this are popping up. People suddenly want the clanners to have a buff.. Or a unnerf.

Edited by Sarlic, 06 November 2014 - 11:48 PM.


#54 Mechwarrior Buddah

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Posted 07 November 2014 - 12:28 AM

The wubberbolt?

View PostHillslam, on 06 November 2014 - 10:22 PM, said:

Can the rest of the clan pilots be more like Fierostetz and less like wailing hysterical greek grandmothers?

See sig.

k thx bai


As seen by LRMs, no, they cant

#55 Mechwarrior Buddah

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Posted 07 November 2014 - 12:32 AM

View PostGumbyC2C, on 06 November 2014 - 10:59 PM, said:

If the teams for CW are going to be equal numbers, which I believe the last time this was talked about they were, clan mechs and IS mechs have to be balanced.



So we cant have it as canon would have it. Long ago Id mentioned theyd have to do this and was told that wouldnt make it Battletech.

#56 Bromineberry

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Posted 07 November 2014 - 01:11 AM

I love the 5SS, but I'm not even using it with medium pulse lasers. The "general" energy quirks are great enought to sue it with LL and ML. It's now one of my favourite mechs. :)

#57 AssaultPig

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Posted 07 November 2014 - 01:18 AM

the 7 MPla build is basically a dual AC20 jaeger with double the rate of fire, unlimited ammo and an STD engine; I bought one to mess with the quirks and even without basic skills or weapon modules it's a ******* short range monster

it'll probably get nerfed; if nothing else IS Mplas will probably get ghost heat similar to regular IS meds. In general though it's nice that there's a lot more build diversity, especially when a mech that previously was a total afterthought turns into something awesome

Edited by AssaultPig, 07 November 2014 - 01:19 AM.


#58 Thorqemada

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Posted 07 November 2014 - 01:23 AM

The range of it is 350m if i have seen that right which means you can fight at 500m and still do some damage.

#59 Bromineberry

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Posted 07 November 2014 - 01:50 AM

View PostAssaultPig, on 07 November 2014 - 01:18 AM, said:

the 7 MPla build is basically a dual AC20 jaeger with double the rate of fire, unlimited ammo and an STD engine; I bought one to mess with the quirks and even without basic skills or weapon modules it's a ******* short range monster

it'll probably get nerfed;


If yes, I hope they'll only nerf the pulse specific bonuses, and not the general energy bonuses. I always concidered the 5SS as an energy boat, not as a pulse boat.

#60 Evogenesis

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Posted 07 November 2014 - 02:02 AM

The Thunderwub is OP, sad but true. I know there are lots of people who are enjoying their new power, but with great power comes great responsibility. Part of that responsibility is acknowledging that the 5SS can outperform nearly all other mechs at the short and medium range. Those extra bonus to MPL heat gen and range give it the range of a LPL with no risk at all to overheating.

Don't get me wrong, I love piloting the 5SS right now. I've owned them since Phoenix but never got around to mastering the Thuds. It is almost too fun to play them right now.





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