Rhent, on 10 November 2014 - 08:56 AM, said:
Thanks for proving my point about BAD's and displaying it. You don't know math and critical space slots.
Ok, seriously, do you even play this game? Have you piloted clan mechs, and have you played successfully against them, outside of the underhive?
Have you used mech construction? Despite the 4 tons, and the 4 slots of JJs (only applicable to the S pods by the way, so good job on having bad math applicable to only one particular scenario), the T-Wolf still has more firepower, and durability than a summoner. Remember, clan weapons don't take up a lot of space, and unlike the summoner, the T-Wolf has decent hitboxes, while the Summoner can't shield ANYTHING at all, especially since it has really bad torso twist range compared to the T-Wolf.
The T-Wolf has more hardpoints, a LOT more hardpoints, and tonnage to spare, because it has both ENDO AND FF, allowing it to literally run any weapon combination it wants. The Summoner only has FF, and has 5 JJs hardwired in there. Plus it's extremely anemic. The simple fact that a Locust can bring as much firepower as a Summoner (except for the LRM one) speaks volumes for how underwhelming the Summoner is. It is literally the Dragon's clan counterpart. Fulfills the same role, and works the same way.
You're comparing a Dragon to a Cataphract right now. If you knew anything about the mechs in this game, and mech construction, you'd actually stop this discussion and realize just how wrong you are for comparing literally one of the top 3 best mechs in the game, with one of the worst mechs in the game, and saying it's just as bad.
Rhent, on 10 November 2014 - 08:56 AM, said:
First: A madcat to sport 4 MIssile Hard Points has a 4 ton JJ tax placed on the chassis. With full armor, the Madcat has 23 tons of free space or has 31.28% of its tonnage devoted to weapons. Whereas a Summoner to run 4 missile hard points has a 5 ton tax placed on the chassis. With full armor, the Summoner has 20 tons of free space or has 29.95% of tonnage devoted to weapons. The nerf that was applied to the Madcat was specifically to Missile Builds, which gave the Madcat its long or short range heat to damage punch. If the Madcat is piloting a LRM 15 build, he will have to place his ammo in the arms.
Did you even read the patch notes? The nerf is only to the S pods (which carry the most missiles,) but all other ST pods have no problems, no weight or slot penalties, and you can (this might be revolutionary to you) run the mech with 1 or no S-pods.
basically, the LRM builds are fine, SRM6 builds are okay, but 4xSRM6 or 4xLRM15 builds have to deal with a little bit of inconvenience, mainly the LRM builds, the 4xSRM6 builds are still just as good. 4xALRM15s are the ones that you can't do anymore.
Just because you "I win" button doesn't let you win as hard, doesn't mean it's not strong, just means you're not that good with the mech in the first place, if the only thing that allowed you to use it well is an exploit due to a lapse in judgement on the devs part.
Rhent, on 10 November 2014 - 08:56 AM, said:
Second: The nerf placed the Madcat into the Summoner range for available weapon space when the pilot chose to boat missiles. The Madcat pilot is now forced to run laser or clan ac builds, which after the quirkening are less than stellar.
Sorry to tell you this, but you are objectively wrong there. As mentioned above, you can't boat energy plus missiles now, but you can boat LRMs (using S pods), you can boat energy, or ballistics however you want. You just can't effectively boat 2 of those at the same time anymore. You can still boat SRMs+Energy just fine. Also, the laservomit build is still one of the very best (again, top 3) builds in the game.
The T-Wolf can still turn better, shield better, carry more guns, and jump just as good as the Summoner, while being better at everything else.
I don't even know how this discussion is still going on, the T-Wolf is clearly a great tier 1 mech, while the Summoner, on all respects, is not. When the game devs, plus everyone that knows what they're talking about is telling you that you're wrong, you shouldn't keep insisting on a clearly wrong opinion.
Rhent, on 10 November 2014 - 08:56 AM, said:
Third: If you need AMS to deal with LRM's you are a BAD. I'm sorry, there is not other thing to write to you now.
I clearly said "the underhive, who still don't know how to mount AMS". Where did I say that I needed AMS myself? Please don't make assumptions on your own. If you noticed, all of my statements come either from your own observations revealing a lot more than you intended, or from basic common sense related to mech construction, and stats. (the least armed TBR variant is the C with a minimum of 6. while the most armed SMN variant has 6 hardpoints at best.