Tonnes Of Fun - Group Queue Challenge
#181
Posted 09 November 2014 - 07:22 PM
Shouldn't that be on the Daily Whine post?
Ah, but spoiled children pee in the corner whenever it is demonstrated that they are not indeed special.
Shoot straight, losers.
#182
Posted 09 November 2014 - 07:38 PM
Ive played with my unit this weekend and we seems to have no problem bringing whatever we want with a 4 man. with 240 tons you can bring an 80-85 tons assault, 60-70 tons heavy, 50-55 tons medium and a 35-40tons support. or you could bring a lighter scout and upgrade the medium to a heavy. Its a pretty effective team with enough speed and firepower to move as a lance. Not to mention i get the minimum 140 points even if we lose the game.
#183
Posted 09 November 2014 - 08:24 PM
1.) The people who were able to do it and had the network to do it, the same ones that pretty well roll everyone in group queue, completed it friday night or saturday
2.) The remainder was primarily lurmageddon because of the the remaining players, the ECM nerf with BAP/CAP and the fact that most groups end up with 1-0 assaults on the whole team
3.) Because it's not enforced globally, it means those same teams in #1 are now rolling heavy and laughing at the carnage.
You could just as easily have sent out a gifts to all the comp teams and saved everyone the frustration.
If you're going to create a game mode or put in rules, it needs to be unilateral and It also needs to be accessible. To some extent, this is a harbinger of CW, so in that vein; take it to heart that you did nothing but make most people ignore it, or drive people away from the weekend. Hopefully you learn enough from this to stop CW from failing as hard.
And accessibility includes finding ways of getting players together. That means if you have group events, you have ways for people without external access to group up. The social tools in this game remind me of the beta version of game spy and BBS in the 80's. No, those at least had some room to find people in, so it's worse than those.
If there was "Tonnes" of anything in this challenge it was
Tonnes of waiting around to find someone to play with
Tonnes of manually computing weight to see if you qualified
Tonnes of arguing about who's getting shafted with a terrible mech to try to fit it all in
Tonnes of matches to make up for the fact that you have to take turns in mechs that can actually score well
Edited by Wraeththix Constantine, 09 November 2014 - 08:28 PM.
#184
Posted 09 November 2014 - 09:33 PM
Please don't give so much point to spot and LRM assist when you set a challenge...
#185
Posted 09 November 2014 - 09:46 PM
Deathlike, on 09 November 2014 - 12:29 PM, said:
With the rewards... just putting 3 days of free premium to be activated over the weekend in the first tier would have been a reasonable way of getting people interest. I'm struggling as it is to want to play it due to the amount of time spent just managing mechs. Having the second tier being a mechbay would have been better. Cockpit items are not worth aiming for really... at least with the current scoring as constituted. The 3rd tier.. I don't know what you could have put there outside of a cockpit item (a trio of cockpit items at that point would've been OK)... but the rewards are disappointing.
The bigger problems though is that rather then trying to grind out the Ice Ferret that I've originally intended, going ECM Spider just to weather the storm of the LRM effects is far more productive at this point in time. It would've been nicer if kills were made 15 points and the damage formula would give a point for every 10 points instead of 15. Right now, it's just a PITA to play the matches.
Also, between the scoring, and the tonnage, taking a brawling heavy or assault is suicide because you;re either too light to brawl, or there aren't enough brawlable mechs on your team to brawl.
NARC/TAG should only have been 10 points. Let kills be 20 too, and damage/10 would have been fine. As it is now, you almost have to win to get the 140, or hope your team doesn't lose worse than 12-6 and you hit all 6.
#186
Posted 09 November 2014 - 10:08 PM
This will probably be the first time I'll have a that infamous "BIG RED X" on my profile, and I'm pretty upset about that. Other challenges have been pretty hard . . . and some have been pretty grindy (900 points and 50 victories were both pretty rough). But, even on a bad match, I could at least see progress on the bar with points; and on other challenges, if I got knocked out early (since I am a dedicated light pilot), I could at least hope my team still won, and I'd get some credit out of it. This 140 points for a "qualifying" match has been a joke.
-If there are little to no LRMs on your team then Spotting Assists are NOT going to happen.
-Same applies to NARC/TAG assists.
-UAV Locked Damage Assists mean NOTHING.
-C-bills earned means NOTHING (which is different from every other "tournament" scoring metric so far).
-140, therefore, on a good match, requires at least 7 assists or 6 assists, 1 kill, and good damage.
All in the name of "science". I realize this is probably for PGI to gather metrics on possibly using tonnage limits instead of weight class limits. If that's what you wanted, then you should have done 30-60-90 matches PLAYED within those restrictions, instead of limiting it based off of very steep personal performance records. Then you could have gotten plenty of matches out of people for the challenge while still gathering your metrics and at least offered players more accessible challenges to achieve, thus actually allowing them to earn the rewards.
There, now that I've gotten that frustration off my chest . . . here's hoping I can at least earn the frigging hamster wheel with all the grinding I'll be doing through Monday night.
EDIT: Corrected for exact number of matches played.
Edited by Sereglach, 09 November 2014 - 10:29 PM.
#187
Posted 09 November 2014 - 10:12 PM
Hopefully at least they will continue to give us these sorts of prizes as indicators for events to avoid. "Hm, only cockpit trash again guys, must be one of those grind-fest events we all hate."
I can see I would have found this event as stressful and pointless as it looked to be from the description. Instead, I got to play some fun games in the more relaxed solo queue, leveled some mechs, played with some quirks, and in general, had a good MWO weekend. I highly recommend skipping the crap events, save yourself the stress, and if PGI see reduced numbers on certain weekends with certain types of events, hopefully they'll tweak them, or just skip the ones the data will show get avoided most.
(Note: I am not saying all of the events are garbage, nor that all events should be super-easy with great prizes. Only that certain events such as this one, the Chassis challenges, etc, tend to bring out the worst in this community, put half the players in a bad mood, and while maybe providing helpful data for PGI, are more likely hurting the game than helping it...you cannot make everyone happy, but on the flip side, making a large number of people unhappy has more immediate, and negative results.)
#188
Posted 09 November 2014 - 10:40 PM
Lily from animove, on 09 November 2014 - 04:36 PM, said:
Consistency. In non-spotter 'Mechs I'd constantly lurch back and forth between doing very well and screaming well past 140 points and doing exceedingly badly and barely get double digits. Tried fighting the dark side, but with the state of the group queue over the weekend my Spotter Raven has been brought out of storage to hit the mark almost every match.
#189
Posted 09 November 2014 - 11:11 PM
1) Group members' mech tonnage.
2) Total tonnage of group
Not having these in the group screen makes adhering to the contest limits fiddly.....
unless you have all the mechs' tonnage memorized.
Plus - why torture us with basic maths while we're melting our brains gaming :)
#190
Posted 09 November 2014 - 11:22 PM
Niko Snow already acknowledged that having a tonnage counter would be a good idea, but the UI guys are busy doing UI elements for Community Warfare and there was no time to build new UI for a weekend event.
#191
Posted 09 November 2014 - 11:48 PM
P.S. don't like to write whine posts, but to increase the number of dissatisfied I post
#192
Posted 10 November 2014 - 12:24 AM
The matches themselves:
Sometimes they were lopsided in tonnage, because one team would adhere to the tonnage limits and the opposition would not.
Some teams were playing to try to score the points by the formula and their opponents were playing simply to win and move on.
Some teams had people wandering in and out forcing reassessing the tonnage of the teams between matches.
Players would get stuck in certain mechs or certain roles necessary for the team they weren't comfortable with, causing faster burnout.
Smaller teams would often be more successful than bigger teams. The most successful were teams of 2 to 3, in my observations, because weight restrictions weren't so tight.
Suggestions for future events:
Remove the weight CLASS restrictions (3/3/3/3) for the next event.
Segregate the queues between those adhering to the restrictions and those who are not.
Lighten up on the scoring formula. It's discouraging to both play by a new set of (PGI's) rules and not achieve your (player) goals.
Change the scoring to a team score, rather than an individual one. This is as it should be anyway, as the team should share in the achievements and failures of all members. If one player kills 11 mechs, and the entire opposing team kills 12 of yours, you lost. Does't matter if you have the best player in the world, you, as a team lost. Leave the solo queues for the top guns.
Have a tonnage counter.
Edited by Peiper, 10 November 2014 - 12:28 AM.
#193
Posted 10 November 2014 - 12:42 AM
Sure, it was hugely frustrating to be in an ad-hoc group facing well coordinated units and getting stomped constantly. But that teaches you that you should get some coordination going, both in terms of picking mechs and battlefield tactics.
On the other hand, I dropped last night in a a 2-man group and got this:
#194
Posted 10 November 2014 - 12:46 AM
I really wanted that Hamster Wheel.
But with only 1 full day to play, and after around 30 matches (most of which good games imo), only getting 5 Match Points, I gave up.
That's about 5 hours to get 1/4 of Tier 1. I'd have likely managed it if I didn't have work on the other days and dedicated my entire weekend to it, but really, in 30 matches I should have been either at, or near Tier 1.
In some ways, it's like the Halloween one, in that I had some amazing games, earnt a ton of C-Bills, but I only got something like 4 rewards.
#195
Posted 10 November 2014 - 01:12 AM
#196
Posted 10 November 2014 - 01:14 AM
You would think people dropping in groups would be better at teamwork.
Nope.
Just head-up-the-ass, im only going to worry about my own group, bunch of slags.
No scouting, no coordination.
Light mechs just buzzing around assaults and heavys like flies on sh!t.
All leeroy and yolo then crying that the drop didn't back them up as they were performing their great feat of stupidity.
You scout and nobody watches the minimap, nobody reads the chat.
Try to coordinate, everyone does their own thing.
Endless morons trying to cut themselves off and colliding with eachother to try and steal kills and damage for points so they can get their swag.
Swill. Complete and utter trash.
Just groups of idiots acting like idiot pugs.
Whole thing has been just as bad as painful and frustrating as a pug tourney.
Edited by ebea51, 10 November 2014 - 01:15 AM.
#197
Posted 10 November 2014 - 01:17 AM
Lily from animove, on 09 November 2014 - 04:36 PM, said:
what why? I did laservomit all the matches, worked fine too, you don't need to bring narcs and stuff.
You might enjoy the smell of vomit, and gagging on your own breath, but a lot of good dedicated mech fighters simply
a) don't have enough time due to real life, and y'know stuff...
b ) Don't run clan cheese, cuz, y'know, like, they like the Inner Sphere mechs... and
C) Can't get a group together for enough times due to time zones and long wait times.
Also - some players can't afford to buy laser vomit builds unlike those that are "Devoted" that can waste 592 AUD on a gold skin.
Edited by Dar1ng One, 10 November 2014 - 01:18 AM.
#198
Posted 10 November 2014 - 01:50 AM
I like most people seem to be getting a qualifying match about 60% of the time
Please change the Kill to 20 points not 10
#199
Posted 10 November 2014 - 03:30 AM
I did zero matches this weekend. It was a decision based on a projection on the time it would take vs. the benefit. Considering all match times, logistics (in between games delay and not everytime having team-mates around) it was too much to be asked. Considering all the troubles people are reporting (tonnage mismatch and not being able to get to the minnimum score most of the time) just justifies my decision.
So, I don't care about the hamster wheel or any other stuff. Just don't make these kind of events like something that leave a permanent mark on your profile, just like the halloween event or any tournament, for instance.
#200
Posted 10 November 2014 - 04:03 AM
ebea51, on 10 November 2014 - 01:14 AM, said:
You would think people dropping in groups would be better at teamwork.
Nope.
Just head-up-the-ass, im only going to worry about my own group, bunch of slags.
No scouting, no coordination.
Light mechs just buzzing around assaults and heavys like flies on sh!t.
All leeroy and yolo then crying that the drop didn't back them up as they were performing their great feat of stupidity.
You scout and nobody watches the minimap, nobody reads the chat.
Try to coordinate, everyone does their own thing.
Endless morons trying to cut themselves off and colliding with eachother to try and steal kills and damage for points so they can get their swag.
Swill. Complete and utter trash.
Just groups of idiots acting like idiot pugs.
Whole thing has been just as bad as painful and frustrating as a pug tourney.
you realise, that in this event because of the event, a lot puggers went to group queue, which of course caused bad non existent teamplay, because they probably don't have any voip, nor teamplay by this. They are just still pugs in a group not used to teamplay at all.
Dar1ng One, on 10 November 2014 - 01:17 AM, said:
You might enjoy the smell of vomit, and gagging on your own breath, but a lot of good dedicated mech fighters simply
a) don't have enough time due to real life, and y'know stuff...
b ) Don't run clan cheese, cuz, y'know, like, they like the Inner Sphere mechs... and
C) Can't get a group together for enough times due to time zones and long wait times.
Also - some players can't afford to buy laser vomit builds unlike those that are "Devoted" that can waste 592 AUD on a gold skin.
any proper build can do that, even those cheap smaller mechs,
its a challange and of course it is not catered to people who only play a few games, thats entirely the nature of any challange. Still those 140 points are not hard to get. Especially not for the IS with their speedy lights that get spotting assists. Also how "dedictaed" is one, when he is not able to join a public ts server? or just ask in apug game for someone to group with? fiding someone to paly with is not the science you try to make it. there weren't long wait times at all, and just askign in the ug chat isn't hard at all. And a "dedicted" mechwarrior would probably also already know a good amount of people around his timezone. The "dediacted pugger" of curse lacks this. But for them there are the solo grp. challanges. So when you are dedictaed, the mech you are used to play should still do the 140 points quite well and without many trouble. Otherwise you are just not a good mechpilot, or not as dedictaed as you think.
Edited by Lily from animove, 10 November 2014 - 04:22 AM.
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