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Tonnes Of Fun - Group Queue Challenge


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#201 Catalina Steiner

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Posted 10 November 2014 - 04:05 AM

I agree that the tournament was very hard. Another suggestion for a tournament like this would be:

140 score points needed for one prize point but score points do accumulate.

Three matches with 100 score points don't count for the current tourament but when they accumulate, you have 300 score points (what means 2 points for the prizes).

At the end this tournament demands 8400 points (60 x 140) and don't matter about the fact how much qualifiying matches you had. The grind wouldn't be that hard! But even with an average score of 100 you need 84 matches.

Edited by Catalina Steiner, 10 November 2014 - 04:06 AM.


#202 Lily from animove

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Posted 10 November 2014 - 04:29 AM

View PostCatalina Steiner, on 10 November 2014 - 04:05 AM, said:

I agree that the tournament was very hard. Another suggestion for a tournament like this would be:

140 score points needed for one prize point but score points do accumulate.

Three matches with 100 score points don't count for the current tourament but when they accumulate, you have 300 score points (what means 2 points for the prizes).

At the end this tournament demands 8400 points (60 x 140) and don't matter about the fact how much qualifiying matches you had. The grind wouldn't be that hard! But even with an average score of 100 you need 84 matches.


that would be similar to the previous tournaments where we had to gether score and score was granted for narcs and kills and assists. The issue with these kind of tournaments was: people now started to make specific score grinding builds which very much changed the entire gameplay: narcs and tags + lrm's everywhere.
With the intention of PGI to test tonnage drops, your system wouldn't be working, because then people would alter their builds to much nd not give proper data in relation to what Data the event is supposed to gather. Thats why a rather low border of score was granted. and why we ahve 3 stages, a rather eay one, a modereate one and a grindy one. This makes sure, that poeple of all kinds enter the tournament, that have at leats a minimum amount of dedication. In CW you will also see these kind of people. While the random randy playing only a few games during a whole weekend will mostlikely not be in CW.

Edited by Lily from animove, 10 November 2014 - 04:31 AM.


#203 John Archer

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Posted 10 November 2014 - 04:53 AM

PGI.

This tournament was pretty much a waste.

Too much grinding. Too many variables in play to achieve a personal score of 140.

I just played a total of hmmm... 15 hours if I had to hazard a guess. I am 45 percent through phase 1. I consider myself an average player.

I guess you guys are focusing these particular challenges on the very good players? Beats me.

Hopefully someone over there rethinks the numbers when it comes to future challenges like this or you may end up chasing away frustrated players. At that point word of mouth will start damaging your game even further.

Just my opinion... feedback from the trolls, or the 'L33t' players will be ignored.

#204 Lily from animove

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Posted 10 November 2014 - 05:02 AM

View PostJohn Archer, on 10 November 2014 - 04:53 AM, said:

PGI.

This tournament was pretty much a waste.

Too much grinding. Too many variables in play to achieve a personal score of 140.

I just played a total of hmmm... 15 hours if I had to hazard a guess. I am 45 percent through phase 1. I consider myself an average player.

I guess you guys are focusing these particular challenges on the very good players? Beats me.

Hopefully someone over there rethinks the numbers when it comes to future challenges like this or you may end up chasing away frustrated players. At that point word of mouth will start damaging your game even further.

Just my opinion... feedback from the trolls, or the 'L33t' players will be ignored.


can you please copy and paste the games you did in those 15 hours from the torunament page?

Edited by Lily from animove, 10 November 2014 - 05:08 AM.


#205 MFZ

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Posted 10 November 2014 - 05:21 AM

My score analysis so far:
Matches 114
Score Min 6
Score Max 412
Avg 142.9

See the "Average"? Coincidence?

Edited by MFZ, 10 November 2014 - 05:21 AM.


#206 John Archer

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Posted 10 November 2014 - 05:31 AM

View PostLily from animove, on 10 November 2014 - 05:02 AM, said:


can you please copy and paste the games you did in those 15 hours from the torunament page?


If I can figure out how.

In the meantime I put it on my Google+ profile.

https://plus.google....oc-platform%3D1

I never had the need to put an image in my posts. How does one do that?

Edited by John Archer, 10 November 2014 - 05:41 AM.


#207 Lily from animove

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Posted 10 November 2014 - 05:38 AM

View PostMFZ, on 10 November 2014 - 05:21 AM, said:

My score analysis so far:
Matches 114
Score Min 6
Score Max 412
Avg 142.9


See the "Average"? Coincidence?


I made 87 matches, 2 were not count because we were 5 tones over (damn you out of the brain math)
53 were above 140.

so excluding them,

my:
min: 21
max: 440
average: 181,20
time 17h

with that I expect around another 12 maches to finish the challange which means around 2.3 hours, maybe 4 if it is going bad. No special event build, just playing as usual.


View PostJohn Archer, on 10 November 2014 - 05:31 AM, said:

If I can figure out how.

I never had the need to put an image in my posts. How does one do that?



there is a tiny polaroid like icon icon if you click it, you can enter a link there to a picture.

But you first need to uplaod it somewhere into the webspace.

www.imgur.com there you can put it in without having to register. but make sure you have the link wiht the image extension .jpg or .png

Edited by Lily from animove, 10 November 2014 - 05:42 AM.


#208 Hammerhai

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Posted 10 November 2014 - 06:05 AM

It seems it is very hard to admit you are not that good without being dismissed as a whiner. Don't. Being realistic about your skill should not disqualify your voice.

I have observed that in the past criticism led to adjustments. So I think we the disgruntled can afford to chill on the emotion
On the downside there is a definite preference for grindfests historically. Here I would ask nicely, "PGI please note"

An explanation may be that there is an attempt to address various different interest groups in different tourneys, and that PGI is still refining improving the player experience.

All in all we should expect that not all tournaments will be everyones' cup of tea.

Expecting to get, as an example, a 15k gxp module for just showing up in a mech of your choice (I exaggerate for emphasis) is entitlement. I would not have minded the hamster, the idea really appealed to me, but I could see just looking at the requirements that it would be unrealistic.

As for the genuinely good players, feeling good about it is ok, patronising others who are simply realistic about what they can do is unfair. Ban L2P from your vocabulary, please. And I concur many drops on TS are just c_lutterf-ucks with comms. Actually, once you take a good hard look.

Unfortunately, I have no particularly bright ideas on novel tournament formats. Lots of us though emphasise:
Relevant, "useful" rewards.
I could also go for silly, fun rewards that are not out of reach.
Less time invested.
Perhaps consider engaging themes influencing what rewards are offered. I think offering the LBX 10 on Valentines and calling it the Wedding Shotgun might make me smile a bit (Forgive a laboured example, lets just say good english tongue in cheek humour would definitely make me grind a silly item. Hamster, eg.)

No one has commented on how to achieve a mix of fun, challenge and balance in an acceptable amount of time. I can only comment I found the Halloween event the most novel, and variable event. But left me unwilling to try further when out of 3 games one was 2 points short of qualifying (and a personal best in more than one stat), the rest were abject fails.

I might add that psychology studies show that the perception of reward greatly increases when it is not regular, or completely predictable. One armed bandits greatly rely on this effect to keep the player engaged. So the idea of a grab bag on hitting a time invested threshold with a payoff that has an element of chance can definitely be revisited. I would refine it by giving several grab bags, such as a grab bag for armaments and one for modules. IF this engages the player sufficiently without frustrating.
Best of luck, PGI.

Oh, and you can do one of TWO things now.
Remove those bright, ugly fail crosses from my resume,. This is good for my peace of mind.
Make them even more obnoxious. Negative reinforcement is an excellent motivator, ask any Army Drill instructor.

Edited by Hammerhai, 10 November 2014 - 06:23 AM.


#209 DarthPeanut

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Posted 10 November 2014 - 06:42 AM

My first post is not intended to be just a 'this sucks' post and I did not think it read like one. It was not my intent though if it does sound like that to some people. I just wanted to point share my thoughts on the format and particularly the scoring. Seems like each event we swing back and forth in scoring format with what gets favored instead of putting it all on even keel.

This time it was kill being overly underscored. Scoring them the same as everything else would not have created a problem. Ultimately mechs need to be killed for people to get their assist. As such, I would think kills should be reflected in the scoring as important as anything else.

My stubborn personality is as much to blame though as anything cause I really just do not want to drop to a light I do not run particularly well. Something I guess I need to work on.

Edited by DarthPeanut, 10 November 2014 - 06:48 AM.


#210 Lily from animove

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Posted 10 November 2014 - 07:59 AM

View PostDarthPeanut, on 10 November 2014 - 06:42 AM, said:

My first post is not intended to be just a 'this sucks' post and I did not think it read like one. It was not my intent though if it does sound like that to some people. I just wanted to point share my thoughts on the format and particularly the scoring. Seems like each event we swing back and forth in scoring format with what gets favored instead of putting it all on even keel.

This time it was kill being overly underscored. Scoring them the same as everything else would not have created a problem. Ultimately mechs need to be killed for people to get their assist. As such, I would think kills should be reflected in the scoring as important as anything else.

My stubborn personality is as much to blame though as anything cause I really just do not want to drop to a light I do not run particularly well. Something I guess I need to work on.


the question is: if CW arrives what mechs do you field in your 240t dropship trying to figure this out now, will help you, because right now, you can start trainign with the mechs you will have to bring. And this may be one light at least, as long as you don't come with only mediums or 60t heavies.

#211 DarthPeanut

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Posted 10 November 2014 - 08:05 AM

View PostLily from animove, on 10 November 2014 - 07:59 AM, said:


the question is: if CW arrives what mechs do you field in your 240t dropship trying to figure this out now, will help you, because right now, you can start trainign with the mechs you will have to bring. And this may be one light at least, as long as you don't come with only mediums or 60t heavies.


That is easy. 2 Banshees and a hunchback. :P

#212 Lily from animove

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Posted 10 November 2014 - 08:10 AM

View PostDarthPeanut, on 10 November 2014 - 08:05 AM, said:


That is easy. 2 Banshees and a hunchback. :P


you have to use 4 mechs. and stay between 140 and 240 tons.

#213 DarthPeanut

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Posted 10 November 2014 - 08:13 AM

View PostLily from animove, on 10 November 2014 - 08:10 AM, said:


you have to use 4 mechs. and stay between 140 and 240 tons.


I know I am goofing around with you. :)

#214 RabbitHRF

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Posted 10 November 2014 - 08:28 AM

I think the 60 match is to high for the one good prize in this challenge! The warhorn is the only prize I care about! Some of us have a life out side this game! 60 matches takes to long!

#215 Jody Von Jedi

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Posted 10 November 2014 - 08:38 AM

I only played a half dozen group queue matches this weekend. Real life took priority.

Of those, only 1 match qualified, and that was with only a group of 2. Most of the friends on line when I did play, were already in a group.

This was a tough challenge. I failed miserably.

#216 Lily from animove

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Posted 10 November 2014 - 08:40 AM

View PostJody Von Jedi, on 10 November 2014 - 08:38 AM, said:

I only played a half dozen group queue matches this weekend. Real life took priority.

Of those, only 1 match qualified, and that was with only a group of 2. Most of the friends on line when I did play, were already in a group.

This was a tough challenge. I failed miserably.


and yet, nothing was important in this challange, its just some cosmetics.

#217 Jody Von Jedi

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Posted 10 November 2014 - 08:51 AM

View PostLily from animove, on 10 November 2014 - 08:40 AM, said:


and yet, nothing was important in this challange, its just some cosmetics.


True, and when you really think about, nothing in any challenge in MW:O is important in the grand scheme of things. It's still just a game. A game I really enjoy playing, but a game none-the less.

#218 The Flying Gecko

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Posted 10 November 2014 - 08:55 AM

Okay so.... this morning I got up and played some mech warrior, my most recent game: 486731267633638083 KFX-PRIME 30 2 105 Posted Image 225 2014-11-10 16:45:51

How exactly did I end up playing at 4:45 PM when it's only 9:00AM?

Okay I figured it out, the 'game time' is in a different time zone then PGI. I live in Vancouver so I assumed that it would be the same. But I guess a better question is why is PGI in a different time zone then the 'game time'?

Edited by The Flying Gecko, 10 November 2014 - 08:59 AM.


#219 sabujo

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Posted 10 November 2014 - 09:35 AM

View PostThe Flying Gecko, on 10 November 2014 - 08:55 AM, said:

Okay I figured it out, the 'game time' is in a different time zone then PGI. I live in Vancouver so I assumed that it would be the same. But I guess a better question is why is PGI in a different time zone then the 'game time'?



They use UTC as game time.
http://mwomercs.com/clock

#220 The Flying Gecko

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Posted 10 November 2014 - 10:13 AM

View Postsabujo, on 10 November 2014 - 09:35 AM, said:



They use UTC as game time.
http://mwomercs.com/clock


Yes I figured that out, what I can't figure out is why they don't use PST, which then tend to give tournament dead-lines and other info in, since PGI is based in Vancouver





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