Tonnes Of Fun - Group Queue Challenge
#281
Posted 11 November 2014 - 12:37 PM
#282
Posted 11 November 2014 - 12:37 PM
I played 4 days and got a total of 35 points. The 140 points per match was a bit too much, and please don't start saying LTP BS. Me and my friends tried our best.
#283
Posted 11 November 2014 - 12:46 PM
DrSlamastika, on 11 November 2014 - 12:17 PM, said:
Hmm. . . that's why it called challenge, its not for all and you must sacrifice something. ( your family time, parties, work etc. . . ) If you want it!
At all it was not so hard. I played only during friday night and saturday night few hours. I wasn't play during sunday. (party time) In monday I played only 8 games for last 6 points. Then I went to the cinema on Interstellar. I had about 28 hours + when I finished this challenge.
If you dont get it, you made something wrong.
It's not doing something wrong.. even skilled skilled players needed time to complete this challenge. PGI must take into consideration how much time a reasonable person (the majority of their paying customer base, ie. working adults with families) have to devote to a challenge. This is first challenge that I found to be unreasonable.
ps. you do realise that 28 hours is over 3 work days right? If you think that's reasonable you have way too much free time on your hands.
Edited by DAEDALOS513, 11 November 2014 - 01:18 PM.
#284
Posted 11 November 2014 - 12:48 PM
PPO Kuro, on 11 November 2014 - 12:37 PM, said:
You tried and that's what matters. All my Stormcrow matches were in a 5xSSRM6 build which is very much a brawl or die config, but when I got tired of grinding I dropped back into a Mad Dog with 2xLRM15's. I definitely felt like the larger the group I dropped with the harder the event was. The sweet spot seemed to be with 3 or 5 people but for some reason 4 was just awful.
#285
Posted 11 November 2014 - 12:59 PM
Mitsuragi, on 11 November 2014 - 12:48 PM, said:
You tried and that's what matters. All my Stormcrow matches were in a 5xSSRM6 build which is very much a brawl or die config, but when I got tired of grinding I dropped back into a Mad Dog with 2xLRM15's. I definitely felt like the larger the group I dropped with the harder the event was. The sweet spot seemed to be with 3 or 5 people but for some reason 4 was just awful.
I agree completely.. 2to3man groups was the sweet spot. Quick drops, no fiddling with builds, was only way to complete it in reasonable time. Unfortunately I didn't try this until the last day.. so didn't make the last challenge for the speakers.
Also the lrm's every challenge brings out is getting extremely annoying. Their usage spikes with every challenge. They need to come up with a challenge that doesn't allow LRM's or that gives a penalty for using them. Just pause for a second and try to imagine playing this game without LRM's flying at you from 700meters ... wow that really would be something.
The grind time plus the Lurmageddon part 1000000000000 made this the most unpleasant challenge to experience.
Edited by DAEDALOS513, 11 November 2014 - 01:20 PM.
#286
Posted 11 November 2014 - 02:00 PM
DAEDALOS513, on 11 November 2014 - 12:59 PM, said:
The grind time plus the Lurmageddon part 1000000000000 made this the most unpleasant challenge to experience.
Disagree. I'd take LURMAGEDDON everyday over Gauss snipers. At least you can rush the LRM's, which spread damage over your whole mech, without losing half or all of your mech. Again, too much of any SINGLE meta makes the game obnoxious. Have you run up against 228, Lords, CSJx, or SJR? You die to FLPPD before you even know where they are. Talk about annoying as ****.
The fix here is basing the majority of the points being awarded on something other than 'Kills' or 'Assists'. It's very easy to tap everything with LRM fire but it's very hard to spot, NARC, or TAG in a LRMboat. The risk vs reward is at the heart of the issue, not the LRM's. If the points were awarded based on distance to target, components destroyed, spots, NARCs, TAGs, enemies disrupted with ECM, ECM disrupted with BAP, and other things I'm sure I'm forgetting then LRMboats would fall out of favor.
#287
Posted 11 November 2014 - 02:07 PM
Mitsuragi, on 11 November 2014 - 11:56 AM, said:
@ 8 minutes a game, 1 minute to ready, I spent around 17.5 hours to finish this challenge. That's roughly 6 hours a day for 3 days and that without counting the time lost waiting for people to join the group and then configure our tonnage. I'd guesstimate I spent more like 24 hours on this challenge if not more. Utterly ridiculous really.
Now imagine that translated into work/profitable hours. How many mugs, hamsters in wheels and warhorns could it buy?
#288
Posted 11 November 2014 - 02:17 PM
It took 80 matches to complete the challenge in LRM boats with 5 matches in a Direwolf when I was in a 2 man team. It was possible to get a qualifying game even if my team rolled over with a quickness. The only time I didn't qualify was if I was targeted by 2 or more mechs in the beginning of the match. You know the maps where 2 lances get to jump on one or when a light wolf pack comes and gets you in the beginning.
Players should be able to look at the challenge algorithm and see how to build their mechs. If you cant see the best type of mech for the challenge, pop onto the Forums and start a thread. I'm sure someone will do your thinking for you.
#289
Posted 11 November 2014 - 02:54 PM
Zolaz, on 11 November 2014 - 02:17 PM, said:
It took 80 matches to complete the challenge in LRM boats with 5 matches in a Direwolf when I was in a 2 man team. It was possible to get a qualifying game even if my team rolled over with a quickness. The only time I didn't qualify was if I was targeted by 2 or more mechs in the beginning of the match. You know the maps where 2 lances get to jump on one or when a light wolf pack comes and gets you in the beginning.
Players should be able to look at the challenge algorithm and see how to build their mechs. If you cant see the best type of mech for the challenge, pop onto the Forums and start a thread. I'm sure someone will do your thinking for you.
What are you saying.. no matter HOW you build a mech, eveb if you tag all 12 mechs with your laser, you won't get the big points that 'kill assists' offers if your team gets stomped (yes it still happens alot).
No matter the build, if were are in a failed team, it was very difficult to get 140 points. You had to do REAL damage, get ACTUAL kills, spot for lrms, etc. you couldn't rely strictly on kill assists.
I don't see how the proper build would have sped things up because the challenge was too reliant on team effort. And if you WERE in a larger group of skilled players, you ended up wasting SOOOO much time readying up, waiting for all to die before being able to drop and re-launch, calculating and recalcuting tonnages.. SOOO ANNOYING.
NOT fun, which is what a challenge SHOULD be. There is enough grinding in this game as it stands.
BOTTOM LINE: This challenge was created with maximum grinding in mind, probably on purpose so PGI can get the maximum information out of their expiremental 'lab rats.'
Edited by DAEDALOS513, 11 November 2014 - 03:18 PM.
#290
Posted 11 November 2014 - 03:18 PM
i know we shouldn't complain for free stuff. but, this...., this was work.
#291
Posted 11 November 2014 - 04:44 PM
All in all, thanks PGI for the free goodies but I think you need to take a second look at the scoring system in the future for events like these.
#292
Posted 11 November 2014 - 05:01 PM
DarthPeanut, on 11 November 2014 - 04:44 PM, said:
You guys understand that this challenge was a data gathering exercise for PGI in setting up and testing CW right? Strict weight limits = dropships. Single point per match = loyalty point. No opt in = larger data set. It isn't all about us, and how many people would download the test server to do this, even if they told us exactly what they were doing?
They set the prize bar high because they want a lot of data for CW. I'm happy to help. And they told you exactly what it was going to take, a lot of coffee, you're going to feel like you're on a hamster wheel, and then you get your $3 prize.
WUUUUUBBBBWUBBUBWBUWBUWUUUBBWUBBBB
And for god's sake, it's a challenge, not 'Everyone gets a trophy day' It's supposed to be hard.
Edited by Big Tin Man, 11 November 2014 - 05:03 PM.
#293
Posted 11 November 2014 - 05:38 PM
DarthPeanut, on 11 November 2014 - 04:44 PM, said:
All in all, thanks PGI for the free goodies but I think you need to take a second look at the scoring system in the future for events like these.
That is really funny .. good point about the hamster wheel! It's so true!
Big Tin Man, on 11 November 2014 - 05:01 PM, said:
You guys understand that this challenge was a data gathering exercise for PGI in setting up and testing CW right? Strict weight limits = dropships. Single point per match = loyalty point. No opt in = larger data set. It isn't all about us, and how many people would download the test server to do this, even if they told us exactly what they were doing?
They set the prize bar high because they want a lot of data for CW. I'm happy to help. And they told you exactly what it was going to take, a lot of coffee, you're going to feel like you're on a hamster wheel, and then you get your $3 prize.
WUUUUUBBBBWUBBUBWBUWBUWUUUBBWUBBBB
And for god's sake, it's a challenge, not 'Everyone gets a trophy day' It's supposed to be hard.
WUB WUB WUB.
I don't mind a challenge but they need to take into consideration the average player when setting the bar.. and perhaps set it slightly above that. This bar was set way too high so that only little kids with nothing else to do all weekend would complete it. This challenge left a sour taste in paying customers mouth. You know, the ones that actually put money into this game.
They can make the challenge more reasonable and still get the data they need by just increasing the duration of the challenge by one day, making it more reasonable. This isn't rocket science!
PEW PEW PEW.
Edited by DAEDALOS513, 11 November 2014 - 06:04 PM.
#294
Posted 11 November 2014 - 05:44 PM
Big Tin Man, on 11 November 2014 - 05:01 PM, said:
You guys understand that this challenge was a data gathering exercise for PGI in setting up and testing CW right? Strict weight limits = dropships. Single point per match = loyalty point. No opt in = larger data set. It isn't all about us, and how many people would download the test server to do this, even if they told us exactly what they were doing?
They set the prize bar high because they want a lot of data for CW. I'm happy to help. And they told you exactly what it was going to take, a lot of coffee, you're going to feel like you're on a hamster wheel, and then you get your $3 prize.
WUUUUUBBBBWUBBUBWBUWBUWUUUBBWUBBBB
And for god's sake, it's a challenge, not 'Everyone gets a trophy day' It's supposed to be hard.
Lighten up a bit, you maybe missed the similes behind my post but it was a bit of humor.
Edited by DarthPeanut, 11 November 2014 - 05:46 PM.
#296
Posted 12 November 2014 - 07:25 AM
#297
Posted 12 November 2014 - 07:46 AM
only took 97 matches to git 'er done.
#298
Posted 07 January 2015 - 04:30 PM
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