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Why Are Autocannons Single Shot Weapons?


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#1 Captain Stiffy

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Posted 07 November 2014 - 01:10 PM

Shouldn't they all be like the clan ones? Why did they start down that path for IS to begin with?

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View PostCaptain Stiffy, on 12 November 2014 - 01:31 PM, said:

CITYTECH pp. 67 published by FASA in 1997

Quote

"An autocannon is a rapid-firing, auto-loading weapon that fires high-speed streams of high-explosive, armor-piercing shells."


Edited by Captain Stiffy, 12 November 2014 - 01:45 PM.


#2 LauLiao

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Posted 07 November 2014 - 01:12 PM

IS autocannons have always been pinpoint, single shell. It stems from TT rules that had all AC damage going to single locations.

#3 Bhael Fire

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Posted 07 November 2014 - 01:12 PM

Because they didn't want ACs to be heavier and ammo dependent versions of lasers.

#4 cSand

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Posted 07 November 2014 - 01:15 PM

I like it. 1 shot, aim properly. Less spray and pray.

I also like the clan ones cause they sound badass

#5 pwnface

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Posted 07 November 2014 - 01:31 PM

I like the way it is now also, different flavors for clan and IS.

#6 TimePeriod

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Posted 07 November 2014 - 01:35 PM

Imo, IS should have the option to select between burst-fire and single-shot. Inner Sphere 'Mechs is all about customization, why not allow us this option?

#7 Saint Scarlett Johan

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Posted 07 November 2014 - 01:39 PM

View PostTimePeriod, on 07 November 2014 - 01:35 PM, said:

Imo, IS should have the option to select between burst-fire and single-shot. Inner Sphere 'Mechs is all about customization, why not allow us this option?


Because if clanners could have single shot ACs, they'd never use the burst fire options.

The only Clan ballistic I like is the gauss.

#8 Fantastic Tuesday

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Posted 07 November 2014 - 01:40 PM

View PostTimePeriod, on 07 November 2014 - 01:35 PM, said:

Imo, IS should have the option to select between burst-fire and single-shot. Inner Sphere 'Mechs is all about customization, why not allow us this option?


Because hardly anyone would choose it. :(

#9 Mcgral18

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Posted 07 November 2014 - 01:45 PM

Mostly because PGI.

In the end, it's a nice enough balance for the IS. DakkaMets will tear things up with that Super Gauss.


In reality, we have Super Heavy Rifles. Oh well, that ship sailed long ago, along with our AC60s.

#10 Angel of Annihilation

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Posted 07 November 2014 - 01:52 PM

View PostLauLiao, on 07 November 2014 - 01:12 PM, said:

IS autocannons have always been pinpoint, single shell. It stems from TT rules that had all AC damage going to single locations.



Well that depends. If you read the novels, ACs actually fire a stream of shells.

#11 Willard Phule

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Posted 07 November 2014 - 01:58 PM

I dunno. I'm up for a temporary trade. Let the IS have the spazzfire ACs and give us the single shots for a while.

View PostViktor Drake, on 07 November 2014 - 01:52 PM, said:



Well that depends. If you read the novels, ACs actually fire a stream of shells.


Depends on the author, actually. It's always been a bit of a disupte but, ultimately, doesn't matter for TT.

#12 Captain Stiffy

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Posted 07 November 2014 - 02:00 PM

If only DW could fit gauss in those torsos

#13 LauLiao

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Posted 07 November 2014 - 02:04 PM

View PostTimePeriod, on 07 November 2014 - 01:35 PM, said:

Inner Sphere 'Mechs is all about customization, why not allow us this option?


As a long time fan of the IP, I CANNOT state strongly enough how COMPLETELY BACKWARDS this sentiment is.

#14 Brody319

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Posted 07 November 2014 - 02:05 PM

"Autocannon" Implies that is an "Automatic cannon" Currently only Clanners are like that.
In other mechwarrior games both Clan and regular ACs fire in bursts,

#15 terrycloth

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Posted 07 November 2014 - 02:08 PM

Clanners are issued standard mechs, IS characters were always piloting massive custom jobs. If anything, it's the TT rules about customization that didn't fit the lore.

#16 SpiralFace

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Posted 07 November 2014 - 02:09 PM

"Autocannons" don't mean "big machine guns."

They are essentially main battlecannons with a machine fed, auto loading cannon (not requiring a loader crew position.)

Think of them like real world tanks that are attached to auto loaders:



Strykers: 6 rounds a minute = single round shot every 10 seconds feed from an autoloader.

Edited by SpiralFace, 07 November 2014 - 02:09 PM.


#17 Smith Gibson

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Posted 07 November 2014 - 02:11 PM

When PGI first started designing the weapons for the game they forgot that Autocannons were burst fire weapons, and accidentally created them as single shot Rifles.

http://www.sarna.net/wiki/Light_Rifle
http://www.sarna.net/wiki/Medium_Rifle
http://www.sarna.net/wiki/Heavy_Rifle

Now we have some hybrid weapon combining the weight, range and damage of an Autocannon, with the rate of fire of a Rifle. PGI may someday correct them, but if we look at their past performance, don't expect it for 2-3 years.

Oh, and the argument that because TT-Battletech rules have all 20 points of an Autocannon-20's damage hit the same location, that the Autocannon in MWO should do the same is a bogus argument. With that logic, all lasers should do their damage to the same location as well, and Streaks should fail to fire if the target would have moved behind cover by the time the missiles would have arrived. Battletech is a simplified version for use with dice and still takes a couple of hours to determine a 5-10 minute engagement. We no longer need the simplicity and can afford to "up the realism". (Yes, I know upping the realism on a giant robot stomping game is an oxymoron.)

PS. The Stryker MGS is the definition of the Rifle as used in Battletech. They fire approximately one round per game turn.

Edited by Smith Gibson, 07 November 2014 - 02:16 PM.


#18 WarHippy

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Posted 07 November 2014 - 02:11 PM

View PostViktor Drake, on 07 November 2014 - 01:52 PM, said:



Well that depends. If you read the novels, ACs actually fire a stream of shells.


Yes, but that is literary fluff. A single shot is the way it should be and the way it should remain.

#19 GonZo626

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Posted 07 November 2014 - 02:14 PM

@ terrycloth Sorry but he clanners could change out weapons in a couple of hours depending on the mission. IS has very few custom jobs and it could take months for a custom job to be done and they were almost always querky.

Edited by GonZo626, 07 November 2014 - 02:15 PM.


#20 Mcgral18

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Posted 07 November 2014 - 02:15 PM

View PostWarHippy, on 07 November 2014 - 02:11 PM, said:


Yes, but that is literary fluff. A single shot is the way it should be and the way it should remain.


Well, that one is arguable.

In all sources of fluff they are burst. DakkaDakka, not Boom.


But they will remain, that's a safe bet.





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