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Is It Time To Remove Ac2 Heatscale Already?


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#1 Pineapple Salad

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Posted 08 November 2014 - 04:07 AM

As far as I know, the ghost heat was implemented on AC2 because people would macro it and screenshake people to death with it. But now we've had clan UACs for a while now that do the exactly same thing even without any macros.

And with the quirks implemented in the last patch, certain mechs can fire other autocannons at similar rate, but do not suffer from ghost heat either.

AC2 has already been the least useful autocannon because of it's high weight-damage ratio and poor heat-damage ratio.

Ghost heat makes this already underpowered weapon almost completely useless.

#2 senaiboy

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Posted 08 November 2014 - 05:55 AM

Agreed. They could just reduce the screenshake to minimum if that's still an issue, instead of implementing the unnecessary ghost heat.

#3 Ironwithin

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Posted 08 November 2014 - 10:46 AM

Makes sense after introducing C-UACs and C-LRM.

Or

Doesn't make sense to introduce that many screenshaking weapons after nerfing one for doing it.

However you want to look at it.

#4 Asmosis

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Posted 08 November 2014 - 03:08 PM

It would have been easier to simply reduce the impulse of ac2's to the point that the constant rattling was about as minor as LRM's.

You pay an incredibly high price in tonnage and heat (without ghost penalty) to run ac2's to get slightly more dps than the heat neutral ac5's.

The penalty doesn't need to be removed completely, but set higher say at 4 and with a lower penalty multiplier because if you mis-stagger them you can explode before you realize what happened lol

#5 Troutmonkey

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Posted 08 November 2014 - 10:12 PM

I haven't used AC2 since the nerf, and they were only marginally useful before that. They never needed ghost heat

#6 MalodorousMonkey

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Posted 08 November 2014 - 10:22 PM

To me, this weapon fell into the category of not realy needing ghost heat. I mean, the original purpose of ghost heat was to stop pinpoint, high damage alphas. This included PPCs and AC20s. With those weapons, you could get 40-60 damage to a single component every time you fired. With AC2s, the most you could get, assuming you crammed 5 into a jagermech (as I used to do) you would get an alpha of 10. The recycle made them a nasty weapon, but it was hardly high damage pinpoint alpha.

If they thought AC2s needed a nerf, they could have reduced recycle or something (as they ended up doing anyway.) It just doesn't make sense to me that weapons like LRM5, AC2, SRM2, or SSRM2 would have a heatscale. That just doesn't address balance issues that those weapons may have.

#7 Boyka

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Posted 09 November 2014 - 01:01 PM

View PostPineapple Salad, on 08 November 2014 - 04:07 AM, said:

As far as I know, the ghost heat was implemented on AC2 because people would macro it and screenshake people to death with it. But now we've had clan UACs for a while now that do the exactly same thing even without any macros.

And with the quirks implemented in the last patch, certain mechs can fire other autocannons at similar rate, but do not suffer from ghost heat either.

AC2 has already been the least useful autocannon because of it's high weight-damage ratio and poor heat-damage ratio.

Ghost heat makes this already underpowered weapon almost completely useless.



Ironically using macro most of the times seem to bypass ghost heat..

Edited by Boyka, 09 November 2014 - 01:01 PM.


#8 Dago Red

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Posted 10 November 2014 - 01:51 AM

It was already time to remove ghost heat from AC2's before it was ever inplemented.

#9 Lunatic_Asylum

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Posted 10 November 2014 - 08:04 PM

I just alpha-strike 6 of mine. It works like a charm! I cannot complain on the heat at all.

Edited by lunticasylum, 10 November 2014 - 08:05 PM.


#10 One of Little Harmony

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Posted 11 November 2014 - 09:44 PM

I really want to use my AC/2 macros again. They're really fun! People always go like wtf even though they're not really that damaging.

#11 Asmosis

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Posted 12 November 2014 - 05:21 AM

its certainly no worse shake than DWF's using cuac2/5's, and they're relatively heat neutral as well as only making up half the mechs firepower. Jaggers are fully commited to ac2's if they take them, no room for other stuff.

#12 Rasc4l

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Posted 12 November 2014 - 05:30 AM

Agree with OP 100 %.

#13 Nik Reaper

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Posted 12 November 2014 - 05:55 AM

While I agrre with the OP, did you read why they did it in the first place, why the all around nerf?

It's a funny story, one that comes from the Low-newby-elo scores, it seems if you stand still to shoot the other guy can kill you very quick with several ac2 even if his aim is not very good, and as you stand still and torso twist is not a thing, it's hard to fire back, as the fire rate and heat was fast and sustainable ... people died to it.... I know .... wierd X) .

Edited by Nik Reaper, 12 November 2014 - 05:56 AM.


#14 Skribs

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Posted 12 November 2014 - 09:42 AM

I agree the heatscale should be removed from AC2s.
But I don't like many things about ghost heat and would prefer a new system entirely.

Edited by Skribs, 12 November 2014 - 09:43 AM.


#15 Felicitatem Parco

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Posted 12 November 2014 - 01:51 PM

I agree that there is no reason to punish AC/2 users for spamming rapid-fire weapons given the way Clan UACs were programmed.





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