Stefka Kerensky, on 10 November 2014 - 05:03 AM, said:
With previous system my income was around 100/120000 for victories, 80/90000 for defeats
Now I have around 20/30000 more average; but above all when I do well I can double or triple my income
About yours, they are very low income indeed, but very few rewards too.
Maybe your are doing too few "things". I'm referring to the left/right side showing a little side-bar.
What mech were you using? What game style?
I tend to use medium mechs or fast heavies, and I try to do "everything", helping every friendly mechs, etc. and moving a lot (I've always played so, anyway)
In this screenshot I didn't make an huge income, but still, take a look at the "vertical side bar".
edit: without premium time this income would be 144.448 c-bills
while I agree with your premise? TBH, I am usually too concerned with tactics, strategy and battle to m"maximize" earnings that way. While scouting and other roles certainly needed a buff, your primetime battlers and such should also be compensated, as all the scouting, flanking and such are for naught if you don't have facetanking DWs and Atlases breaking things.
For instance, what you say works well for IFR, Ravens, etc.
What about for less mobile mechs?
I flanked, sniped, killed a bloody dire wolf solo, etc, on the way to saving my teams bacon on canyon country the other day.

Not a horrible match, no, but an outlier.
To break 200k, I have to make heavy combat units do things they were never designed for? Should I drop a laser for a tag and pretend my slow 50 ton ac20 carrier is supposed to be a spotter? (something far better done by an ECM carrier?). Was I supposed to zip all over the map at 71 kph?
No.
I did what I was supposed to. I pretty literally saved the match (ask Meisoohaityou, he was there) because until I flanked we were down, and at the end it was 2 on 5. Other matches you got a Victor go buck wild and destroy 7 mechs....for 200k.
Scouts, skirmishers, etc do need the boosted rewards. But it should not PUNISH heavy combat units and other roles who best contributions to the team are by doing what they are supposed to. WRECK FACE.
Does that mean on occasion, you would see a VTR that gets a ton of spotting, flanking, proximity, etc assists "break" the system? Possibly. But IMO, if that VTR manages to "game the system" and still destroy the OpFor, brawly assault style? Homie just earned every penny.
You talk about Roles, and I agree with ya on a lot of things, but you have to remember, missile boat, sniper, brawler, tank, etc? All legit and crucial roles, too.