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I Love New Reward System 2: Ifr And Good Rewards


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#1 STEF_

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Posted 09 November 2014 - 07:01 AM

This is a micro guide for those who don't want to whine in the forum about new reward system, but that really want to learn something about how to earn c-bills, above all with medium and light.

Now eliting and mastering light/medium is not a slow inferno anymore, and THIS IS GOOD.
The new reward system is fair: fat heavy asses, doing nothing but stealing kills from 900/1000m, coming to play after 5-6 minutes the match is started.... earn less. And this is good too.

Read well this: http://mwomercs.com/...tch-notes-13345
And you'll find a goldmine.

The point with new reward system is: it's a "team based" system, and the new medium Ice Ferret is the perfect example about how to make it a c-bill maker-machine, despite a few sad pilots call it DOA or "it's a good target for farming kills"
Don't listen to them. They know nothing and, worse, they don't want to learn.

Ice Ferret, as my friend DONTOR said, it's an overgrown commando, and this is way I use it, earning good.
http://mwo.smurfy-ne...72a6e84771c6d2d

Drop. Then press w key, and leave that finger on it, until match is over.

Ice ferret goes at 142kph, so why to stop or going slower?
Scout around, and you will earn thank to scouting. DO not engage, now, or you won't earn scouting rewards.
When battle begins, you see an enemy? scratch him, with erLL. Scratch EVERY enemy mech you see.
You'll will earn thanks to assist and flanking rewards.
Flank: hit an enemy ass, he cannot see you:----> rewards
Do you see an enemy? Engage it, then leave it. With 142 kph it's way easy. Reward---> hit and run reward.

You must keep an eye to the map.
Do you see where your team is? Back there.
You'll earn thanks to "Protected Medium" reward.
Go near your lance engaged. Lance reward, and fly away.

Friendly mech engaged, many times it is critical, go near and help him, then run away (remember: always W key pressed): protect proximity reward.

Go on and repeat. Scratching enemy mechs and run away: those rewards will repeat: the more you survive the more you earn.

Then, when things are going bloody, around 7-9 minutes, if you have properly piloted your Ice Ferret should not be in bad shape. Always with W key pressed, you can help more closely, and aiming good you can also do 1 kills or 2.
At the end of the match, maybe you can feel quite tired (it's very stressing, imo), but happy -----> a lot of c-bills for you.

Do you feel more confortable with the "easy mode" Stormcrow?
Fine. I use it too.
But if I managed to master 3 IFR in 3-4 days....maybe it's not so trash-ish or doa, like some would (maybe they are simply using it as it were a stormcrow, LOL)

If you want to learn, it's up to you... there are many why to play. That's why I love BT and MW, and I never get tired.
My next mechs will be Commando and Vindicators. Along with c-bill earned Timberwolf.
Before that great patch, I was worried about to earn enough.
Now I'm quite happy.

#2 Burktross

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Posted 09 November 2014 - 07:04 AM

Sorry dude, but my Hunchback is by no means a scout. You don't speak for all the mediums here :^(

#3 STEF_

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Posted 09 November 2014 - 09:51 AM

View PostBurktross, on 09 November 2014 - 07:04 AM, said:

Sorry dude, but my Hunchback is by no means a scout. You don't speak for all the mediums here :^(

Of course not.
I said this: IFR is an overgrown commando.

Hunchy is completely different.

But light and fast medium can do good c-bills. I'm quite happy about this.

Edited by Stefka Kerensky, 09 November 2014 - 09:53 AM.


#4 bluepiglet

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Posted 09 November 2014 - 10:19 AM

How one feels/thinks about the current reward system is personal opinion.

Now the fact is, PGI admitted the average CB gain was kept the same exact same level of the old system, before some TAG/Narc bonus being removed by the November patch. If one cannot figure out what it means then I won't waste my time explaining it to him.

Edited by bluepiglet, 09 November 2014 - 10:21 AM.


#5 Greenjulius

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Posted 09 November 2014 - 01:34 PM

View Postbluepiglet, on 09 November 2014 - 10:19 AM, said:

How one feels/thinks about the current reward system is personal opinion.

Now the fact is, PGI admitted the average CB gain was kept the same exact same level of the old system, before some TAG/Narc bonus being removed by the November patch. If one cannot figure out what it means then I won't waste my time explaining it to him.

Yeah, the TAG/NARC bonuses artificially boosted c-bill income, and threw the whole system off. I know it gave me 50-150k extra in every match when I boated the two. C-bill income needs boosted again now that they "fixed" the tag and narc bug.

Edited by Greenjulius, 09 November 2014 - 01:35 PM.


#6 Kassatsu

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Posted 09 November 2014 - 01:36 PM

View PostStefka Kerensky, on 09 November 2014 - 07:01 AM, said:

Drop. Then press w key, and leave that finger on it, until match is over.


Sorry, I couldn't read past that part because I was laughing at throttle decay being turned on.

#7 Kodyn

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Posted 09 November 2014 - 01:43 PM

I don't think anyone with any brains is actually complaining about CBill earnings any more, that's fixable by changing playstyle, if one even took a hit to begin with.

I will admit that XP has tanked however. If you don't have premium running, don't expect to level anything up unless you're only getting lots of wins, because even if you do fairly well in the match, if you lose, your xp is gonna be next to none. Now, wins, with premium running are great. I Basic'd a BNC in 3 matches with 3 wins, premium running the other day. Now, premium off, it's taking 5-10x as long to do so with another BNC.

My own performance is roughly the same, same amount of wins/losses/kills/damage, but it's turned into quite a grind. I expect this will put many, many new players off from the game, since you don't win very often as a new player, nor are you likely to have gotten into purchasing premium yet.

#8 STEF_

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Posted 09 November 2014 - 10:09 PM

View PostKassatsu, on 09 November 2014 - 01:36 PM, said:


Sorry, I couldn't read past that part because I was laughing at throttle decay being turned on.

Thank you to inform me and the community about your laughs. Very usefull.
I accept your apology, anyway.

#9 STEF_

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Posted 09 November 2014 - 10:20 PM

View PostKodyn, on 09 November 2014 - 01:43 PM, said:

I don't think anyone with any brains is actually complaining about CBill earnings any more, that's fixable by changing playstyle, if one even took a hit to begin with.

I will admit that XP has tanked however. If you don't have premium running, don't expect to level anything up unless you're only getting lots of wins, because even if you do fairly well in the match, if you lose, your xp is gonna be next to none. Now, wins, with premium running are great. I Basic'd a BNC in 3 matches with 3 wins, premium running the other day. Now, premium off, it's taking 5-10x as long to do so with another BNC.

My own performance is roughly the same, same amount of wins/losses/kills/damage, but it's turned into quite a grind. I expect this will put many, many new players off from the game, since you don't win very often as a new player, nor are you likely to have gotten into purchasing premium yet.

Quite agree about XP.
About "low c-bills whiners" I'm a little bit annoyed. Every day someone whines about it and PGI seems to hear whiners and flamers a little to much recently.
I really like the new "team work based" reward system, while the old one was simply unfair.
I can understand why some players whine, they liked the old unfair system. It should be good if some PGI dev write down "deal with it" clearly.

#10 Troutmonkey

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Posted 09 November 2014 - 11:09 PM

View PostKodyn, on 09 November 2014 - 01:43 PM, said:

I don't think anyone with any brains is actually complaining about CBill earnings any more, that's fixable by changing playstyle, if one even took a hit to begin with.


Even by changing my playstyle - charging uncapped points for the 4.5k, aggressively seeking 2k scouting rewards, staying close to my lance/team and farming assist - my Income has dramatically dropped. Assist under the old system paid out far more than all of these new rewards combined. If you earn more now than before it's clear that you weren't getting many assist before.

I don't understand why everyone thinks that by decrying people with lower incomes as "whiners" they think that they're making themselves look good. You people are just as bad as the Australian government hating on poor people and telling them to "just get a job" like it's something that's easily achievable.

So no, not every is or has it as good as you, but that doesn't make you better than anyone else, or give you the right to talk down to people.

View PostStefka Kerensky, on 09 November 2014 - 10:20 PM, said:

About "low c-bills whiners" I'm a little bit annoyed. Every day someone whines about it and PGI seems to hear whiners and flamers a little to much recently.
I really like the new "team work based" reward system, while the old one was simply unfair.

Implying that anyone earning more under the old system wasn't a team player, and should rightly be punished.

#11 STEF_

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Posted 10 November 2014 - 01:37 AM

View PostTroutmonkey, on 09 November 2014 - 11:09 PM, said:


Implying that anyone earning more under the old system wasn't a team player, and should rightly be punished.


Hehehe, maybe. :)

Anyway it's a fact that I and many players are seeing their income increased/buffed with the new system.
For example, mastering my kit foxes was a real pain, a never-ending-story, while with the supposed DOA IFR I've managed to master it in 3-4 days
It would be interesting that the ones who were earning a lot with the old system and too low now, would post how they play.

I don't know if my game style is changed; I mean, it seems to me I'm playing always in the same way.
But maybe I'm improving as light pilot, who know.
My next chassis will be a commando, so I'll see.

#12 MadPanda

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Posted 10 November 2014 - 01:42 AM

You started your "cbill earning" guide by saying you should have a mech that is currently behind a money-only paywall? I don't think you understand what kind of people want to earn more cbills.

#13 Lily from animove

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Posted 10 November 2014 - 02:56 AM

they need to boost base income, basically loss and win money. The current sytsem feels not fair for the lower skilled and new players. They really suffer from this a lot.

#14 Troutmonkey

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Posted 10 November 2014 - 03:54 AM

View PostStefka Kerensky, on 10 November 2014 - 01:37 AM, said:


Hehehe, maybe. :)

Anyway it's a fact that I and many players are seeing their income increased/buffed with the new system.
For example, mastering my kit foxes was a real pain, a never-ending-story, while with the supposed DOA IFR I've managed to master it in 3-4 days
It would be interesting that the ones who were earning a lot with the old system and too low now, would post how they play.

I don't know if my game style is changed; I mean, it seems to me I'm playing always in the same way.
But maybe I'm improving as light pilot, who know.
My next chassis will be a commando, so I'll see.


What were your earnings before and what are they now? Because under the old system I never saw sub 100k wins unless we base rushed, and now it's an all too common occurrence. The old system paid out handsomely for assist, and getting 130-160k games was very frequent, and games beyond that and up into 240k easily possible with good damage and kills.

These games below all show sub 100k Victories, and while these scores are "average" they paid out better in the previous system between 120k and 170k. No matter how you look at it income has drastically fallen. There's no denying it. If the US economy dropped by this much there'd be panic in the streets and we'd be seeing the next great depression.

Posted ImagePosted ImagePosted ImagePosted Image

#15 STEF_

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Posted 10 November 2014 - 05:03 AM

View PostTroutmonkey, on 10 November 2014 - 03:54 AM, said:


What were your earnings before and what are they now? Because under the old system I never saw sub 100k wins unless we base rushed, and now it's an all too common occurrence. The old system paid out handsomely for assist, and getting 130-160k games was very frequent, and games beyond that and up into 240k easily possible with good damage and kills.

These games below all show sub 100k Victories, and while these scores are "average" they paid out better in the previous system between 120k and 170k. No matter how you look at it income has drastically fallen. There's no denying it. If the US economy dropped by this much there'd be panic in the streets and we'd be seeing the next great depression.

Posted ImagePosted ImagePosted ImagePosted Image

With previous system my income was around 100/120000 for victories, 80/90000 for defeats
Now I have around 20/30000 more average; but above all when I do well I can double or triple my income

About yours, they are very low income indeed, but very few rewards too.
Maybe your are doing too few "things". I'm referring to the left/right side showing a little side-bar.
What mech were you using? What game style?
I tend to use medium mechs or fast heavies, and I try to do "everything", helping every friendly mechs, etc. and moving a lot (I've always played so, anyway)

Posted Image

In this screenshot I didn't make an huge income, but still, take a look at the "vertical side bar".

edit: without premium time this income would be 144.448 c-bills

Edited by Stefka Kerensky, 10 November 2014 - 05:12 AM.


#16 STEF_

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Posted 10 November 2014 - 05:18 AM

View PostMadPanda, on 10 November 2014 - 01:42 AM, said:

You started your "cbill earning" guide by saying you should have a mech that is currently behind a money-only paywall? I don't think you understand what kind of people want to earn more cbills.

Yes i chose IFR because someone said it's doa, and showing how it can do well and earn good c-bills.....because low income is another whining "popular" thread ....

Of course, my incomes are good even with my other medium mechs, and heavies, too. See signature.

#17 Troutmonkey

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Posted 10 November 2014 - 05:40 AM

View PostStefka Kerensky, on 10 November 2014 - 05:03 AM, said:

With previous system my income was around 100/120000 for victories, 80/90000 for defeats
Now I have around 20/30000 more average; but above all when I do well I can double or triple my income

edit: without premium time this income would be 144.448 c-bills


1. You weren't getting many assist before then
2. 144k isn't very much at all, and was very easy to get under old system via assist.

#18 STEF_

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Posted 10 November 2014 - 05:45 AM

View PostTroutmonkey, on 10 November 2014 - 05:40 AM, said:


1. You weren't getting many assist before then
2. 144k isn't very much at all, and was very easy to get under old system via assist.

esactly, this is a low income match I had; I believe that this one is the lower I had in a victory match.
Anyway in this one too, I received many different kinds of rewards

It's when I do well that I see a lot of c-bills more with the new reward system.

Edited by Stefka Kerensky, 10 November 2014 - 05:52 AM.


#19 Joseph Mallan

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Posted 10 November 2014 - 05:46 AM

View PostBurktross, on 09 November 2014 - 07:04 AM, said:

Sorry dude, but my Hunchback is by no means a scout. You don't speak for all the mediums here :^(

Your Hunch would do well to find the Assaults and provide close range support. Stay to a Flank, pound the guy trying to drop the monster from 180m to the right or left. Have AMS, LOCK the Target for the big guys. You will be surprised how much Coin and XP you can make by being a team playing pest.

#20 Danghen Woolf

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Posted 10 November 2014 - 06:06 AM

View PostJoseph Mallan, on 10 November 2014 - 05:46 AM, said:

Your Hunch would do well to find the Assaults and provide close range support. Stay to a Flank, pound the guy trying to drop the monster from 180m to the right or left. Have AMS, LOCK the Target for the big guys. You will be surprised how much Coin and XP you can make by being a team playing pest.


My 4G is always playing support to the heavies and assaults. I like to not be the primary target.





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