Jump to content

Un-Nerf The Warhorn

Balance

117 replies to this topic

#21 Rick Rawlings

    Member

  • PipPipPipPipPipPip
  • 200 posts

Posted 11 November 2014 - 09:27 AM

Until they release a General Lee skin with a warhorn that plays "Dixie" every time I take a sweet jump, I think they take away from the simmyness of the game. Once they do that, however, all bets are off!!!

#22 Torgun

    Member

  • PipPipPipPipPipPipPipPip
  • 1,598 posts

Posted 11 November 2014 - 09:29 AM

View PostSgtMagor, on 11 November 2014 - 09:21 AM, said:

wahts the big deal, they only can go off 12 times during a drop. unless the devs would add a button so we could blast them anytime we want :o


I guess most players don't enjoy being forced to listening to bad dubstep effects.

#23 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 11 November 2014 - 09:34 AM

View PostRick Rawlings, on 11 November 2014 - 09:27 AM, said:

Until they release a General Lee skin with a warhorn that plays "Dixie" every time I take a sweet jump, I think they take away from the simmyness of the game. Once they do that, however, all bets are off!!!


I bet the pilot slides across the torso before shimmying through an open window in the cockpit glass.

#24 Bilbo

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 7,864 posts
  • LocationSaline, Michigan

Posted 11 November 2014 - 09:38 AM

View PostSgtMagor, on 11 November 2014 - 09:21 AM, said:

wahts the big deal, they only can go off 12 times during a drop. unless the devs would add a button so we could blast them anytime we want :o

23 times. Thankfully I don't have to listen to it anymore.

#25 Levi Porphyrogenitus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 4,763 posts
  • LocationAurora, Indiana, USA, North America, Earth, Sol, Milky Way

Posted 11 November 2014 - 09:43 AM

Warhorns should be very loud to anyone nearby, and still audible to those who are pretty far away. It'd be best if PGI actually took the time to apply something akin to real-world sonic physics to warhorn behavior, perhaps modified on a per-map basis (they should behave very differently on HPG, for instance). The person using a warhorn should be able to hear it as if it were coming from outside their mech and pointing away from them.

In addition, there should be a toggle in the options for hearing warhorns. It should have three settings: full, self-only, and none.

And we need a warhorn that sounds like this:


Edited by Levi Porphyrogenitus, 11 November 2014 - 09:51 AM.


#26 MrMainiac

    Member

  • PipPipPip
  • Elite Founder
  • Elite Founder
  • 64 posts
  • LocationUnited States

Posted 11 November 2014 - 09:50 AM

View PostLevi Porphyrogenitus, on 11 November 2014 - 09:43 AM, said:

Warhorns should be very loud to anyone nearby, and still audible to those who are pretty far away. It'd be best if PGI actually took the time to apply something akin to real-world sonic physics to warhorn behavior, perhaps modified on a per-map basis (they should behave very differently on HPG, for instance). The person using a warhorn should be able to hear it as if it were coming from outside their mech and pointing away from them.

In addition, there should be a toggle in the options for hearing warhorns. It should have three settings: full, self-only, and none.

And we need a warhorn that sounds like this:

http://youtu.be/d2LAKTf65Fw


*likes this idea alot*

View PostLightfoot, on 11 November 2014 - 08:40 AM, said:

These are the Warhorns you want.





If you think about it we kinda do have these. Isobaric Speakers (my personal favorite)

#27 MountainCopper

    Member

  • PipPipPipPipPipPipPip
  • 557 posts
  • LocationUU, Ankh-Morpork

Posted 11 November 2014 - 09:56 AM

View PostDeathlyEyes, on 11 November 2014 - 08:01 AM, said:

Title says it all. The warhorn was nerfed into oblivion. Only mechs within 35 meters are affected by it.

With "affected" you mean that players are not able to annoy others with social items?

Still voting and waiting for an option to disable these childish sound effects...

#28 Rhialto

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • 2,084 posts
  • Twitter: Link
  • LocationQuébec, QC - CANADA

Posted 11 November 2014 - 09:58 AM

Did they nerfed the warhorn radius? I don't remember reading change about it... while initially I wasn't really attracted to those, I finally have one I'd like to get, I'm just waiting for a sale on warhorns. :P

I don't find them annoying on the battlefield... I like to hear our team killed one without having to look at the score at the top of the screen.

Also, there are warhorns but there should add horns too! :D



#29 Karl Marlow

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,277 posts

Posted 11 November 2014 - 10:01 AM

Eh. The Warhorn is just something fun. I don't need everyone on the map to hear it. It is enough that I hear it. Especial when/if they get Warhorns that sound like animal roars and such.

#30 Matthoos

    Member

  • PipPip
  • The 1 Percent
  • The 1 Percent
  • 36 posts
  • LocationUnited States

Posted 11 November 2014 - 10:01 AM

I don't think the war horns are childish at all. In the Warhammer 40k universe, the Titans (which are giants 'mechs) have warhorns they blare every time they're in the battlefield. It's almost like the 'mechs "voice" if you will.

Keep them in. They're an aesthetic of the game I greatly enjoy. In fact, add more 'mechs like the Heavy Metal. I love piloting that thing just so I CAN hear it's rock when I get a kill.

#31 Mothykins

    Member

  • PipPipPipPipPipPipPipPip
  • Talon
  • Talon
  • 1,125 posts
  • Locationilikerice is my hero.

Posted 11 November 2014 - 10:08 AM

View Postjlawsl, on 11 November 2014 - 08:27 AM, said:

I think if they increased the radius of the warhorn, there should be a sound option to turn it off completely. I don't really care to hear the things. In my opinion, the only people that should hear the horns are the owners, maybe the player they destroyed but that's it. I think my major issue with them is that they ruin the feel of the game, as do a lot of the loud camouflage patterns. It takes away from the tactical feel and turns it into more of a goofy light and sound show. My opinion anyway.

Because Bagpipes where never a thing used in warfare to gain a psychological advantage.

And Dazzle paint was never a thing used in warfare.

#32 Levi Porphyrogenitus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 4,763 posts
  • LocationAurora, Indiana, USA, North America, Earth, Sol, Milky Way

Posted 11 November 2014 - 10:11 AM

View PostCavale, on 11 November 2014 - 10:08 AM, said:

Because Bagpipes where never a thing used in warfare to gain a psychological advantage.


Speaking of bagpipes, we need Highland Pipes as a warhorn option. It's got plenty of precedent in the lore, too.

#33 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 11 November 2014 - 10:14 AM

View Postgh0s7m3rc, on 11 November 2014 - 09:05 AM, said:

That's what I'd like as well, no point in bragging off to the world with a sound effect the fact that you just killed a player; it's derisive and juvenile. Having said that, I enjoy hearing the horn when I kill someone in one of my Light mechs; though no point in sounding it off; the deed is stated in Chat anyway, and at the End Screen the player can see for certain what mech the player that dealt the finishing blow was piloting.


It's not about bragging.

It's an imtimidation weapon. It's telling the rest of your victim's team mates that they're next. Two or three successive warhorn blasts make the enemy run away in panic <manical :lol: :lol: :lol:>

Edited by Mystere, 11 November 2014 - 10:17 AM.


#34 Bhael Fire

    Banned - Cheating

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,002 posts
  • Twitter: Link
  • Twitch: Link
  • LocationThe Outback wastes of planet Outreach.

Posted 11 November 2014 - 10:16 AM

I think they need to increase the audio range and make it add screen shake to all enemies within that range.

Possibly even have it do AOE damage.

#35 B4BYR4C3R

    Member

  • Pip
  • Elite Founder
  • Elite Founder
  • 16 posts
  • LocationKalgoorlie, Western Australia

Posted 11 November 2014 - 10:26 AM

View PostAztecD, on 11 November 2014 - 09:24 AM, said:

But only if you can fit it inside an assault chassis

it would sound so cartoonish to hear it from a commando


For the Commando you'd probably want.....



:P

#36 RetroActive

    Member

  • PipPipPipPipPipPip
  • 405 posts
  • LocationFL, USA

Posted 11 November 2014 - 10:26 AM

This is so strange. People actually DO like warhorns?! The fact-pinions of a few vocal forum warriors are actually opinions?!?

My head's gonna 'splode.

#37 Rebas Kradd

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,969 posts

Posted 11 November 2014 - 10:29 AM

View PostDeathlyEyes, on 11 November 2014 - 08:14 AM, said:

I paid money to preorder a clan package for the warhorn to annoy people with it. I have a friend who bought the Heavy Metal simply because the sound effects were annoying. One of the reasons he quit the game was because they reduced the radius it's warhorn could be heard.


Yeaaahhhh, I don't think there are enough of those buyers to really get PGI concerned. Sorry.

#38 B4BYR4C3R

    Member

  • Pip
  • Elite Founder
  • Elite Founder
  • 16 posts
  • LocationKalgoorlie, Western Australia

Posted 11 November 2014 - 10:30 AM

View PostRhialto, on 11 November 2014 - 09:58 AM, said:

Did they nerfed the warhorn radius? I don't remember reading change about it... while initially I wasn't really attracted to those, I finally have one I'd like to get, I'm just waiting for a sale on warhorns. :P

I don't find them annoying on the battlefield... I like to hear our team killed one without having to look at the score at the top of the screen.

Also, there are warhorns but there should add horns too! :D




Christ man!!! Scared the crap outta me ROFL

#39 Bront

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 4,212 posts
  • LocationInternet

Posted 11 November 2014 - 10:39 AM

I don't need to hear them a Kilometer out, but I enjoy hearing them nearby. Wish I owned one.

View PostMeiSooHaityu, on 11 November 2014 - 08:32 AM, said:

Now they have the juvenile warhorns, when are they implementing a "teabag" module?


Walk over the mech you just killed. Shut down and power up over his dead body repeatedly.

Or, so I've been told by someone I ran into in chat... :ph34r:

#40 verybad

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,229 posts

Posted 11 November 2014 - 10:45 AM

View PostRetroActive, on 11 November 2014 - 09:04 AM, said:


No, you're wrong. I enjoy my war horn. They were a great idea to begin with.

See, I can state an opinion as fact too!

Except he was addressing the people that don't want them forced on us.

The item is obviously meant for irritating/humiliating other people if it is heard by people that just got killed. The best thing to do with the horns is to have an on/off switch for them so if people find them irritating, they don't have to be heard, if people find them a bonus to the game, then they can.

Personally I think they're mindbogglingly stupid, as I would like the game to be more like a simulator than a COD game (yeah, not gonna happen I know) However if people want to listen to it, sure, let them hear, just don't force it on the rest of us.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users