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List Of Next Mech Packs

BattleMechs

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#101 Butane9000

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Posted 16 November 2014 - 07:33 AM

My Guesses:

IS: Insurgency
Javelin - 30T Light
Clint - 40T Medium
Black Knight - 75T Heavy
Thug - 80T Assault

Clan: Wave III
Arctic Cheetah - 30T Light
Viper - 40T Medium
Ebon Jaguar - 65T Heavy
Kingfisher - 90T Assault

IS: Retribution
Mongoose - 25T Light
Sentinel - 40T Medium
Guillotine - 70T Heavy
Cyclops - 90T Assault

Clan: Wave IV
Jenner IIC - 35T Light
Huntsman - 50T Medium
Crossbow - 65T Heavy
Executioner - 95T Assault

IS: Clan Buster
Hermes - 30T Light
Whitworth - 40T Medium
Champion - 60T Heavy
Mauler - 90T Assault

Clan: Tukkayid Reinforcements
Dasher - 20T Light
Shadow Cat - 45T Medium
Lupus - 60T Heavy
Naga - 80T Assault

Edited by Butane9000, 16 November 2014 - 07:34 AM.


#102 Nathan Foxbane

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Posted 16 November 2014 - 10:26 AM

Not sure about the Naga being viable for that list. The Naga is the black sheep of clan Omnimechs. Its pod space is surpassed by many Clan lights, because in addition to its massive engine, the twin Arrow IVs are fixed equipment.

Edited by Nathan Foxbane, 16 November 2014 - 10:27 AM.


#103 Angel of Annihilation

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Posted 16 November 2014 - 10:38 AM

View PostNathan Foxbane, on 16 November 2014 - 10:26 AM, said:

Not sure about the Naga being viable for that list. The Naga is the black sheep of clan Omnimechs. Its pod space is surpassed by many Clan lights, because in addition to its massive engine, the twin Arrow IVs are fixed equipment.


Yeah we can wipe Naga from any list I think. I honestly doubt Arrow IV will ever be in game. I mean no one wants an indirect fire weapon in game that grants one hit kill ability.

#104 Odanan

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Posted 16 November 2014 - 11:44 AM

View PostViktor Drake, on 16 November 2014 - 10:38 AM, said:


Yeah we can wipe Naga from any list I think. I honestly doubt Arrow IV will ever be in game. I mean no one wants an indirect fire weapon in game that grants one hit kill ability.

It's 20 damage, not that much.

#105 Mcgral18

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Posted 16 November 2014 - 11:47 AM

View PostOdanan, on 16 November 2014 - 11:44 AM, said:

It's 20 damage, not that much.


Isn't it also split into groups of 5?

Most artillery is, in the TT version.

Edited by Mcgral18, 16 November 2014 - 11:47 AM.


#106 Nathan Foxbane

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Posted 16 November 2014 - 05:10 PM

View PostMcgral18, on 16 November 2014 - 11:47 AM, said:


Isn't it also split into groups of 5?

Most artillery is, in the TT version.

Except Arrow IV Homing and tube artillery Copperheads. They do hit location damage. Of course they also require a successful TAG designation roll to do any damage. Remember the Naga is also a passive area denial monster when using Field Artillery Scatterable Mines (FASCAM) which are 30 point minefields.

Cannot make a viable Capellan pack at this time for want of a light 'Mech. :(

Edited by Nathan Foxbane, 16 November 2014 - 05:11 PM.


#107 Yiazmat

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Posted 16 November 2014 - 05:20 PM

Actually the IIC pack would be amazing. Just make them clan tech variants of the normals. Less complicated. And wholy awesome.


Who wants to duel my HBK-IiC? taking all comers ;-)

#108 Odanan

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Posted 16 November 2014 - 06:21 PM

View PostYiazmat, on 16 November 2014 - 05:20 PM, said:

Actually the IIC pack would be amazing. Just make them clan tech variants of the normals. Less complicated. And wholy awesome.

Who wants to duel my HBK-IiC? taking all comers ;-)

Or they could invent new variants for all of them... what can I say, with the Enforcer 4P, the cat is out of the box.

Edited by Odanan, 19 November 2014 - 11:29 AM.


#109 Odanan

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Posted 19 November 2014 - 10:35 AM

Someone knows when the Phoenix pack sale ended? Because the last Clan Wave 1 mech will be available for C-Bills soon, so I guess the pack sale is almost at end.

And I hope they start selling the Clan Wave 3 already (even knowing these mechs will be delivered at least 5 months from now), because I would love to see the art of the new mechs.

I guess keep 3 packs active at a time would be reasonable.

#110 CDLord HHGD

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Posted 19 November 2014 - 10:48 AM

@ Odanan...

How about a "Relics" or "Ancients" pack?

Light-?
Medium-?
Heavy-Guillotine
Assault-Mackie

#111 Odanan

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Posted 19 November 2014 - 11:47 AM

View Postcdlord, on 19 November 2014 - 10:48 AM, said:

@ Odanan...

How about a "Relics" or "Ancients" pack?

Light-?
Medium-?
Heavy-Guillotine
Assault-Mackie

That would be interesting.

Why not the Hammerhands instead of the Guillotine (which is mostly identical to the Grasshopper)?

My suggestion for the Relics Pack:

Light: Thorn and Kyudo (or Firebee);
Medium: Vulcan and Dervish;
Heavy: BattleAx and Hammerhands;
Assault: Emperor (or Striker) and Mackie.

#112 Kdogg788

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Posted 19 November 2014 - 12:02 PM

View PostOdanan, on 19 November 2014 - 10:35 AM, said:

Someone knows when the Phoenix pack sale ended? Because the last Clan Wave 1 mech will be available for C-Bills soon, so I guess the pack sale is almost at end.

And I hope they start selling the Clan Wave 3 already (even knowing these mechs will be delivered at least 5 months from now), because I would love to see the art of the new mechs.

I guess keep 3 packs active at a time would be reasonable.


If they were smart, they would keep them up indefinately. This would allow new players getting into the game to buy those packs and make them more money.

-k

#113 Odanan

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Posted 20 November 2014 - 12:41 PM

View PostKdogg788, on 19 November 2014 - 12:02 PM, said:

If they were smart, they would keep them up indefinately. This would allow new players getting into the game to buy those packs and make them more money.

Hmm... I don't know... the "limited offer" system might sell more. Besides, after all mechs are released for C-Bills, the hype will fade away.

So... the Warhawk gets released for C-Bills this November, 25. I suppose the first Clan pack offer will end sometime in December. (and I hope the next pack is revealed)

#114 Odanan

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Posted 28 November 2014 - 06:42 PM

Bumping! (and hoping a dev get some ideas from the lists here)

#115 Odanan

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Posted 02 December 2014 - 08:16 AM

I will analyse each of the next Clan pack contenders. First, probably the best light omnimech the Clans we will ever have:

Arctic Cheetah (IS name: Hankyu)

Posted Image
30 tons
129 km/h (without speed tweak)
6 Jump Jets
XL Engine, Endo Steel, Ferro Fibrous, ECM capable
Free weight after max armor: 8 tons.

------------
Prime

RA 1e, 1m
RT 1e
CT
H
LT 1e, ECM
LA 1e, 1m

------------
Config. A

RA 1e, 1m
RT
CT
H
LT
LA 1e, 1m

------------
Config. B

RA 1b, 1e
RT
CT
H
LT
LA 2e

------------
Config. C

RA 2e
RT 1e
CT
H
LT 2e
LA 2e

The omni configurations to be included in the game must be: Prime, B and C (there is no point in adding the A), which will make possible to use all energy build (7e or 6e + ECM), energy with 1 ballistic (5e, 1b + ECM) or energy with 2 missiles (4e, 2m + ECM): that's an excellent firepower.

The mech also uses FF and ES, which gives it extra weight for loadout, has weapon hardpoint in the side torsos and can use ECM at the expense of only 1 energy hardpoint.

Great mech! I'm looking forward for it.

Edited by Odanan, 20 February 2015 - 10:51 AM.


#116 LT. HARDCASE

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Posted 02 December 2014 - 08:22 AM

View PostOdanan, on 02 December 2014 - 08:16 AM, said:

I will analyse each of the next Clan pack contenders. First, probably the best light omnimech the Clans we will ever have:

Arctic Cheetah (IS name: Hankyu)

Posted Image
30 tons
129 km/h (without speed tweak)
6 Jump Jets
XL Engine, Endo Steel, Ferro Fibrous, ECM capable

------------
Prime

RA 1e, 1m
RT 1e
CT
H
LT 1e, ECM
LA 1e, 1m


------------
Config. A

RA 1e, 1m
RT
CT
H
LT
LA 1e, 1m


------------
Config. B

RA 1b, 1e
RT
CT
H
LT
LA 2e


------------
Config. C

RA 2e
RT 1e
CT
H
LT 2e
LA 2e

The omni configurations to be included in the game are: Prime, B and C (there is no point in adding the A), which will make possible to use all energy build (7e or 6e + ECM), energy with 1 ballistic (5e, 1b + ECM) or energy with 2 missiles (4e, 2m + ECM): that's an excellent firepower.

The mech also use FF and ES, which gives it extra weight for loadout, has weapon hardpoint in the side torso and can use ECM at the expense of only 1 energy hardpoint.

Great mech! I'm looking forward for it.

The B is worthless, next to the A and C. What ballistic could it mount, outside of an MG?

But PGI would choose the B for some reason.

#117 CDLord HHGD

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Posted 02 December 2014 - 08:23 AM

Gimme the Fire Moth!

#118 Odanan

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Posted 02 December 2014 - 08:28 AM

View Postcdlord, on 02 December 2014 - 08:23 AM, said:

Gimme the Fire Moth!

I hope one day they will make the Fire Moth technically possible... A mech running at speeds above 200 km/h will be something amazing.

View PostKevjack, on 02 December 2014 - 08:22 AM, said:

The B is worthless, next to the A and C. What ballistic could it mount, outside of an MG?

But PGI would choose the B for some reason.

B is worthless, but they need 3 variants (configurations)... at least someone can play with an UAC/2 (or even a single machinegun)...

Edited by Odanan, 02 December 2014 - 08:49 AM.


#119 Odanan

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Posted 10 December 2014 - 09:32 AM

I wanted to give myself the Clan Wave III for X-Mas... Come on, PGI, isn't it time to call off the Clan Wave 1?

#120 Odanan

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Posted 22 December 2014 - 05:36 AM

Continuing the analysis of the next Clan omnimechs to be released:

Viper (IS name: Dragonfly)
Posted Image
40 tons
Endo Steel, Ferro Fibrous, 8 jumpjets, 129.6 km/h

-------
Primary

RA 2e
RT 2b
CT
H
LT 1ams
LA 1m

-------
Alt A

RA 1e
RT 2e
CT
H
LT 2e
LA 1m

-------
Alt B

RA 1e
RT 1e
CT
H
LT 1e
LA 1e

-------
Alt C

RA 2e
RT 2b
CT 1e
H
LT 2b
LA 2e

-------
Alt D

RA 2e
RT 1m
CT
H
LT 1e
LA 1m

Omni configurations for the game: Prime, A (or D) and C.
Very mobile, great weapon hardpoints, this would become a perfect fast striking or dog fighting mech. 5x ER Medium Lasers + 4x machineguns or 9x Small Pulse Lasers = super Firestarter.





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